tag:blogger.com,1999:blog-68271594674880440292024-02-21T01:45:02.232+00:00Age of WarhammerKaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.comBlogger318125tag:blogger.com,1999:blog-6827159467488044029.post-48334394006694627552022-01-20T15:23:00.001+00:002022-01-22T22:33:03.244+00:00Chapter Approved: War Zone Nachmund <div><br></div><div><br></div><div><div>Hello everyone, </div><div><br></div><div>We’ve been lucky enough to have the new Chapter Approved books sent to us by Games Workshop! </div><div><br></div><div>So I’ll be doing a review of both the new mission pack and the updated points values. </div><div><br></div><div>First of all I am of the opinion that these books should be digital and therefore free of charge as they are essentially a patch for the game. </div><div><br></div><div>At the very least the updated points should be free like the balance slate is, especially when these will fluctuate during the now seasons of the game. </div><div><br></div><div>I think going digital would also allow them to release up to date and precise points that reflect the armies current balance level. Working on balance six months in advance due to the book needing to be sent to the printers is a poor way of delivering game balance in my opinion. </div><div><br></div><div>However, it may be that the current situation with shipping around the world has forced their hand in getting it printed locally which would help with this issue. </div><div><br></div><div>On a positive note I am still very happy with their decision to do more regular updates to the game as game balance for me is very important and a great game will always attract more business for Games Workshop. </div><div><br></div><div>So let’s move on to the actual contents! </div><div><br></div><div><br></div><div><img id="id_b87f_999e_7990_b49b" src="https://lh6.googleusercontent.com/MP8vvWHBM3yIO0j60k4NAqzh-4vRXCkYrqiIcmdmbYAcHnGG6ddeC0Ka0Uh--PqKfUc" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div><b>Matched Play</b></div><div><br></div><div>There is a very big change in direction in the new book which will effect both casual and competitive gamers.</div><div><br></div><div><br></div><img id="id_ab23_edf8_ea8_cca4" src="https://lh4.googleusercontent.com/QSjiKP2mmke4NqmBL78iHDXP1Dtgf4JlnZZwFRRifuIOtJcIzp50TaWH_ovStNqFFVA" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><div> </div><div>In my understanding the page above has now put a stop to the use of soup armies that include multiple sub-factions. This means taking two patrols for example will no longer allow you to take Bad Moons and Goffs in the same army. </div><div><br></div><div>This is a pretty huge change for the competitive scene as armies like Orks were using this to great effect. I was certainly someone looking at eventually including some Goffs or Death Skulls in my army. </div><div><br></div><div>The positives to this change are that it will certainly help the game developers improve the balance of the game. With less variables to consider in a faction, it’ll be easier to play test and improve the internal and external balance of a book. </div><div><br></div><div>The negatives are that it will no doubt quite significantly reduce the Orks effectiveness in games. Which is a shame as I think they were in great place overall.</div><div><br></div><div>The other downside from a hobby point of view is that I would have been very tempted to do a patrol of Goffs which is a small enough project for me to green light rather than starting an entirely new Ork army which now won’t happen. </div><div><br></div></div><div>The next big change is that armies can now only have three units with the same Datasheet in their army. This does exclude units with the troops or dedicated transport keywords. </div><div><br></div><div><br></div><div><img id="id_4d50_9d9f_fbc9_9921" src="https://lh6.googleusercontent.com/I9SncYAJT_bS7I5oEXpFfQ601c5K_Go2_oQvaJ7a4pDNaNfkhYLLAOBiE4Sf79cBcXA" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>I think this is a great change as it will just somewhat limit people spamming one particularly powerful unit throughout their army. While allowing three of that unit will still give people enough freedom if they want a specific play style. I’d go as far as saying only two of the same unit would be a good thing too. </div><div><br></div><div><br></div><div><b>Nachmund Secondary Objectives</b></div><div><b><br></b></div><div>Now onto secondary objectives, there has been some changes here too. We now have more faction specific secondaries which could be quite impactful for some armies. The Ork specific secondaries aren’t good but hopefully it will be a different story for other factions. </div><div><b><br></b></div><div>You now also can’t take two faction specific secondaries, you can now only take one faction specific one and two from chapter approved. I think this is likely to only really effect space marines players though. </div><div><b><br></b></div><div><b><br></b></div><div><img id="id_7eb9_f7e0_f785_4d8e" src="https://lh4.googleusercontent.com/8EvA8v1bG0WqaBTjMIbliN8iR7BsyYggoZ6KYyWlvkT95UUZ0P3oYR76u4i9jExMA9Y" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>It’s hard to say whether this is a good secondary or not for the Guard, it’s quite a big ask to destroy three units in a turn for any army consistently through out a game to earn 3 points per turn. Especially for guard where you may manage this in turns one or two whilst shooting. However, it is at the end of the battle round and not just your turn so you could still score unit kills in your opponents turn. </div><div><br></div><div>Overall though I’m not sure this will be taken by guard players, as you need an opponent with lots of small units to expect to achieve this without tabling your opponent but you could maybe get to 8 or 9 points so there is some potential there.</div><div><br></div><div><br></div><div><img id="id_4a47_4f72_439_89ef" src="https://lh5.googleusercontent.com/1GUFvHyAAly3qA-EK3hi6ctGbxmX6BoaYsL1jbV-xLiff3x5wNmjuuhzjX2cKf7NGQI" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>An interesting one for the Chaos Space Marines here. Destroying one unit that’s within range of an objective is doable for sure. However, taking one or more objectives from your opponent each turn could be difficult to achieve, as you’re relying on taking objectives from your opponent every turn to score. </div><div><br></div><div>So I think this is a fairly big ask compared to engage on all fronts or stranglehold where it’s a lot easier to score. It’s certainly possible though in the hands of a good player who can plan ahead and has the flexibility to take an objective each turn. </div><div><br></div><div><br></div><div><img id="id_4ebc_2abe_5ca3_67b3" src="https://lh5.googleusercontent.com/mjc-pb36mkYf289quUWko7_YgI5cp4pfugjk117ZWkoWIGIq0X8JAKWe1Sy_ea_V_5k" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Probably more impactful is ROD or the new acronym being RND! Not quite as catchy for sure! </div><div><br></div><div>Now units that aren’t troops or are below 6 models are going to potentially suffer due to the roll that has to now take place. </div><div><br></div><div>It makes Stormboyz for Orks less effective as there’s a chance you won’t score if the unit is depleted. We may just see units of six from now on though. </div><div><br></div><div>I still think this is a great secondary though for most armies. It’s still the pick of the bunch with engage, stranglehold or assassinate for me. </div><div><br></div><div>However, there is a small change for engage now as it can only be achieved by a unit of 3 or more, a vehicle or a monster. So no more running a single character into a quarter for engage anymore! </div><div><br></div><div><br></div><div><b>Strike Force Missions </b></div><div> </div><div>Incursion missions are in here too but I don’t play at 1000 points so I can’t say much on them! </div><div><br></div><div>There are nine strike force missions, two are already on the Warhammer Community site. There are some nice changes with the missions, as they are more dynamic and exciting. They’ve also changed the primary points to four which is good as it means you can’t max out after three turns, so you have to be thinking about holding the primary objectives over four or five turns. Which I think will also encourage more of a fight in games rather than hiding on objectives and doing secondaries. </div><div><br></div><div>Interesting rules on the mission below with regards to losing your CP bonus. I can’t really see many armies being affected by this in the first turn, but it’s something to think about. Especially as if you lose your warlord during the game you won’t get a CP each turn. </div><div><br></div><div><br></div><div><img id="id_aaa0_4d76_26a8_c71b" src="https://lh5.googleusercontent.com/sRk1FUxw2DRwa51aRyil3qntUDYUnajuFNeVencYHGGB8zCf97M-Ox-deBXZ_w11zio" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>This is an interesting mission with two primary objectives and I really like the fact that you lose victory points if you don’t hold your own objectives in your deployment zone! </div><div><br></div><div>It should really put emphasis on holding your home objectives whilst also having units to go and stop your opponent holding theirs. It will be a five point swing if they don’t hold theirs, as you will then gain their primary points and they will lose a point too for losing their deployment zone objective. </div><div><br></div><div>The missions in general are very good and this one is quite an exciting challenge. </div><div><br></div><div><b>Points! </b></div><div><b><br></b></div><div>I’m usually very excited by points changes but I have to say there aren’t that many this time around which is a shame when there’s a clearly a lot of balancing to do within the game. </div><div><br></div><div>Let’s talk about some of the important changes.</div><div><br></div><div><img id="id_432e_5ea8_9a21_d8eb" src="https://lh5.googleusercontent.com/NEPi9BuLISk5VFpLhLYvvmf_23_lypYXlojnf5yPawGTrKq7ZkPp_wZRo36J6jiY6h8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br>For Space Marines the ever present Redemptor Dreadnought has gone up 10 points as has the Primaris Chaplain on bike. The Storm Speeders have all come down 10. The Gladiator variants also all went down 15 points. </div><div><br></div><div>Grey Knights, both variants of the Dread Knights went up 10 points and you can’t take five now! Which is a definitely a good thing! </div><div><br></div><div>For sisters Morvenn Vahl went up by 15 points which is another one you could see coming. </div><div><br></div><div>Custodes you’ve already got new points! After about a week! Strange move but I imagine it’s because the book was delayed. Valerian down 10, free Misericordias and Allarus Custodians down by 5 is a big buff for them. </div><div><br></div><div>Chaos Space Marines are 12 points now but I doubt they’ll be at all viable without an extra wound and other improvements. Obliterators did come down 10 points though which is nice. </div><div><br></div><div>Necrons have had lot of changes which is great in some respects but I would say they aren’t on units you would probably take. </div><div><br></div><div><br></div><div><img id="id_3dd1_4fd_4095_f4b9" src="https://lh6.googleusercontent.com/p_INo9_omPFZ_2_5XcU0kqJjmCz0QdYO94zmytnwVsRF6bmKVFVPChsmPVu6qYMWszw" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>The Silent King down 30, the Monolith 30 and Tesseract Vault 50! Big changes but again I doubt you’ll see them. </div><div><br></div><div>Orks have had a bit rough time, I am biased but the Kill Rig and Squig Buggies up 20 is big and the Beastboss on Squigasaur going up 30 is a lot. He is very good but that’s the core of Ork armies that were in a pretty good place. </div><div><br></div><div>The good news is Meganobz are down 5, as are Killa Kans and the battlewagons are down 15. Which includes the Kannon Wagon from Forgeworld which I personally rate. </div><div><br></div><div>Finally the Hive Guard for the Tyranids have gone up by five points which I think is a good move. </div><div><br></div><div><b>Conclusion</b></div><div><br></div><div>Obviously we’ve been sent this by Games Workshop which we’re very lucky to receive, however, as I mentioned earlier these books should really be digital and free as a regular patch to the game. Have them as part of the app subscription and you’ve got the app generating more income. </div><div><br></div><div>I just think this method of delivering points changes is far too slow, so having the points changes as a part of the balance data slate would be a great idea. Hopefully it’s a cheap set of books at the very least. </div><div><br></div><div>On the positive side, I think regular updates are brilliant for the game and the new missions and secondaries are great. Just make them digital and make Bad Moons great again is all I ask! </div><div><br></div><div>Thanks for reading,</div><div><br></div><div>Aveinus Kaane </div>Aveinushttp://www.blogger.com/profile/13727007107394871028noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-77126421667523840622021-12-10T15:23:00.002+00:002021-12-10T15:23:37.118+00:00Space Marine 2 - New Primaris Assault Marines?