Saturday, 27 February 2021

Warhammer 40,000 - Kill Team Pariah Nexus Review

Hi all

Bit of a rushed unboxing today as we only received the box set 2 days ago due to postal delays.

So here we go:

The box: 

The usual side opening with slide out tray, packed to the brim with sprues!

Heavy Space Marine Captain:

Heavy Intercessors - the multipart ones!

The new multipart Flayed Ones - these are stunning but a real ball-ache to assemble!

Chronomancer - lovely model which comes across 2 wee sprues

All the new terrain:

The rulebook - please note that you actually need the core Rulebook to be able to use this. It does, however, include all the newer unit rules for the models in Indomitus (for both factions). There are also new rules for different dynasties and some new missions. The only thing I would have liked to have been included is a more apparent explanation of the terrain - I know the names but no idea what they do...

Here are the new objective cards too - going to have a better look when we have a game on Tuesday night.

Here is the new double sided board. This is great to really flesh-out what the inside of Necron structures may actually look like. I think I will try to make some of these and walls from plastic card in the future.

If you have any questions about this product or Kill Team in general then please leave a comment or send a message to!

Thanks for stopping by and reading!


Monday, 15 February 2021

Kaelo Rylanus 2021 Preview and Competition!

 Hi everybody 

The blog has been a lot quieter than usual since the pandemic hit and it is such a shame. There are several factors for this such as inconsistent content, lockdown blues and demand (since the start of WarCom we have seen our viewing numbers diminish which also hits author motivation). 

Today I wanted to take the opportunity to announce my return from hiatus, my plan for the coming year and also a wee competition to see if we can start to get the ball rolling. 

Here are the goals I have set for myself this year:

1. Video Battle Reports - First and most important I want to start playing more games and producing video battle reports. At Age of Warhammer, we are mostly narrative players so the results of these games will be linked together by written narratives to show the decisions made and the resulting consequences. We will be trialling this with a skirmish campaign, to begin with, most likely Warcry. We hope to be able to start this over the coming months.

2. Warhammer 40,000 Space Marine Army - I want to complete the background and structure for my own Space Marine Chapter as well as paint the whole army. I will provide regular updates for this but am currently at the mercy of the weather due to undercoating. I want to get the whole army complete by the end of May.

3. Warhammer 40,000 Zone Mortalis - I have a 6'x4' board, 4.5 copies of Dark Uprising, 2 Strongholds and a guide from Rapid Tabletop on how to make awesome modular boards. This is something I will probably start tackling in May time.

4. Warhammer 40,000 Thousand Sons Army - I actually am well through this project and the hope is that I will have it complete by the end of April.

5. Star Wars Legion Clone Trooper Army - I have actually been dabbling in this game since I saw Mandalorian season 2. Although it is not part of the Warhammer universe I still feel I would like to share the progress. If readers are not interested then I may create a sister blog for content. I would, again, like to get this complete by May.

6. Boardgame - I am working on getting my first boardgame published, which is something I excited to share in the coming months so hopefully, you will all like it too.

7. Drakenheim - Many of our longer-term readers will know that I tried to Kickstart my own wargame, Drakenheim, in 2019. Due to naivety, ambition and personal reasons the game didn't quite take off and it has had to go on a bit of a backburner from real life. However, I am frequently asked about the project and it is something I would still love to trial at a less ambitious scale, to begin with. If you are a 3D modeller or sculptor or just interested in more information please feel free to email me at for more information. 

8. Author - I would very much like to speak to anybody interested in writing articles for the blog. For more details please contact me at

So, finally, let's talk about the competition. All you have to do to enter is follow the blog and leave a comment below saying the following:

1. What goals you have this year?

2. What from my list above are you most looking forward to and why?

The competition ends at midnight (UK time) 28/02/2021 and the prize will be a voucher worth £35/$50 or 40euro (or local equivalent - this may fluctuate up or down value-wise if you would like to know the exact amount please contact me - - with the details of your local store and I will see what values they do) for a local gaming store. A name will be randomly generated and announced the first week of March.

To get extra entries, send a screenshot of the various places you have shared a link to this page to!

I look forward to reading your responses and I will be back tomorrow with a review of the Hedonites of Slaanesh Battletome.


Saturday, 30 January 2021

Warhammer 40,000 - Death Guard Codex Review

Hi all

We have been fortunate enough to have been sent the new Death Guard codex to review. So here we go :-)

I will start off with the new character, the Lord of Virulence. 

As you can see, his stat line is the same as most the other characters for the death guard, however, he is aimed with a pretty deadly flamer. The twin plague spewer is Heavy 2D6, S5, AP-1, D1. As with all flamers, this automatically hits, but it’s also classed as a plague weapon. This means you re-roll wounds rolls of 1. 

He also comes with a plague claw, which is his melee weapon. Sx2 (8), AP-3, D2. This also is classed as a plague weapon.

He comes with a 4+ invulnerable save, due to his diseased terminator armour. 

As you can see, he can dish out a ton of damage at close range, and just like most death guard, is really survivable. 

I must also add that I absolutely love the model. If I was to do a death guard army, he would definitely be at the top of my list. 


I have had a read of all the stratagems included in this codex, and just wanted to mention a couple of my favourite.

First up is Haze of Corruption. This has a cost of 2CP and causes damage to carry over to other models in the same unit. It’s always a bit annoying when you have wasted damage left over from a kill. This gives you the opportunity to kill multiple models with a single shot.

The second one that really good out for me is Diseased Effluents. For this one, you get to choose a death guard character, and 1 enemy model that is in engagement range. The death guard take 1 moral wound. Then you roll a D6, on a 2+, the enemy model takes 2D3 mortal wounds, D3 if they are a character. This only costs 1 cp, and I think is a great way of dishing out damage before you even start the combat phase. 

