Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Saturday, 20 March 2021

Warhammer 40k - Drukhari Codex Review

Hi all


We have been fortunate enough the have been sent a review copy of the new Drukhari Codex. 




As always, I will have a look at the rules, and pick out some bits that really stand out to me.


Warlord Traits


There are 3 ways you can build your army. A Kabal, Wych Cult or a Haemonculus Coven. Each of these come with their own Warlord Traits. 


For the Kabal Warlord Traits, I really like Ancient Evil. With this trait, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the warlord. That unit is not eligible to fight this phase until after all eligible units from your army has done so. This would be really good way of ensuring you Warlord always fights first. 




With the Wych Cult Warlord Traits, I would possibly pick Quicksilver Fighter. This simply adds 2 to the Attacks characteristic of the Warlord. I feel this one would be good in most circumstance.




Next up is the Haemonculus Coven Warlord Traits. I believe Master Artisan would be a good bet. This adds 1 to the Toughness and Wounds characteristics. This would make a huge difference to the survivability of your warlord. 




Relics 


On to the relics, and I really like the Nightmare Doll. This can only be equipped on an Heamonculus and it means that each time the bearer would lose a wound, roll a D6. On a 4+ that would is not lost. This adds even more survivability to the warlord. 




Abilities


Here is the new table for Power From Pain. 




I think it’s pretty good, and there are some abilities which treats the battle round as one more than it actually is when working out what buff your units have. 


Here are the Combat Drugs. 




These are always exciting to see what one you roll. All of which are really good. 


Stratagems


The last thing I wanted to bring up is the Stratagems. As always, there a tons to choose from, and I will pick a couple that really stand out to me.


First up is Hyperstimm Backlash. This doubles the effect of Combat Drugs for one of your units for one turn. This means you could have a squad of Wyches now at +2 strength. Or +2 to their weapon skill. Both pretty deadly I think you’ll agree. 




Another one that stands out for me is Potent Metallotoxins. This means that poison weapons will also effect vehicles. I think this would be great for a whole squad of Kabalite Warriors opening up on a tank with 4+ poison splinter rifles. 




That concludes my review of this codex. If you have any questions, or would like me to go into more detail in any section, then please feel free to comment down below. 


Take care :-)

Ghroll Kurz

Saturday, 27 February 2021

Warhammer 40,000 - Kill Team Pariah Nexus Review

Hi all

Bit of a rushed unboxing today as we only received the box set 2 days ago due to postal delays.

So here we go:

The box: 



The usual side opening with slide out tray, packed to the brim with sprues!

Heavy Space Marine Captain:


Heavy Intercessors - the multipart ones!



The new multipart Flayed Ones - these are stunning but a real ball-ache to assemble!



Chronomancer - lovely model which comes across 2 wee sprues



All the new terrain:



The rulebook - please note that you actually need the core Rulebook to be able to use this. It does, however, include all the newer unit rules for the models in Indomitus (for both factions). There are also new rules for different dynasties and some new missions. The only thing I would have liked to have been included is a more apparent explanation of the terrain - I know the names but no idea what they do...



Here are the new objective cards too - going to have a better look when we have a game on Tuesday night.



Here is the new double sided board. This is great to really flesh-out what the inside of Necron structures may actually look like. I think I will try to make some of these and walls from plastic card in the future.




If you have any questions about this product or Kill Team in general then please leave a comment or send a message to Kaelorylanus@gmail.com!

Thanks for stopping by and reading!

Kaelo


Saturday, 30 January 2021

Warhammer 40,000 - Death Guard Codex Review

Hi all


We have been fortunate enough to have been sent the new Death Guard codex to review. So here we go :-)




I will start off with the new character, the Lord of Virulence. 




As you can see, his stat line is the same as most the other characters for the death guard, however, he is aimed with a pretty deadly flamer. The twin plague spewer is Heavy 2D6, S5, AP-1, D1. As with all flamers, this automatically hits, but it’s also classed as a plague weapon. This means you re-roll wounds rolls of 1. 


He also comes with a plague claw, which is his melee weapon. Sx2 (8), AP-3, D2. This also is classed as a plague weapon.


He comes with a 4+ invulnerable save, due to his diseased terminator armour. 


As you can see, he can dish out a ton of damage at close range, and just like most death guard, is really survivable. 


I must also add that I absolutely love the model. If I was to do a death guard army, he would definitely be at the top of my list. 


Stratagems


I have had a read of all the stratagems included in this codex, and just wanted to mention a couple of my favourite.




First up is Haze of Corruption. This has a cost of 2CP and causes damage to carry over to other models in the same unit. It’s always a bit annoying when you have wasted damage left over from a kill. This gives you the opportunity to kill multiple models with a single shot.




The second one that really good out for me is Diseased Effluents. For this one, you get to choose a death guard character, and 1 enemy model that is in engagement range. The death guard take 1 moral wound. Then you roll a D6, on a 2+, the enemy model takes 2D3 mortal wounds, D3 if they are a character. This only costs 1 cp, and I think is a great way of dishing out damage before you even start the combat phase. 


Deadly Pathogens


Next up is the deadly pathogens. These are upgrades that you can give any death guard characters in a battle forged army. These automatically adds 1 to the strength characteristic to a plague weapon, and you can either add 1 to the power rating, or each one has their own points value. 




The one I like is acidic malady. It’s a pretty simple one that just improves the weapons armour penetration by 1.  So take the lord of virulence as an example. You could make his flamers AP-2. Brutal!!!


Warlord Traits


Moving onto the warlord traits, all of them are really good, and it was quite tough to pick a favourite. 




I really like Rotten Constitution. This added 1 toughness to the warlord, also, weapons with an armour penetration of -1 or -2, is treated as AP0 when targeting the warlord. This would make your warlord even more survivable than normal


Relics


Most of the relics available, Are very situational, and can only be a equipped on people with certain weapons. Quite a safe pick for me and one that anyone can use is the Plague Skull of Glothila. Once per battle, the bearer can use this item. When it does, you pick an enemy unit within 6” and roll 7 D6s. Every 4-5, that unit suffers 1 mortal wound. And rolls of 6, the unit suffers D3 wounds instead. This is a really good way of weakening a unit before the combat phase. 




There really is so much more I could mention about this brilliant codex, but I more thing I will say, is now I am extremely tempted to do a Death Guard force now. I really like the idea of a tough, low model count army, and there isn’t many batter at that than the Death Guard.


Let me know what you think of the codex, and if you have any questions in the comments down below. 


Take care :-)

Ghroll Khuz