<p> Hi all</p><p><br /></p><p>On my 5000th viewing of the official preview trailer for Space Marine 2 it dawned, it dawned upon me that our man Titus did a death from above on some 'nids.</p><p>Seeing as there are no units out currently, in the Primaris range, that can wield a chainsword and a jump pack, I decided to take a closer look!</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi_63yOBGKa2vy5R2T6KuNujOycgB8JBD21Je3xbdlrqQIj8aTgXyUQN25apvoQjfBrR4W30jglaN1qyh5RuBJR-75zFEDRe2kg2jDjWE0XN3q1w1RpMZIbca_cqLpIUT7xkfDLSB4hU08/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="523" data-original-width="776" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi_63yOBGKa2vy5R2T6KuNujOycgB8JBD21Je3xbdlrqQIj8aTgXyUQN25apvoQjfBrR4W30jglaN1qyh5RuBJR-75zFEDRe2kg2jDjWE0XN3q1w1RpMZIbca_cqLpIUT7xkfDLSB4hU08/" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHyNBGIBjvHXpmlTUtnosr-66GxksVlB4J4WAqe22DnzKf-TeGsRW6K5MTRj8zfTvaVLdUlInHi2_VU3j3C02NuTNejNMyFnjcafAb9ziy6llUqdLmqKrPk6IDQUjcHVGyje-la_qN5O1C/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="555" data-original-width="950" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHyNBGIBjvHXpmlTUtnosr-66GxksVlB4J4WAqe22DnzKf-TeGsRW6K5MTRj8zfTvaVLdUlInHi2_VU3j3C02NuTNejNMyFnjcafAb9ziy6llUqdLmqKrPk6IDQUjcHVGyje-la_qN5O1C/" width="320" /></a></div><br /><p></p><p>As you can see from these pictures, they are obviously not the old MK7 jump pack - nor any of the preceding or proceeding designs. It looks a bit like the Inceptor jump pack - it has the balancing fins - but it is far more slim and it isn't built into the shoulders and collar of the armour.</p><p>Could we be looking at a new Primaris Assault unit??</p><p>I would love to hear your thoughts so please comment below what you think!</p><p>Til next time!</p><p>Kaelo</p>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-84934986153661664262021-12-10T11:08:00.001+00:002021-12-10T11:08:33.466+00:00Space Marine 2 Trailer<p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"><span style="font-family: UICTFontTextStyleBody; font-size: 14px;"><br></span></p><p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"><img id="id_8e6_b60f_b544_1fb5" src="https://lh6.googleusercontent.com/Q9Z9kwBC0Syvfxej4zdhx2CTVz7erV3_k2kYU1l7QULLZ_wJPU4Dka_Xbsiu_4_TrbY" alt="" title="" tooltip="" style="width: 298px; height: auto;"></p><p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"><br></p><p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"><span style="font-family: UICTFontTextStyleBody; font-size: 14px;">In the 28 years since I started playing Warhammer it has been inevitable that there would be breaks as exams, employment and just general life got in the way of my escapism. There was always something that dragged me back - the stunning Eldar artwork for a new codex in 1998, the release of Lord of the Rings models a few years later and the amazing release of Space Marine on PS3 (heralding the end to the last break I had in the hobby).</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><img id="id_e57e_7e6c_3bd2_e24f" src="https://lh3.googleusercontent.com/DXpfgncB3BwxQ3KxtMVSITwCoOIxg82Jx0ftuzvlQf6D2fa8-nw9LL_CBIfkFae2J0M" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">I loved the feel of Space Marine, it was like Gears of War but in a (subjectively) way cooler universe. The hordes of Orks and the challenge of Chaos marines created a beautiful dynamic which helped capture what it felt like to be a Space Marine. I spent many, many hours playing the multiplayer with my brother Drake (from Battle Bunnies and Titan Owners Club) and a couple of friends from work at the time who were gamers but not tabletop gamers. Needless to say they both play Warhammer now lol.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">So, naturally, last nights announcement has me positively giddy with the prospect of playing as Titus again and I can’t wait to see some more of the details. The small gameplay teaser suggests it is more of the same that we all loved from the first outing - except against hordes of ravening Tyranids. This is something I definitely want to be covering here and I can’t wait to get a few more details later today!!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">Here is a link to the official trailer:</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"><a href="https://m.youtube.com/watch?v=TgxVQRTXtz0">https://m.youtube.com/watch?v=TgxVQRTXtz0</a></span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">And stay tuned to <a href="https://www.warhammer-community.com/" id="id_6646_299d_dae1_dd50">https://www.warhammer-community.com</a> today as they are having another two Space Marine 2 articles go up throughout the day.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><img id="id_7367_3b06_a65c_b150" src="https://lh3.googleusercontent.com/PxLPelD-Eu-ToegEmawkksDrshuT7WqmdXXd26Th-un2wicXEj6peu98SJwWfXOOmr0" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">Until next time, stay fluffy!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 19px; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;"></span><br></p><p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2" style="font-family: UICTFontTextStyleBody;">Kaelo</span></p> Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-89218464335815197522021-10-31T21:03:00.001+00:002021-10-31T21:04:09.133+00:00Kaelo Rylanus - Hobby UpdateHi all<div><br></div><div>As I said in the last post, we are getting back to a bit of normality now with the studio nearly being finished. We have been moving bits around this weekend and started the foundations of the first table. Here is a bit of a sneak peak of the studio:</div><div><br></div><div><img id="id_8d89_d32a_1d02_2bc1" src="https://lh3.googleusercontent.com/vGrb8fxers7t0h_I5-WOS4fCjKaE0ks8Vfk8ibfMRDFeCveQTp1GuIqOrrSaLgoVZ18" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_647a_c55c_4e65_5c6a" src="https://lh4.googleusercontent.com/4-u-6yNeK-8kPlJ0DN--pRMzZpki4oxonfExTCPyHNnlRmIqQwfsdyIMwzm_kVoLd6Y" alt="" title="" tooltip="" style="width: 298px; height: auto;"></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">We are currently sourcing a few cameras so that we will be able to start expanding our coverage to live videos and YouTube content. Very exciting!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div>I am going to try to start a regular hobby update at least once a week to keep myself motivated over the winter months. I am currently finishing a few projects including a Thousand Sons cult, an Ultramarine detachment and 2000pts of Custodes. I will share some progress and fluff in my new series of articles.</div><div><br></div><div>I also have 4 copies of the Black Templar box set to use for my next project - my own chapter creation - the Ultima Templars. I will have a short piece of fiction soon to share about the chapters creation and roll within the Dark Imperium.</div><div><br></div><div><img id="id_1e8d_6516_b674_3c62" src="https://lh5.googleusercontent.com/6hnWUq5CNDTXlGOkG1XQwShNFDKk7gkwKoLrYbyFWbsimCX6MstLsQKZe11j54U7zSo" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>Really looking to get going and we have some projects we can’t discuss too so don’t forget to follow us as we start going forward!</div><div><br></div><div>Stay fluffy</div><div><br></div><div>Kaelo!</div><div><br></div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-84363803306386153882021-10-29T13:22:00.001+01:002021-10-29T13:22:44.751+01:00Lord-Commander Bastian Carthalos - ReviewHi everybody<div><br></div><div>Today I wanted to take a look at a model that GW has recently sent us to review - Bastian Carthalos!</div><div><br></div><div>This model was previewed a few months back and is absolutely incredible. </div><div><br></div><div><img id="id_6b73_4258_1aa3_1c5b" src="https://lh5.googleusercontent.com/clC1NktGc0c34rCZl5gjy6XXRsO-707nMBH-BGRehMylGrEhkUryah0A2ASFCmnYAWo" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_f4b_923d_fcec_de4" src="https://lh5.googleusercontent.com/FWbtKIr1zBJdlO8QX2pDs70bwqrkRr1jFHLejrascqqqJiKOzqbyVGLpjeGQN2mRJf4" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_eca5_e46a_c2f0_1acb" src="https://lh6.googleusercontent.com/6hKyPlvnhOktGuawU4qMJwjo7yGT_S2csjzFicuj-cll74s6871daKIqRr3jHNJp0W0" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_9631_4a27_b0a2_cf86" src="https://lh3.googleusercontent.com/YFK_qJ2QIhZGG4rlxKDw-iIXBt_HOh-xcQTc4bfVxRvo0gfFSHZbNUnlmwm7w8vtCLI" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_2d96_e16_88f0_38b4" src="https://lh5.googleusercontent.com/hfAeOIC9sTntNki5_FSlumPrOZYJXvD-uv35JhDzzVe5QCgjYbQLkKb4HkvRofUp4Q4" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_f406_b235_b5bf_8f5b" src="https://lh6.googleusercontent.com/tyJ9HRzi-XxxXGsiTn1mbXotFlHTDT68qsDdw_0baLsN5ppYWOzSxvhVZm8NEBiqiP0" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>He was an absolute dream to put together and GW seem to have perfected invisible seams in cloak creases as you can see below:</div><div><br></div><div><img id="id_c09e_71b0_a994_a413" src="https://lh3.googleusercontent.com/QpXwZQ0led0DUZFdJtrWFVganDPEc14LbBq_5zw2sMoq63AYC7nQJEtrMByGklZAcEM" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_accc_1313_f248_9cd5" src="https://lh4.googleusercontent.com/yRh_1usbQURZSZhTUa8H6wSDcAhkIrENkM68Q3g4PMctB3jFifgPId4fuO_csFH2LKA" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_5126_2d2f_fbed_7904" src="https://lh4.googleusercontent.com/85IySD9gtvqlpxa8T6N_yQtsRo08m_vgJkZxMDJb7EKeN6bLceAPtExsktWa5_ICDCg" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_2a47_26d8_36f1_9322" src="https://lh5.googleusercontent.com/4O6zqFxSnzyOKbNAlFoX0h1RYRqw7BUyDzUMPkbWkNsdAvMp6e_5FelMGYdYko6mTvw" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_b515_3ed9_8cf5_f6e9" src="https://lh4.googleusercontent.com/Zhhez4thKIrvkLGG5dQjuqMcGED0Zn7xHa0GQdXCEtiZBGGgwlNLHbyidpEdE_p_CnE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_8b5e_c6da_2412_8337" src="https://lh5.googleusercontent.com/wI5R6YdcYZy3Ltm8Po64AJNrsgdGp0Z6izXwOu8e-UN2pduI49stPoGQ3RMzTJeAfX0" alt="" title="" tooltip="" style="width: 298px; height: auto;"></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">The scenic base is nicely detailed too:</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><img id="id_3de1_7044_bd13_2c79" src="https://lh5.googleusercontent.com/mzNRcsnWcRdR2nKva5Q1svaXr749aSclOuKsXS4D9oKnCu5bzYLUuxfDu2UkcJS19Mo" alt="" title="" tooltip="" style="width: 298px; height: auto;"></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">One thing I was particularly keen on, was to see how he would fit alongside Guilliman as a potential Vulkan proxy. Here is the answer:<br></span><br><img id="id_b837_7d77_ad36_8de8" src="https://lh3.googleusercontent.com/4_HcpKUubddtGntlF3eGKaZiPexZ-4QGDn3XFL21hUVOKkOGcCpAJS9Q4sZA9woEodU" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_6203_754e_6f9e_332d" src="https://lh4.googleusercontent.com/rS5VetXmpbB8ynoK9gs8KQxuht7OBrKhClnSzz8bP1rzQdyS6ykFq6P30aVDUpBKgPU" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Sadly, not too well. As Vulkan was actually taller than Guilliman then I don’t see this working unfortunately.