Deadly Pathogens

Next up is the deadly pathogens. These are upgrades that you can give any death guard characters in a battle forged army. These automatically adds 1 to the strength characteristic to a plague weapon, and you can either add 1 to the power rating, or each one has their own points value. 

The one I like is acidic malady. It’s a pretty simple one that just improves the weapons armour penetration by 1.  So take the lord of virulence as an example. You could make his flamers AP-2. Brutal!!!

Warlord Traits

Moving onto the warlord traits, all of them are really good, and it was quite tough to pick a favourite. 

I really like Rotten Constitution. This added 1 toughness to the warlord, also, weapons with an armour penetration of -1 or -2, is treated as AP0 when targeting the warlord. This would make your warlord even more survivable than normal


Most of the relics available, Are very situational, and can only be a equipped on people with certain weapons. Quite a safe pick for me and one that anyone can use is the Plague Skull of Glothila. Once per battle, the bearer can use this item. When it does, you pick an enemy unit within 6” and roll 7 D6s. Every 4-5, that unit suffers 1 mortal wound. And rolls of 6, the unit suffers D3 wounds instead. This is a really good way of weakening a unit before the combat phase. 

There really is so much more I could mention about this brilliant codex, but I more thing I will say, is now I am extremely tempted to do a Death Guard force now. I really like the idea of a tough, low model count army, and there isn’t many batter at that than the Death Guard.

Let me know what you think of the codex, and if you have any questions in the comments down below. 

Take care :-)

Ghroll Khuz

Saturday, 19 December 2020

Age of Warhammer

Hi everyone!

What a year!

We have all been so busy over the last few months that the hobby has really taken the back seat. We are breaking up for the Holiday period and want to take this opportunity to thank you all for the support and messages this difficult year. 

We are hoping that next year will bring a lot more regular content as lockdowns are eased and life returns to a new normal.

All the best everyone! See you in the new year!


Tuesday, 3 November 2020

Warhammer 40,000 - Imperial Armour Compendium

Hi all!

Today we are taking a look at the new Imperial Armour book for 9th Edition Warhammer 40,000. 

Forge World used to be synonymous with the development and creation of large, specialist models for the Games Workshop ranges - they have created and developed a lot of my favourite designs you see on the tabletop today - and this book is the publication of the rules for many of those models. Many, but not all...

There are some very notable omissions in the form of the entire Corsair range and also the Aeldari Vampire to name a few (hopefully a Corsair range is on its way from GW as they are become more and more talked about in the lore).

There is no fluff in the book (except a 2 page spread on the FW originating Space Marine chapters and how to use them, and some fluff for Death Corps of Krieg) and maybe this heralds the end of those beautiful campaign times that FW used to create before they started developing the Horus Heresy and took over specialist games.

All in all it is a great value book for a group to share but unless you have multiple forces with multiple FW units, one of the FW created forces or you want to use Titans, I think it may be a bit on the pricey side.

Thanks for reading!


Saturday, 24 October 2020

Warcry Catacombs Part 1 - Unboxing

Hi all

So this is just part one to show the inside of the box. The box is chockablock with goodness. The new gangs are both stunning and the catacomb terrain is really cool too. Most of the catacomb terrain is one or 2 piece so it goes together really quickly.

The set seems like really great value and is another opportunity to get hold of some of the terrain that was previously only available in the original starter set.

Tomorrow I will be showing the assembled catacomb terrain and the board as well as an in depth look at the instructions. 


Saturday, 17 October 2020

Sons of Behemat Release

Today I am taking a look at the Sons of Behemat release, including the new model kit and the Battletome.

This has been quite a popular faction since they were first announced and people have been really waiting patiently! The new model kit looks amazing - more about that later - but also the book has some of the best artwork for AoS that I have seen. 

Let’s start by taking a look at the book. Anybody familiar with AoS will find no surprises here. The book comes with a history of the faction and some of the more notable eras of the history and the different tribes and more famous giants get a mention. This all really helps lend itself to the rich tapestry of lore that Games Workshop is weaving for this particular universe. 

One thing that I am utterly obsessed with is maps and the Sons of Behemat Battletome has a great one:

As you can see from above the map is set in Ghur, the Realm of Beasts. 

Included in the book is the rules to create a giants-only army but also the rules to take one as a mercenary:

The new giants come in 3 flavours:

  • Kraken-Eaters, which come from the sea, feeding on sea monsters. They are fearless and above all else they prize material possessions. They are prepared to take on entire armies to seize new trophies.

  • Warstompers, who are drawn to the fiercest areas of the battlefield. They are addicted to war and will travel many days just to take part. They live a nomadic existence followed by flocks of carrion birds that feast on their slain foes.

  • Gatebreakers, enjoy destroying fortifications and cities. They are the most merciless and cruel of the gargants. They are driven by the growing societies of mortals, wanting to prove that they are superior while also eating the delicious populace’s along the way. 

There are no magic abilities for the giants, which is a bit of a shame. I think a wizard giant would have been really cool!

The new plastic kit is incredible - and it shows with the price. It’s awesome to see GW pushing the boundaries of their kit making abilities and these really have to be up there. I think a lot of modellers will be picking these up just to paint, but I think a lot of players will also grab a solo kit to pad out their army, with the mercenary choices mentioned above.

The giant can be built in plenty of different ways and the real testament to the kit is that, although similar, no 2 builds seem to look the same. 

Overall I think this is an amazing release and I am really looking forward to taking the time to paint this giant. I think I will make him as a Warstomper but the Gatebreaker tempts me too. Even if I never add to the force my giant will be awesome for some Warcry or as a mercenary for a future AoS army. 

Will you be picking up a mega-gargant or admiring them down the shaft of an arrow as you try to bring one down?

Kaelo Rylanus