</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Still, with a big preview coming this weekend who knows?! There could be a Primarch coming right around the corner!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Finally, I wanted to give our readers a bit of a reason as to why we have been fairly quiet of late:</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Most of our readers found us through event coverage and news, something which has been massively affected by Covid. Coupled with a hectic real life as people made up for lost time during Lockdowns 1, 2 and 3 in the UK - between our 5 authors we have seen 2 engagements, 1 wedding, numerous puppies and kittens being rescued, 3 house moves etc etc. However, following discussions we had as a blog earlier in the year we have decided to move into YouTube videos and expand our Facebook and Instagram presences. We have even had a studio converted which we will be able to have some awesome battles on in the coming weeks/months. </span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Basically, we are back and we have some great content to start sharing and hopefully get back to our pre-covid output.</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">As always drop me a message here or my Instagram if you want a chat or have any questions!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Stay fluffy!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Kaelo!</span></div><div><br><br></div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-48337077006019355292021-10-05T19:06:00.001+01:002021-10-13T15:44:16.843+01:00Ork Codex Review: Part 2 <div><br></div><div>Hello everyone, </div><div><br></div><div>It’s time for part 2, where we’ll take a look at the Warlord Traits, Relics, Psychic Powers, Datasheets and Points. </div><div><br></div><img id="id_9b7_7ad5_b952_d142" src="https://lh5.googleusercontent.com/vuCvsz-wx1iOPcPbAqWPIefTx9grI9--IbHwU2F7kD5QvCevBtxAgcH26IPBcWmNhnk" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><div><b>Warlord Traits </b></div><div><b><br></b></div><div>A major boon in this new codex is the strength of Ork characters, particularly Warbosses. Combining them with Traits like Ard as Nails for a minus 1 to wound aura means you can make some really survivable characters especially combined with some of the Relics on offer.</div><div><br></div><div><br></div><div><img id="id_25ab_f7ac_36ba_2b89" src="https://lh4.googleusercontent.com/s4s_edT2pltEp123aheULAmY-jTgnFwT-v-WYVHWI-15zX4LNTl9Hs4ynvZ4npos2b4" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Brutal but Kunnin is the obvious pick for an offensive character but I do also like Big Gob. Pushing that +1 to hit aura out to 9 inches could be really effective in some builds, with lots of core or character units nearby. </div><div><br></div><div><br></div><div><b>Relics </b></div><div><b><br></b></div><div><b><br></b></div><div>There are some excellent relics in this book, I would personally combine a relic or warlord trait that grants an improved invulnerable save with something strong in combat. </div><div><br></div><div>As you can see below Supa Cybork body is amazing for this role, combined with Brutal but Cunning and you’ve got a great combination. </div><div><br></div><div><br></div><div><img id="id_7445_cf35_9693_d505" src="https://lh6.googleusercontent.com/vtAxuGDy_UOKNz9RHPSQyQgS-AWDBkAfxMfm3Ne2dVYYVBETcqWNh562ExdBW4JPtqE" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Da Killa Klaw is also a really nasty relic which you could combine with Da Best Armour Teeth Can Buy for that +3 save and +4 invulnerable save on your Bad Moon character. </div><div><br></div><div><br></div><div><b>Power of the Waaagh! </b></div><div><b><br></b></div><div><b><br></b></div><div>I think here you have to be looking towards the classics of Da Jump and Warpath for the movement it gives you for playing the game and for the extra attacks. I favour Da Jump as I like it’s flexibility for throwing a late game Warboss or Boy unit across the board from their hiding place. </div><div><br></div><div><br></div><div><img id="id_9d71_886c_988a_2066" src="https://lh3.googleusercontent.com/iPeTQ_IOTSNLuBjeHiBNO-TAlowUNkB9zxnweovzW03quOWKzp-HSlubsP82VktWFW0" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Looking at Fists of Gork though, I’d be very tempted to take this and use it on the Beastboss on Squigsaur. What a monster he’d be! </div><div><br></div><div><br></div><div><b>Datasheets</b></div><div><br></div><div><b><br></b></div><div>There’s a fair bit more to talk about here but we’ll mention some of the big changes. </div><div><br></div><div>Dakka weapons have changed to the two values as you can read below, I think this is a way of reducing those re rolls that slowed down playing with orks so much. </div><div><br></div><div>My Bad Moons do miss the rerolling ones but having played a few games now, I do think it was better to move away from this. Bad Moons certainly do benefit from the extra 6 inch range, meaning they’re more likely to be in half range for those extra shots. </div><div><br></div><div><br></div><div><img id="id_6bbe_6328_b774_672c" src="https://lh5.googleusercontent.com/20TJ2lw1gyogNeOE5I3ZjgMT2tVt15S5xdP-cw7JxmF0cdDeOKje_29GAjLo-vvyyc4" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Ramshackle is obviously a strong ability for vehicles making them a lot more durable than the old ramshackle rule. </div><div><br></div><div>One thing that is a shame are the changes to mob rule, even with T5 Ork boys still die fairly easily to small arms fire, I often take at least 20 casualties on a 30 Ork unit in the first turn if I fail their charge. This means morale will always be an issue for any big units now and so Insane Courage is the only way to keep them around for 2 CP. </div><div><br></div><div>However, I do like this tactic as it is a great way of hemming your opponent in on their first turn and potentially denying them an objective with a charge. Even though you’re losing most of a big unit if you fail the charge, they still have a tactical use and with insane courage they will stick around into turn 2. It can also be a great distraction piece to help the rest of your army advance unscathed. </div><div><br></div><div><br></div><div><b>Calling a Waaagh! </b></div><div><b><br></b></div><div><b><br></b></div><div>Calling a Waaagh has now disappeared from the Warboss datasheet and into its own rules section. </div><div><br></div><div><br></div><div><img id="id_90e0_ae9d_852f_c26" src="https://lh4.googleusercontent.com/BPMGxoQ4tyM0ul5mrZ2nhsIniDq8N1f7LXY5kt-0RZCJOuotI_DIHZEik3iZHjvFxg8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>These are just once per battle abilities but will certainly pack a punch if chosen in the right turn. This will take some planning to have as many Ork core or character units getting into combat on the same turn but you’d expect turn 2 and 3 to be the best turns to use it in. </div><div><br></div><div><br></div><div><b>Datasheets </b></div><div><b><br></b></div><div><br></div><div>Obviously there is far too many units to look over on a here but we’ll look at a few of my favourites. </div><div><br></div><div><br></div><div><img id="id_e331_fab4_bcf5_5cd4" src="https://lh3.googleusercontent.com/CSV1V1T0BthuScze66rIIwS9EljuYhz6-GFwnh39PaM5PLibUwRHTF1m-rdmBIOkVMI" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>An excellent choice in an aggressive army, movement 10, it’s getting up the board pretty quick if he runs on turn one. Having an inbuilt -1 damage rule is also amazing so picking a trait or relic that would grant an improved invulnerable would make him a brilliant hammer unit. </div><div><br></div><div>Da jump some Snagga boys up the board with him and you’ve got a powerful combination of threats.</div><div><br></div><div><br></div><div><img id="id_40bc_769c_5ffa_c992" src="https://lh5.googleusercontent.com/BYBT_1WsTpUfIOxishcgjzGGaHD4rvvtpmsGjaX7ZUPbBzvwcTTWl862koVlOXhwJG8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Their older sculpts are now terrible but they’re pretty easy to kitbash if you use Burna Boyz or Lootas. </div><div><br></div><div>They seem like a mixed bag but D3 Rokkit shots on a unit of ten is a lot of shots. They’re hitting on fours against vehicles now and as Bad Moons they’ve got that 6 inch range buff and can use Showin Off. </div><div><br></div><div>The only question is how to deploy them, Trukk or Tellyporta? </div><div><br></div><div><br></div><div><img id="id_4796_93d3_80be_dfaf" src="https://lh3.googleusercontent.com/g1zXKP3U7S2OWbOjumH8SMCmqQAnIcu19O_WyRJ7UWVDudVkeIENWwp6yrGUOH_oUiw" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Next up Warbikers, a great unit in the new book. Just 25 points for 3 wounds and a built in rule of -1 to hit against ranged attacks! A bargain I think and it’s why I’m now painting up nine! </div><div><br></div><div>Great for objective or aggressive play I think they’re a must include for most Ork lists. </div><div><br></div><div>Finally you’ll all know about the Rukkatrukk Squigbuggies by now so another great unit is the Dakkajet. </div><div><br></div><div><br></div><div><img id="id_4ece_5513_10b0_dfc9" src="https://lh3.googleusercontent.com/uI1zE8XmyXVimdjj3izRT_gZWglqOs_Ty6HLcGfCc2GJ7qpfBYd9WXHzvoMR-LvuTro" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>At just 120 points with six supa-shootas, it’s a brilliant distraction piece and if it’s ignored it will do plenty of damage within 18 inches. </div><div><br></div><div>At six shots on each supa-shoota at strength 6 and -1 rend you’ve got a powerful asset for targeting infantry or elite units. </div><div><br></div><div>It’s movement also gives them nowhere to hide on turn 1 as well. It’s an auto include for me but it always dies early, but in doing so it takes a lot of heat off of my other advancing units. </div><div><br></div><div><br></div><div><b>Points </b></div><div><b><br></b></div><div><b><br></b></div><div>Finally points wise I think they’ve done fairly well, the buggies are all cheap enough to be very useable now, the scrapjet gets a lot done for 90 points. The Rukkatrukk Squigbuggy also comes in at 90 points and with nitro squigs it still only reaches 115 points. 145 for the Best boss on Squigasaur is also a steal. </div><div><br></div><div>The unfortunate part is that the Morkanaut has gone up significantly to 380 due to having more wounds, however I don’t think it will see play anymore due to its increase. Without sparkly bits it’s just not good enough to make the cut. </div><div><br></div><div><br></div><div><b>Conclusion </b></div><div><b><br></b></div><div><br></div><div>Its a great book with lots of options for any kind of player. It’s also strong enough to compete without being obnoxious like the Mechanicus and Drukari books. </div><div><br></div><div>My only complaint is the one I mentioned about Ghazghkull earlier in the review but I’m really enjoying the list building process. I’ll be working on Warbikes and then some buggies to make my list more aggressive. </div><div><br></div><div>Long term though if I go to events I’d probably be looking towards Goffs for a powerful Ork list, there’s no denying they have the best allegiance abilities in the book bar the objective play that Deathskulls provide. </div><div><br></div><div>Motivating myself to paint said bikes is proving difficult though! </div><div><br></div><div>Thanks again for reading and to Games Workshop for sending us a copy of the book. </div><div><br></div><div><br></div><div>Aveinus Kaane </div><div><br></div>Aveinushttp://www.blogger.com/profile/13727007107394871028noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-7644072436602759382021-10-04T15:00:00.001+01:002021-10-04T15:00:27.375+01:00Ork Codex Review: Part 1 <div><br></div><div>Hello everyone, </div><div><br></div><div>Apologies for the delay on this review, I’ve had some issues with the desktop version of blogger not spacing the posts properly and turning all of my text into code! </div><div><br></div><div>But it’s here after long last the Ork codex for 9th edition! </div><div><br></div><div><img id="id_6f50_a0e_a926_ece" src="https://lh4.googleusercontent.com/3UV4MGTVtWl6KkQTWTIzqjRJaZKY5oGIh1rgQW_XZa0QtzDGN21-nRe3yVwohObx7XM" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br>I must say I wasn’t a fan of how Games Workshop originally released this in the Beast Snagga box set which seemed unfair to those of us who couldn’t get the box or just didn’t want it. This is all forgotten now though as we’ve all had a chance to see and get hold of the new rules and models. </div><div><br></div><div>So let’s get on with the review! </div><div><br></div><div><br></div><div><img id="id_d433_577c_98e4_339d" src="https://lh3.googleusercontent.com/PEXRZnZJEVpSNHmPNOEjkjlMJySk-ku-b265TKNdTiylrGhQu0X0WP_eLT0tiXpShJ0" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>As usual there’s tonnes of great artwork and lore in the book. Those of you that are buying the book for this won’t need to read this review so let’s just get straight to my thoughts on the rules and my favourite parts of the book. </div><div><br></div><div><b>Ork Clans</b></div><div><b><br></b></div><div>So we can’t talk about them all until we start doing video reviews in the future but for now let’s look at the glorious Bad Moons which are my clan! </div><div><br></div><div><br></div><div><img id="id_1325_be77_6275_581a" src="https://lh6.googleusercontent.com/Tspx3BXHIZZT9i1teMzNZj2Gz6LOiXYLTdytY_PkfpA6V4KLifll6CJEB3Sf1wdzVM8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>So I think it’s fair to say they aren’t the best of the clans but certainly not the worst. The Warlord Trait, will be handy for a second Warboss and the Stratagem if used correctly is one of the most powerful in the book for 1 CP. </div><div><br></div><div>Using it on Tankbustas or Warbikers will be a powerful buff with those sixes generating not just more attacks but extra hits!</div><div><br></div><div>The actual clan traits are lacklustre however, the extra range certainly helps Dakka weapons or Kustom Mega Kannons but the extra rend on sixes will make little difference unless you’re taking shoota boyz. </div><div><br></div><div>Goffs are likely the best clan with the exploding sixes to hit in combat and strength five is very powerful! </div><div><br></div><div>There is however the option to take Goffs in a separate detachment, so we’ll take a look at it next. </div><div><br></div><div><br></div><div><b>Ork Detachments </b></div><div><b><br></b></div><div><b><br></b></div><div>Interestingly Ork detachments are back to being an important part of army list building, I think we’ll be seeing other clans featuring regularly, however, I think they will most importantly be used to provide more fast attack slots or in particular more Warbosses to your army. </div><div><br></div><div>Orks seem to be quite heavily reliant on Warbosses now because they pack a mighty punch and are harder to kill than in the previous edition. </div><div><br></div><div>This is because as you can see below you can now only include one Warboss in each detachment. </div><div><br></div><div><br></div><div><img id="id_9bd3_58c2_7299_7918" src="https://lh3.googleusercontent.com/ZCwDazvodKj3i5OsNyn5nlN8foUkORuFyz_qyoxNduXfqWda1Ab0cNN5Kxzuqlpgs5g" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Multiple patrols could now be the go too for Ork players if you’re wanting a Beast Boss on Squigasaur and a Deffa Killa Wartrike in your army. </div><div><br></div><div>The one major thing I do have to moan about is taking Ghazghkull Thraka in anything other than a Goff army. I agree he should be at his best in a Goff army but having him turn off your armies access to clan stratagems in particular is an awful rule. </div><div><br></div><div>Ghaz is a beautiful model and I have him painted up in yellow armour, but now he turns off my access to the Showing Off clan stratagem for the rest of the army! He should only have access to Goff abilities but making him so he nullifies your clan stratagem for anything other than Goffs is rubbish! </div><div><br></div><div>Rant over! </div><div><br></div><div><br></div><div><b>Specialist Mobs</b></div><div><b><br></b></div><div><b><br></b></div><div>So specialist mobs are back again after their debut in psychic awakening, they’re something you can take one of per detachment. This again may lead players into having multiple detachments again as you can take something like Trukk Boyz twice in your army for that movement shenanigans below. </div><div><br></div><div><br></div><div><img id="id_f758_ce4b_bae4_874a" src="https://lh3.googleusercontent.com/Wc2ERtSFpJU9czg1vVPesKLEIh1y02L_spgiOSzWrBnAEF_URg3SkY5mY9jzwxUr2nc" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Big Krumpaz is something I can also see being useful on a more Mek themed Ork army, getting +1 to hit on a Morkanaut, Gorkanaut, Meganobz or Deff Dread unit could be quite powerful. Particularly negating some of the issues the Gorkanaut could have with losing wounds and dropping down its damage tiering. </div><div><br></div><div>This however, does again turn off your clan traits, which is again something I’m not a huge fan of but I can see how it could make Goff units very powerful. These specialist mobs could therefore see use in non Goff armies as they won’t be going without the Goff close combat abilities. </div><div><br></div><div>Trukk Boyz will surely see a lot of play though, Meganobz as Trukk Boyz could also see some use. Using them to exploit the enemies lines and take a vulnerable objective or to at least stop them scoring on it could be crucial for securing a points lead early on. </div><div><br></div><div><br></div><div><b>Kustom Jobs</b></div><div><b><br></b></div><div><b><br></b></div><div>Another new section for the book, although I doubt these will play such a crucial role in list design. They add some nice options but are possibly more of an option for casual games. </div><div><br></div><div>They also can’t be taken on units who are in specialist mobs. </div><div><br></div><div><br></div><div><img id="id_5755_e14d_d5f3_59cf" src="https://lh6.googleusercontent.com/K3T9EeTJT8or-LI5gkAmStL0nlXlDI2fdBjq1BIFlcQwr-CKUiUqiAhemDaCpgZLFgw" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Nitro Squigs seems to be the pick of the bunch though, adding +1 to wound on the squig launcha is excellent.</div><div><br></div><div><br></div><div><b>Stratagems </b></div><div><br></div><div><br></div><div>Another area with big changes in the new book. Orks have lost some of their very best stratagems and gained some very average ones. Losing Green Tide was expected though as gaining another 30 T5 Boyz for 3 CP would have been far too good. </div><div><br></div><div><br></div><img id="id_81c4_e11c_4a9b_3699" src="https://lh6.googleusercontent.com/ZK74970xFBqMVAuvIEIPQ3ysOZKafpscwFzABYUdo2hTNZZRxgTK2FGbSQWDI1C7HSY" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><div><br></div><div>Another favourite of mine is Careen for some orky fun, which allows a vehicle to travel a further six inches if it explodes for 1 CP. A potential clutch move in a game to destroy some damaged enemy units! </div><div><br></div><div>I do however, think the way to use Orks now will be to invest CP pregame. Extra patrols for Warbosses and then using the Stratagems above to provide them with some of the excellent Warlord Traits and Relics.</div><div><br></div><div>We’ll take a look at them in part 2!</div><div><br></div><div>Thanks for reading, </div><div><br></div><div>Aveinus Kaane </div>Aveinushttp://www.blogger.com/profile/13727007107394871028noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-52354594588072173512021-08-24T15:29:00.000+01:002021-08-24T15:29:26.853+01:00Introductions - About Me<p> Hello all.</p><p><br /></p><p>I'm Zakary, I'm 24yrs old and I'm a miniature painter, I've been in the hobby for 8yrs or so now, on and off, I started out with Marines and still funnily enough paint Marines! I have however changed gears and I am now looking at really taking my painting to a new level, where it really is a step above the rest without the time sink.</p><p><br /></p><p>So that is why I am here, I've been brought on board the team to create simple painting tutorials to help you push your hobby skills further and slay the grey.</p><p><br /></p><p>The topics and tutorials I plan to make, will include anything from metals to skin, to Orks and Space Marines. By using the comments below you will be able to communicate with me, with what you would like to see.</p><p><br /></p><p>Now, a small Showcase of work my recent work -</p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipC1hQ1K90tD1tjWYm_eoCKvl50EwKpw6yDE98yP9f5T7KMoUjQusCElBPc_nFtYZWVsTGNdyfa7vsimiIa5VWo2ZLuK1X4XCg3u4BS3LId2C_1STR74_7XHSFzGGgVLYSWFPC4-vMBMY/s1581/20210726_200352.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1581" data-original-width="782" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipC1hQ1K90tD1tjWYm_eoCKvl50EwKpw6yDE98yP9f5T7KMoUjQusCElBPc_nFtYZWVsTGNdyfa7vsimiIa5VWo2ZLuK1X4XCg3u4BS3LId2C_1STR74_7XHSFzGGgVLYSWFPC4-vMBMY/s320/20210726_200352.jpg" width="158" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnFrXsXgk6yKW47jwZHnmsMtlc72fugHCsTDY64nwJd8_KaUSD8shyphenhyphenD_a4gI7FdSoQAtPmA9_MOTgQFeP-5-L2-MZ_VrUUvtXfWUS_1OtspawndDKozgLeujdCP0pzwO2qAt7Yci6eYmk/s2543/20210805_193948.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="2543" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnFrXsXgk6yKW47jwZHnmsMtlc72fugHCsTDY64nwJd8_KaUSD8shyphenhyphenD_a4gI7FdSoQAtPmA9_MOTgQFeP-5-L2-MZ_VrUUvtXfWUS_1OtspawndDKozgLeujdCP0pzwO2qAt7Yci6eYmk/s320/20210805_193948.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2JWg0sAWHo1CtLtdWKlg5szbdeTXeoIV2dbop_LKarVEWJkduPGNfVC6kACgwuba5HJ4OQPkB-7Y-YvxWQoJilyywgi0ETyXF1RHPhsCxUfBv7iqI-6dDIscW7rPitTK0Xi98Wa_YSdw/s2543/20210805_193953.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="2543" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2JWg0sAWHo1CtLtdWKlg5szbdeTXeoIV2dbop_LKarVEWJkduPGNfVC6kACgwuba5HJ4OQPkB-7Y-YvxWQoJilyywgi0ETyXF1RHPhsCxUfBv7iqI-6dDIscW7rPitTK0Xi98Wa_YSdw/s320/20210805_193953.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaVippCuWccndUDiCCSPAn2gn-sV8p1gfLHdq77Kn0nC5HN7Apc_8SrMdrOf6wrtJ9S8-tTw7N1d6qmc8-lp05gS2bYFVMHhkoPAKZi2sv47UlEjgiVdtdEnvyJFJ_VfeVv-phcQIY40w/s2543/20210805_193958.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1236" data-original-width="2543" height="156" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaVippCuWccndUDiCCSPAn2gn-sV8p1gfLHdq77Kn0nC5HN7Apc_8SrMdrOf6wrtJ9S8-tTw7N1d6qmc8-lp05gS2bYFVMHhkoPAKZi2sv47UlEjgiVdtdEnvyJFJ_VfeVv-phcQIY40w/s320/20210805_193958.jpg" width="320" /></a></div><br /><p><br /></p><p><br /></p><p><br /></p><p><br /></p>The Crimson Painterhttp://www.blogger.com/profile/06687463844298605704noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-5170610960972536972021-08-21T11:33:00.001+01:002021-08-21T11:33:42.689+01:00Old Bale Eye Preview - Warhammer +Hi everybody<div><br></div><div>The authors of the blog were asked to view a special preview of Old Bale Eye on Thursday night and we absolutely leapt at the opportunity.</div><div><br></div><div><img id="id_c497_b5ab_bfcb_abc3" src="https://lh5.googleusercontent.com/upI9JX9wFDHQMN1DvWRgNZdXCSg31EZf6Yn-pegTIzT_Q1qeH2rGq889GbCpDX_qvy8" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></div><div><br></div><div>First I would like to say that I have been wanting legitimate Warhammer animations, movies and TV shows for nearly 30 years and so I was very excited by the announcement earlier this year and I have been extremely eager to see the level of the quality that Warhammer + will offer. So here are our thoughts and feelings.</div><div><br></div><div>Kaelo:</div><div>The level of the animation is pretty good. For a new studio finding it’s feet I would say that Old Bale Eye is solid animation that would have easily fit in with the quality of cartoons I would have watched when I was a child. If you were to compare it to some of the more established studios, like the ones who make The Dragon Prince, Castlevania or Dragons Dogma for Netflix then sadly it does fall a little bit short. However the team obviously has the skill to be able to work upon this and improve. </div><div>For me it was like a lore video but with the narrator as an Ork. The voice acting was fine and the script was ok. It definitely felt like an animated version of an old comic strip, full of static animations, screen swipes etc to make the animation more interesting without creating a lot of extra work for the team. Personally, I don’t think that Old One Eye, despite being entertaining, will be enough to swing any fence-sitters of the new platform. It’s not good enough to make someone scream ‘hell yeah!’ and it’s not poor enough to make someone scream ‘hell no!’ It is just…average.</div><div><br></div><div><img id="id_d32_6ee9_9d90_dfe3" src="https://lh3.googleusercontent.com/LV2jqGwRqZkFTxGZ55b82AtsIrLvkMT5mEav8aGArij5rMITj77TNvFAomrvi8xkNfY" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></div><div>Ghroll:</div><div>Overall, I enjoyed the presentation. The battle reports, painting and lore videos all look like something I will definitely be watching going forward. On to the animation they showed. I feel this was a bad choice to show in an attempt to get people to sign up. My rational for this is it was just a stand alone animation. Had it of been episode 1 of a series, then people would have wanted to see what was going to happen in the next episode. The animation style was very much like a comic, as you would expect from Hammer and Bolter, but this style isn’t for everyone. That being said, I will still be signing up just for the other content, and if the animation is enjoyable, then I will count that as a bonus. </div><div><br></div><div>Aveinus:</div><div>I see myself as a fair person when it comes to reviewing products and content so what I will say is that is there amazing potential for animations and tv shows within the warhammer universes and I can’t wait to see what they do in the future. However, I have to say I think Hammer and Bolter is a bit of a miss for me as their flagship animation to launch Warhammer + with. As an animation I quite like the comic book style but I found it to just be an overview of their conflict rather than a short story. With more dialogue and written as a continuous series, I think I would really enjoy it. I understand there can’t be a lot of depth there in 20 minutes but covering their whole history was certainly ambitious. It is early days though and I still think Warhammer + is definitely something to be excited about and I’ll be signing up for the variety of content and the exclusive models over the tv at this point! But with Astartes in the works we’ve got a lot to look forward too! Imagine a Gaunts Ghosts or Eisenhorn tv series done properly!</div><div><br></div><div><img id="id_e92_1a4b_7e4a_ee0f" src="https://lh5.googleusercontent.com/nf3c2KdF58FTdwdtncpQ80ibvBHviE4B8i-LIoClnhFLcGp3jWNcSEWPIhmSJK5DZJw" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></div><div>Zak:</div><div><div>My thoughts on Old Bale Eye, Quality animation and graphical style, epic and engaging music, which really ties it together combined with a gripping and informative story, made for an incredibly enjoyable experience whilst not being dragged out for too long. </div><div>I found there was enough exposition/back story in the storyline/animation to help form an understanding of who the characters where within the 40k universe and I understood their actions and reasoning. I can't wait to watch more in the Hammer and Bolter series and look forward to more from Warhammer Plus.</div></div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-77972428881250544312021-05-31T18:40:00.001+01:002021-05-31T18:40:37.828+01:00Age of Sigmar - Blood Knights Unboxing<p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Hi all.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Games Workshop sent us a box of the new Blood Knights to review, so I just wanted to share a quick unboxing with you.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_af96_d80f_19d1_f8aa" src="https://lh3.googleusercontent.com/5bG8hifb_OTFwqur3gFTL_ekzfbW-G_k0AR4mT9l9GMpPfVI_LYrOrF0aftHCdohu4Q" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">First off we have the cover. I have to be honest, I am not a fan of how the models have been painted at all. The armour looks too bright for me, as if they have forgotten to do a final wash. Since I prefer models painted grim dark, I would personally paint them much darker.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Onto the sprues, and I think these models do look great. Minimal mould lines, and they look simple enough to assemble. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_9874_2f97_7df4_ee2e" src="https://lh6.googleusercontent.com/XFG496ICE7CqfghBaJqBNXORbkN8aKjkD4A5OvdKc3zHoEEWSUXVMn9KwUZB6jagcyQ" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><img id="id_88bb_416b_e216_ffbd" src="https://lh5.googleusercontent.com/81WxoxoOUYgPc9n4mfGWnBMqB1X2fSU0nP3JImp_eDxuBYTSC-PlrxYzjQn9pxc6MNk" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><img id="id_9d76_577a_df43_2c2f" src="https://lh6.googleusercontent.com/E1hKc7MUinqFFYsZJfmmFhLgGJlxjPT4qJU_mP6i708unEL_iraKdNf02ak7hLjKhHU" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I am looking forward to see how these do on the battlefield.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Let me know what you like of these new models in the comments below :-)</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Take care</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Ghroll Khuz</span></p> Ghroll Khuzhttp://www.blogger.com/profile/06753474808954293272noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-59584304102117151922021-03-20T17:41:00.001+00:002021-03-20T17:41:39.163+00:00Warhammer 40k - Drukhari Codex Review<p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Hi all</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">We have been fortunate enough the have been sent a review copy of the new Drukhari Codex. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_af09_6346_8be9_64be" src="https://lh3.googleusercontent.com/P5G_FCKsN3ZeoQFOq9S0xhtEwRhiADN9PhnCZXqnZIRqiITtyCAYJNgYCGxDXBaF4I4" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">As always, I will have a look at the rules, and pick out some bits that really stand out to me.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Warlord Traits</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><br></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;">There are 3 ways you can build your army. A Kabal, Wych Cult or a Haemonculus Coven. Each of these come with their own Warlord Traits. <span class="s1"></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">For the Kabal Warlord Traits, I really like Ancient Evil. With this trait, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the warlord. That unit is not eligible to fight this phase until after all eligible units from your army has done so. This would be really good way of ensuring you Warlord always fights first. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_7088_f9ca_eb17_d65e" src="https://lh5.googleusercontent.com/Ej_vAXr0GLfr_Amunvk6yi-6T0yn72cI9GA2YObuZvNTj8NYM0zKnh3TcnbvRELr-b0" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">With the Wych Cult Warlord Traits, I would possibly pick Quicksilver Fighter. This simply adds 2 to the Attacks characteristic of the Warlord. I feel this one would be good in most circumstance.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_7c29_88fc_6ba6_813b" src="https://lh4.googleusercontent.com/NZ2N-9omtLC2ILROS5sWYqAM3aILLkdBlA1x_tPLr4vopfCIZtZ5vrsJtInvsud9acQ" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Next up is the Haemonculus Coven Warlord Traits. I believe Master Artisan would be a good bet. This adds 1 to the Toughness and Wounds characteristics. This would make a huge difference to the survivability of your warlord. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_a96a_f53b_38bf_c13b" src="https://lh3.googleusercontent.com/4IwCCP4k5Rk6rw3JEebDDF4V5VaFHrEtng6jj4SnoIIA3mX3cXUcgIwwRmLoVi9_1dM" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Relics</span><span class="s1"> </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">On to the relics, and I really like the Nightmare Doll. This can only be equipped on an Heamonculus and it means that each time the bearer would lose a wound, roll a D6. On a 4+ that would is not lost. This adds even more survivability to the warlord. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_96df_a9ff_7a65_177" src="https://lh6.googleusercontent.com/AOwV49rzpeJLMOXht8TT22CS4wL9Aa5t1JVMWFLu9QAjuzGxr22uRQESUT1JU5GdG0o" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Abilities</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s2" style="text-decoration: underline;"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Here is the new table for Power From Pain. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_fcce_9401_3001_a727" src="https://lh3.googleusercontent.com/rqsV6Du76Kcl0FYT15RkeCJJEZbaUfH5h2kATN7kMTkrppIT0McGp6I26IOnWwM7sE8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I think it’s pretty good, and there are some abilities which treats the battle round as one more than it actually is when working out what buff your units have. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Here are the Combat Drugs. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_d0ad_7e08_e8a0_31c0" src="https://lh4.googleusercontent.com/6bQ9AEHJsGKL3KkT1KDz7i0rJVf89lK5ojZ4c0CvamFnGqFOT8ghE57rXstIJLLMOEM" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">These are always exciting to see what one you roll. All of which are really good. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Stratagems</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s2" style="text-decoration: underline;"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">The last thing I wanted to bring up is the Stratagems. As always, there a tons to choose from, and I will pick a couple that really stand out to me.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">First up is Hyperstimm Backlash. This doubles the effect of Combat Drugs for one of your units for one turn. This means you could have a squad of Wyches now at +2 strength. Or +2 to their weapon skill. Both pretty deadly I think you’ll agree. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_35b6_85fe_6842_88db" src="https://lh5.googleusercontent.com/mnf-regp8CitEMGmIB4__r-5A-r_fnZES9TlnOAwFZwfvuovn6pEXoCWlYoh9Fnhnos" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Another one that stands out for me is Potent Metallotoxins. This means that poison weapons will also effect vehicles. I think this would be great for a whole squad of Kabalite Warriors opening up on a tank with 4+ poison splinter rifles. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_8570_7191_4ce7_701" src="https://lh5.googleusercontent.com/qAah-e4q1_VyJikDJmBBNQaJIBe9hd8wGbSfKqas_siTqjj9WFzwLtd6c20_yRLIMXw" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">That concludes my review of this codex. If you have any questions, or would like me to go into more detail in any section, then please feel free to comment down below. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Take care :-)</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Ghroll Kurz</span></p> Ghroll Khuzhttp://www.blogger.com/profile/06753474808954293272noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-43564046184452885382021-02-27T17:57:00.001+00:002021-02-27T17:57:59.476+00:00Warhammer 40,000 - Kill Team Pariah Nexus ReviewHi all<div><br></div><div>Bit of a rushed unboxing today as we only received the box set 2 days ago due to postal delays.</div><div><br></div><div>So here we go:</div><div><br></div><div>The box: </div><img id="id_38d0_4fd5_e7fb_b640" src="https://lh5.googleusercontent.com/bcBSfeI9HRhcT1RqDuXGLtTlkRr1pc-AjiGHlIRnwtmPImAFbemDZORPDdnNc6lAU8Q" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_d2f3_85f6_7228_1b82" src="https://lh5.googleusercontent.com/ly1vD8N05wd8nHIafk4gC5MUHGbthPp3zeU7RL4T9zfWcQYV-f5IQfpJcaNEbSwFeJ4" alt="" title="" tooltip="" style="width: 298px; height: auto;"><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">The usual side opening with slide out tray, packed to the brim with sprues!<br></span><br>Heavy Space Marine Captain:<br><br><img id="id_b93b_5a79_9d47_2988" src="https://lh6.googleusercontent.com/kJORbd88lWmtxdKP_4zijOcq9DuB90xNGF-kCHlEqMu2dJxHRx0N-omTVYgVTShPx8c" alt="" title="" tooltip="" style="width: 298px; height: auto;"></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Heavy Intercessors - the multipart ones!<br></span><br><img id="id_cf3d_38e4_190d_7f12" src="https://lh5.googleusercontent.com/LhYos9ercOOow4HZQXJuKgq5bpDsfZFCHRGqGYlehkyoRB8owpMzn0z-W6Efu5BdWAs" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>The new multipart Flayed Ones - these are stunning but a real ball-ache to assemble!<br><br><img id="id_711e_1f1d_6093_7289" src="https://lh4.googleusercontent.com/2SxrFHVU9X98GTpcdk4zWWa2BcB0lC-pn4c5J_mAUan90kvJoBT_rJ5eqLGVxblCjOE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>Chronomancer - lovely model which comes across 2 wee sprues<br><br><img id="id_c6f4_9a2f_1ac5_8381" src="https://lh5.googleusercontent.com/NGsRnXw0_0dd6X15DfAOEeIQ2pPKxGcE2JwEc4CKVebCCsp0eEXJQbTQizlnZOFOuY0" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>All the new terrain:</div><div><br><img id="id_fa07_2dd7_eaa0_de35" src="https://lh3.googleusercontent.com/9CsKiiCYKlFGncKGRm9jM1zfPJCvemfB02jyGp04wOtdEFmLxYC0NYA77sV6TqWJR1A" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>The rulebook - please note that you actually need the core Rulebook to be able to use this. It does, however, include all the newer unit rules for the models in Indomitus (for both factions). There are also new rules for different dynasties and some new missions. The only thing I would have liked to have been included is a more apparent explanation of the terrain - I know the names but no idea what they do...<br><br><img id="id_ab0f_1b61_47fb_c69c" src="https://lh6.googleusercontent.com/vLqQECT9dVQ4_KgLulHIofWCXFrOVpac5kStywIZDh_JfXEGUje4vYe9cAHRu67963I" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>Here are the new objective cards too - going to have a better look when we have a game on Tuesday night.<br><br><img id="id_7667_54d_78c2_6c16" src="https://lh5.googleusercontent.com/IFaJOWZBJhq1m-CZ3eApcRUAOfly5fBBYRauYVU3L3LZ04gPMv-1oaUi36beNfm8Hdg" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>Here is the new double sided board. This is great to really flesh-out what the inside of Necron structures may actually look like. I think I will try to make some of these and walls from plastic card in the future.<br><br><img id="id_4632_28b4_12c9_f594" src="https://lh3.googleusercontent.com/CHbozaYtHlCTgL1kYHFllcZ1UsdHFzFGP6p0XGiTW3Utgm6ORpjOprH98y4CDAh9aVM" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></div><div><img id="id_f1bf_a32b_e8ab_c56c" src="https://lh6.googleusercontent.com/unqGLnojDs4Jm0dglaXD-dSHjtnO-BGfYwRcR5Lo93CzOgp95exHz5vHVtASTvSzsKk" alt="" title="" tooltip="" style="width: 298px; height: auto;"></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">If you have any questions about this product or Kill Team in general then please leave a comment or send a message to Kaelorylanus@gmail.com!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Thanks for stopping by and reading!</span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span></div><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);">Kaelo<br></span><br><br></div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com1tag:blogger.com,1999:blog-6827159467488044029.post-8095053892452546252021-02-15T15:50:00.004+00:002021-02-15T15:50:39.406+00:00Kaelo Rylanus 2021 Preview and Competition!<p> Hi everybody </p><p><br /></p><p>The blog has been a lot quieter than usual since the pandemic hit and it is such a shame. There are several factors for this such as inconsistent content, lockdown blues and demand (since the start of WarCom we have seen our viewing numbers diminish which also hits author motivation). </p><p>Today I wanted to take the opportunity to announce my return from hiatus, my plan for the coming year and also a wee competition to see if we can start to get the ball rolling. </p><p>Here are the goals I have set for myself this year:</p><p>1. Video Battle Reports - First and most important I want to start playing more games and producing video battle reports. At Age of Warhammer, we are mostly narrative players so the results of these games will be linked together by written narratives to show the decisions made and the resulting consequences. We will be trialling this with a skirmish campaign, to begin with, most likely Warcry. We hope to be able to start this over the coming months.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW5A5IFzKPJEHxGmdS_3slEihmu4QV1XA90tK-ihHPnwoHStMdecqYe6F1NzDR4mHxPxEPl85gAOuWyFIHmSoGb3N9gcFpCRr-kz1J-RZpdmGcimkIj9eh5EhyQ541I0j5Jh5uw1PWMroO/s700/700px-40k_NewLogo_1000px.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="193" data-original-width="700" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjW5A5IFzKPJEHxGmdS_3slEihmu4QV1XA90tK-ihHPnwoHStMdecqYe6F1NzDR4mHxPxEPl85gAOuWyFIHmSoGb3N9gcFpCRr-kz1J-RZpdmGcimkIj9eh5EhyQ541I0j5Jh5uw1PWMroO/s320/700px-40k_NewLogo_1000px.png" width="320" /></a></div><p>2. Warhammer 40,000 Space Marine Army - I want to complete the background and structure for my own Space Marine Chapter as well as paint the whole army. I will provide regular updates for this but am currently at the mercy of the weather due to undercoating. I want to get the whole army complete by the end of May.</p><p>3. Warhammer 40,000 Zone Mortalis - I have a 6'x4' board, 4.5 copies of Dark Uprising, 2 Strongholds and a guide from Rapid Tabletop on how to make awesome modular boards. This is something I will probably start tackling in May time.</p><p>4. Warhammer 40,000 Thousand Sons Army - I actually am well through this project and the hope is that I will have it complete by the end of April.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWUNvf4mqg3nGyITIhoNwWTJ85pxEqYIkUFoTuk_EJ8cdY16VLVw2DY3B3X8ZsvLLsWpA6Fpd7fM-GHw1Li22eDl68o0ibCwn2rguNH8NMUoaZhqmg46-zvq07Q5UgsSmMYA9YsmPIjPP/s1024/LegionKeyArt-1024x293.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="293" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMWUNvf4mqg3nGyITIhoNwWTJ85pxEqYIkUFoTuk_EJ8cdY16VLVw2DY3B3X8ZsvLLsWpA6Fpd7fM-GHw1Li22eDl68o0ibCwn2rguNH8NMUoaZhqmg46-zvq07Q5UgsSmMYA9YsmPIjPP/s320/LegionKeyArt-1024x293.jpg" width="320" /></a></div><p>5. Star Wars Legion Clone Trooper Army - I have actually been dabbling in this game since I saw Mandalorian season 2. Although it is not part of the Warhammer universe I still feel I would like to share the progress. If readers are not interested then I may create a sister blog for content. I would, again, like to get this complete by May.</p><p>6. Boardgame - I am working on getting my first boardgame published, which is something I excited to share in the coming months so hopefully, you will all like it too.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3DzqzuSYOoDfV-3r_12oFFqHz3MFgJSc_0xu4-4qqrmygJInOXxmEbF9gJI66JTpYsf16nAvBroxUHcK4B29-VNmlh-ub9ksYrqZBD4Bh0v9oGoUqtS7qyJ61SBtDbhXkkzUwfBPs_5G-/s1667/Drakenheim_Banner_400x185px-01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="771" data-original-width="1667" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3DzqzuSYOoDfV-3r_12oFFqHz3MFgJSc_0xu4-4qqrmygJInOXxmEbF9gJI66JTpYsf16nAvBroxUHcK4B29-VNmlh-ub9ksYrqZBD4Bh0v9oGoUqtS7qyJ61SBtDbhXkkzUwfBPs_5G-/s320/Drakenheim_Banner_400x185px-01.jpg" width="320" /></a></div><p>7. Drakenheim - Many of our longer-term readers will know that I tried to Kickstart my own wargame, Drakenheim, in 2019. Due to naivety, ambition and personal reasons the game didn't quite take off and it has had to go on a bit of a backburner from real life. However, I am frequently asked about the project and it is something I would still love to trial at a less ambitious scale, to begin with. If you are a 3D modeller or sculptor or just interested in more information please feel free to email me at Noctisgamingltd@gmail.com for more information. </p><p>8. Author - I would very much like to speak to anybody interested in writing articles for the blog. For more details please contact me at kaelorylanus@gmail.com.</p><p><br /></p><p>So, finally, let's talk about the competition. All you have to do to enter is follow the blog and leave a comment below saying the following:</p><p>1. What goals you have this year?</p><p>2. What from my list above are you most looking forward to and why?</p><p>The competition ends at midnight (UK time) 28/02/2021 and the prize will be a voucher worth £35/$50 or 40euro (or local equivalent - this may fluctuate up or down value-wise if you would like to know the exact amount please contact me - kaelorylanus@gmail.com - with the details of your local store and I will see what values they do) for a local gaming store. A name will be randomly generated and announced the first week of March.</p><p>To get extra entries, send a screenshot of the various places you have shared a link to this page to kaelorylanus@gmail.com!</p><p>I look forward to reading your responses and I will be back tomorrow with a review of the Hedonites of Slaanesh Battletome.</p><p>Kaelo</p>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com1tag:blogger.com,1999:blog-6827159467488044029.post-46782893459294323432021-01-30T16:07:00.001+00:002021-01-30T16:07:42.528+00:00Warhammer 40,000 - Death Guard Codex Review<p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Hi all</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">We have been fortunate enough to have been sent the new Death Guard codex to review. So here we go :-)</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_673a_1ed5_298a_7b5d" src="https://lh5.googleusercontent.com/1MrTpRfFKU0oc0sux9Hcz2U6zKBgj-fdv9LX0G5J1ooW7xXDC9xNNjOTewJ9a5E" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I will start off with the new character, the Lord of Virulence. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_2dca_8c3e_9f48_a61" src="https://lh3.googleusercontent.com/fH0GQRROs9jpPUmGKhs5G1s7_Lf-JRfBLdE8Oes_seXJVxRJFSaqwjIT88GdEGU" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">As you can see, his stat line is the same as most the other characters for the death guard, however, he is aimed with a pretty deadly flamer. The twin plague spewer is Heavy 2D6, S5, AP-1, D1. As with all flamers, this automatically hits, but it’s also classed as a plague weapon. This means you re-roll wounds rolls of 1. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">He also comes with a plague claw, which is his melee weapon. Sx2 (8), AP-3, D2. This also is classed as a plague weapon.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">He comes with a 4+ invulnerable save, due to his diseased terminator armour. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">As you can see, he can dish out a ton of damage at close range, and just like most death guard, is really survivable. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I must also add that I absolutely love the model. If I was to do a death guard army, he would definitely be at the top of my list. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Stratagems</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I have had a read of all the stratagems included in this codex, and just wanted to mention a couple of my favourite.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_bb8b_4db7_f2c4_161d" src="https://lh5.googleusercontent.com/GJux6dups6j6Dx_L_4sXnXzz56p5ZYJ1K-Bi_ak77uM-acpheljQ172X1sAjOTo" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">First up is Haze of Corruption. This has a cost of 2CP and causes damage to carry over to other models in the same unit. It’s always a bit annoying when you have wasted damage left over from a kill. This gives you the opportunity to kill multiple models with a single shot.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_fcfe_c9b5_837a_90f" src="https://lh3.googleusercontent.com/-b5S6AIKu_zaoTJKa2R6-ERIElqQP_6htDB2Rgl0mp8WgCrkE7C9wLoBTO7OAhs" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">The second one that really good out for me is Diseased Effluents. For this one, you get to choose a death guard character, and 1 enemy model that is in engagement range. The death guard take 1 moral wound. Then you roll a D6, on a 2+, the enemy model takes 2D3 mortal wounds, D3 if they are a character. This only costs 1 cp, and I think is a great way of dishing out damage before you even start the combat phase. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Deadly Pathogens</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Next up is the deadly pathogens. These are upgrades that you can give any death guard characters in a battle forged army. These automatically adds 1 to the strength characteristic to a plague weapon, and you can either add 1 to the power rating, or each one has their own points value. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_159a_1a94_b08_2216" src="https://lh6.googleusercontent.com/4-r0y0Gocg1EKAog21aORi9VuogfVtM9bsdtKMCNOmKrGpUaFN0GLHo6k5zWik8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">The one I like is acidic malady. It’s a pretty simple one that just improves the weapons armour penetration by 1. So take the lord of virulence as an example. You could make his flamers AP-2. Brutal!!!</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Warlord Traits</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s2" style="text-decoration: underline;"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Moving onto the warlord traits, all of them are really good, and it was quite tough to pick a favourite. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_39f1_6abf_9d35_d7f" src="https://lh5.googleusercontent.com/X1kwovfIUYWIHzFRQ13HYyzrQRU2biLB9OgsqBnj6kK-I_5XMMYwgcp22_Xpb-0" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I really like Rotten Constitution. This added 1 toughness to the warlord, also, weapons with an armour penetration of -1 or -2, is treated as AP0 when targeting the warlord. This would make your warlord even more survivable than normal</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="text-decoration: underline;">Relics</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Most of the relics available, Are very situational, and can only be a equipped on people with certain weapons. Quite a safe pick for me and one that anyone can use is the Plague Skull of Glothila. Once per battle, the bearer can use this item. When it does, you pick an enemy unit within 6” and roll 7 D6s. Every 4-5, that unit suffers 1 mortal wound. And rolls of 6, the unit suffers D3 wounds instead. This is a really good way of weakening a unit before the combat phase. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_dcf8_1b07_e2e0_7af3" src="https://lh3.googleusercontent.com/Qva6U02Yh3u5VSOPIQrseP2ryshWjmerdGGAnsZI9z80ZxU1qWmV-rh-kWbGLKM" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">There really is so much more I could mention about this brilliant codex, but I more thing I will say, is now I am extremely tempted to do a Death Guard force now. I really like the idea of a tough, low model count army, and there isn’t many batter at that than the Death Guard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Let me know what you think of the codex, and if you have any questions in the comments down below. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Take care :-)</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Ghroll Khuz</span></p> Ghroll Khuzhttp://www.blogger.com/profile/06753474808954293272noreply@blogger.com1tag:blogger.com,1999:blog-6827159467488044029.post-66141873913876855242020-12-19T15:44:00.001+00:002020-12-19T15:44:01.527+00:00Age of WarhammerHi everyone!<div><br></div><div>What a year!</div><div><br></div><div>We have all been so busy over the last few months that the hobby has really taken the back seat. We are breaking up for the Holiday period and want to take this opportunity to thank you all for the support and messages this difficult year. </div><div><br></div><div>We are hoping that next year will bring a lot more regular content as lockdowns are eased and life returns to a new normal.</div><div><br></div><div>All the best everyone! See you in the new year!</div><div><br></div><div>Kaelo!</div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-15596830612283004852020-11-03T21:18:00.001+00:002020-11-03T21:18:06.106+00:00Warhammer 40,000 - Imperial Armour Compendium<p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; font-size: 23px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1" style="font-weight: bold;">Hi all!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">Today we are taking a look at the new Imperial Armour book for 9th Edition Warhammer 40,000. </span></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><br></span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_94a0_a9cd_1b5d_7a9f" src="https://lh4.googleusercontent.com/iYy4XRsmIq5lpkk7b0F-u2pHv9o7AbdYIssbyRQ2pyBVSYzfHPIqtMWBqTTiiUo" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">Forge World used to be synonymous with the development and creation of large, specialist models for the Games Workshop ranges - they have created and developed a lot of my favourite designs you see on the tabletop today - and this book is the publication of the rules for many of those models. Many, but not all...</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_8544_134a_2568_621f" src="https://lh5.googleusercontent.com/BjYbhpJLl09fxQk1gjgqBrU90VFLDC8F6vznuSfIGo5ugppGw_gZoK_0VaYbdpU" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">There are some very notable omissions in the form of the entire Corsair range and also the Aeldari Vampire to name a few (hopefully a Corsair range is on its way from GW as they are become more and more talked about in the lore).</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><img id="id_6585_31ad_de18_c207" src="https://lh4.googleusercontent.com/leviPFTkj8wNUk7HQWNtdiEEbukJq-QQiQSOoacUPNku0Rp4zG7NsyFtBL8_3x0" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_49a5_be85_3cbc_7bdc" src="https://lh4.googleusercontent.com/NEV2UmlBOJ7z3ixG7nN_we0RgQD7-fzlsolnw_l7J03JNN2HoYMT30uYj2csbpE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><div><span style="-webkit-tap-highlight-color: rgba(0, 0, 0, 0);"><br></span><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">There is no fluff in the book (except a 2 page spread on the FW originating Space Marine chapters and how to use them, and some fluff for Death Corps of Krieg) and maybe this heralds the end of those beautiful campaign times that FW used to create before they started developing the Horus Heresy and took over specialist games.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_40e4_a2a9_5fb2_577a" src="https://lh6.googleusercontent.com/dFG0hSnzy_U3_ciEheRwr5R_6wuHdsG0X7TLGWls-xjjok8Yc73dUjU17CU960E" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">All in all it is a great value book for a group to share but unless you have multiple forces with multiple FW units, one of the FW created forces or you want to use Titans, I think it may be a bit on the pricey side.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">Thanks for reading!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s2"></span><br></p><p class="p3" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2">Kaelo</span></p> </div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-384098621313177182020-10-24T12:01:00.001+01:002020-10-24T12:01:09.921+01:00Warcry Catacombs Part 1 - UnboxingHi all<div><br></div><div>So this is just part one to show the inside of the box. The box is chockablock with goodness. The new gangs are both stunning and the catacomb terrain is really cool too. Most of the catacomb terrain is one or 2 piece so it goes together really quickly.</div><div><br></div><div><img id="id_131f_88e_58d8_69bf" src="https://lh4.googleusercontent.com/ghkZIy43imcnfPZjp3BTuV816bW2NtVoLmHh_8202WT4x2230yyjCeTdIzJIpO8" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_2673_ea5d_1347_6c49" src="https://lh5.googleusercontent.com/BNt4wHvCZxAkE3ARcr6vi1YOi80WJpdgwFw9ls9ENSeuI6Qp_fGUFLptsfG6jBc" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_a471_32c7_2631_ee1c" src="https://lh3.googleusercontent.com/iP-V55n4ghMFipDTuT8nbx5X-JthzRAnFoZiFKIubcPMOW8gL8YRh_w6eW7V95w" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_bd6b_1e95_d0ad_7e37" src="https://lh4.googleusercontent.com/ySMBRvzCGIl5c4QZeIadcok8tLzk1YSViO0AX-ra-Wc8mebBHwOI6mHzqsTupEY" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_85b1_8744_4cd4_e36f" src="https://lh6.googleusercontent.com/UfbOv_EdJ1ruKwm9kXpa4_sR8Gp3za3q5mX9jEjx060iH84qPkQK4Cl189NjSH8" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_6718_5c3a_dffb_55c" src="https://lh4.googleusercontent.com/O6kvV44jOvv28iLNG_MCmyAXOgy1z__8LWvdkZo3qFXRa8QVQgVEHbb6vhr6uQs" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>The set seems like really great value and is another opportunity to get hold of some of the terrain that was previously only available in the original starter set.</div><div><br></div><div>Tomorrow I will be showing the assembled catacomb terrain and the board as well as an in depth look at the instructions. </div><div><br></div><div>Kaelo</div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-72539468767283334412020-10-17T12:57:00.001+01:002020-10-17T12:57:33.153+01:00Sons of Behemat Release<p class="p1" style="margin: 0px 0px 3px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><font face="Arial" size="2">Today I am taking a look at the Sons of Behemat release, including the new model kit and the Battletome.</font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_2151_6a0f_8c1f_e5a9" src="https://lh6.googleusercontent.com/iwGgXC5kOgcfhrbICGQvs_wFP0_m-ov0ToWLm9INX_MCMgwZ67TAG9ZCAXWSpAE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_73cf_951f_e3aa_fcc0" src="https://lh3.googleusercontent.com/CFN8RkP_P8TKuczZP9PmGmv8lD3qCo1Qj5GW5VkcvE_Hrf5uVZ-yyRVQPSjY1Lg" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">This has been quite a popular faction since they were first announced and people have been really waiting patiently! The new model kit looks amazing - more about that later - but also the book has some of the best artwork for AoS that I have seen. </font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2"><br></font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><img id="id_4bde_a153_696a_3670" src="https://lh5.googleusercontent.com/68r7QQgBMGrDDTy5A5l_ceesUQU5S6Zz15A_q4m02q-HVsvabN7YQlXqTZho1gE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_d934_2f9e_2e63_7e87" src="https://lh3.googleusercontent.com/GaO1m-jPpPyHtZ1Dhm73AV_sCCzIv-wqFKWfI4yL8g1n6aFHjT4Yij6mJp0cvQY" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">Let’s start by taking a look at the book. Anybody familiar with AoS will find no surprises here. The book comes with a history of the faction and some of the more notable eras of the history and the different tribes and more famous giants get a mention. This all really helps lend itself to the rich tapestry of lore that Games Workshop is weaving for this particular universe. </font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_16be_871a_29f2_a6bd" src="https://lh6.googleusercontent.com/V7a_ZLtNe-uxzbwuEs3BJWTJwqYclpC69j7LBDkjSvxj_c7KDBiabv89GQe4BPg" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">One thing that I am utterly obsessed with is maps and the Sons of Behemat Battletome has a great one:</font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2"><br></font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><img id="id_c297_2b06_c2aa_8b89" src="https://lh4.googleusercontent.com/bnF0f3boVs50T7xC4pCtmZJhqC-YN0_WGnn33qj8ObTGIbMiyIViFHoVpupLnWM" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">As you can see from above the map is set in Ghur, the Realm of Beasts. </font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">Included in the book is the rules to create a giants-only army but also the rules to take one as a mercenary:</font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_f0e6_a23b_bea7_fb75" src="https://lh5.googleusercontent.com/-yCgqvIVD4Y5GtXZwBupyrgV_VsgvFcRLd1iGMTEYJjB1PyjhKmnQd75RDf-NMc" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_83a9_c0b2_c42b_7324" src="https://lh5.googleusercontent.com/y6nKU30y3eY8Ciuq_lvtJ6_RAUxXCc95WFtj3cSOwXf_MitYDRTip-iJarLm4IE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">The new giants come in 3 flavours:</font></span></p><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li3" style="margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2"><font face="Arial" size="2">Kraken-Eaters, which come from the sea, feeding on sea monsters. They are fearless and above all else they prize material possessions. They are prepared to take on entire armies to seize new trophies.</font></span></li></ul><div><img id="id_a782_9908_844b_eeca" src="https://lh5.googleusercontent.com/JohBfRO7lzm2gPKKqmcJptLfyHC8e206JATWEv0jOasPa6GQHR0NoBxJ6M4QWGA" alt="" title="" tooltip="" style="width: 298px; height: auto;"><font face="Arial" size="2"><span style="-webkit-text-size-adjust: auto;"><br></span></font></div><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li3" style="margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2"><font face="Arial" size="2">Warstompers, who are drawn to the fiercest areas of the battlefield. They are addicted to war and will travel many days just to take part. They live a nomadic existence followed by flocks of carrion birds that feast on their slain foes.</font></span></li></ul><div><img id="id_eab0_e8d9_5bf2_dc00" src="https://lh3.googleusercontent.com/c-8E9L3cgqXqp1xLg1GRZVhcUDKrSA5Hu7qtFDmztv5VQXxY09Fe59H9tBzotd4" alt="" title="" tooltip="" style="width: 298px; height: auto;"><font face="Arial" size="2"><span style="-webkit-text-size-adjust: auto;"><br></span></font></div><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li3" style="margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2"><font face="Arial" size="2">Gatebreakers, enjoy destroying fortifications and cities. They are the most merciless and cruel of the gargants. They are driven by the growing societies of mortals, wanting to prove that they are superior while also eating the delicious populace’s along the way. </font></span></li></ul><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_7337_f196_3c87_cf19" src="https://lh3.googleusercontent.com/faQo5m731-oAYtTBI6oVEOwHR_Kr_fV-J3XEQwd7NrJfV1mcDNm27nGXNkqa4so" alt="" title="" tooltip="" style="width: 298px; height: auto;"><font face="Arial" size="2"><br></font></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><br></font></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">There are no magic abilities for the giants, which is a bit of a shame. I think a wizard giant would have been really cool!</font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">The new plastic kit is incredible - and it shows with the price. It’s awesome to see GW pushing the boundaries of their kit making abilities and these really have to be up there. I think a lot of modellers will be picking these up just to paint, but I think a lot of players will also grab a solo kit to pad out their army, with the mercenary choices mentioned above.</font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2"><br></font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><img id="id_8e20_10c6_ecce_8b5a" src="https://lh3.googleusercontent.com/KV4qvvHSohgX24gDE8Uw7sBJAZ0qMKcCsPE_kBJFZcgR3cpabkB2BgfqLf6mHag" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_8049_d10a_336b_d035" src="https://lh4.googleusercontent.com/Yi_Ry2jO5mX2-mtmVJmeEgc8qwMmIaIXl-TzlGRJoUq3pI6PLRJ9lZgdiCBMaR8" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_b2bf_4d58_dce4_4af9" src="https://lh6.googleusercontent.com/CCM_1vQVYkZDrRlNTfmT5dUEHC385wDDYcgbVvyFQokraGBlA3bgofhaBmYw6sk" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><br></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">The giant can be built in plenty of different ways and the real testament to the kit is that, although similar, no 2 builds seem to look the same. </font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2"><br></font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><img id="id_e131_c6ad_c33e_5a1f" src="https://lh6.googleusercontent.com/Os2Tr9W4wIfbcEajXZMsainz2C2VwUKxqoBxasWUyCp1zNLc5VIo1xn2Kzzh_nk" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_caf3_12e5_7c30_c219" src="https://lh6.googleusercontent.com/RqfeGDT9lNvfWD23whO-3_N2MFtMifCzqHeH2dJE4Y6llNSzFvopUGmMWCmwcgU" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">Overall I think this is an amazing release and I am really looking forward to taking the time to paint this giant. I think I will make him as a Warstomper but the Gatebreaker tempts me too. Even if I never add to the force my giant will be awesome for some Warcry or as a mercenary for a future AoS army. </font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2"><br></font></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><img id="id_fb5c_177a_62b9_4ea8" src="https://lh5.googleusercontent.com/gTh_NqV7v1CBe075o4quHRDtU9_qgqDzusaIe1Z0FfX7B4iwpXUxS__BTqmxJhQ" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></span></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">Will you be picking up a mega-gargant or admiring them down the shaft of an arrow as you try to bring one down?</font></span></p><p class="p2" style="margin: 0px; font-stretch: normal; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><font face="Arial" size="2"><span class="s2"></span><br></font></p><p class="p3" style="margin: 0px; font-stretch: normal; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s2"><font face="Arial" size="2">Kaelo Rylanus</font></span></p> Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-35286876763903686392020-10-15T18:30:00.001+01:002020-10-15T18:30:19.658+01:00Codex Necrons Review<p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Hi all</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">As you may know, we have been sent a copy of the Necron codex by Games Workshop. So I just wanted to share some of my favourite parts of it with you all.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="font-weight: bold;">Dynastic Codes</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">There are some really great Dynastic Codes to choose from to give your army a unique feel to them. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">One of my favourite is Mephrit: Solar Fury. This not only adds 3” to ranged weapons, but any ranged attacks that targets a unit within half range, the ap is improved by 1. That is a pretty huge army wide buff. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_8413_26a_3508_b565" src="https://lh6.googleusercontent.com/hQEAAkPQE4TQJ2CieQ4L9xxR5kyAtMuX8GD7s7g-53e25NLEYsXoj1IfPXuZb10" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">If you would rather create your own Dynasties, then you need to choose 1 Dynastic Traditions and 1 Circumstances of Awakening. With these, there are so many possible combinations, that you should be able to find ones that match your play style. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="font-weight: bold;">Cryptek Arkans</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">If are you taking a battle forged army, each of your Cryptek models my take an item of Cryptek Arkans. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">One that stands out to me is the Quantum Orb. Once per battle, in you Command phase, The bearer can activate this item. Select one point on the battlefield anywhere within 24” of the bearer and place a marker on that point. At the start of your next command phase, roll one D6 for each unit within 6” of the centre of that marker, subtracting 1 if that unit being rolled for is a Character. On a 4-5, that unit suffers D3 mortal wounds, on a 6, that unit suffers 3 mortal wounds. I like this one as you can potentially use it to force your opponent off an objective. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_e349_2b0c_251e_ff94" src="https://lh6.googleusercontent.com/wnbXNr6qTS3ua6JZJ4LZ25k28QGSb92se8TltolraVv5sRDgoF8Hdk1wl3k_7cE" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="font-weight: bold;">Warlord Traits</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">As always, there are 6 warlord traits to choose one. Each of them are quite different, so there should be one go with how you like to play. I would more than likely choose Enduring Will. This subtracts 1 to attacks allocated to the warlord to a minimum of 1. </span></p><img id="id_147f_fb5a_86af_a7c6" src="https://lh4.googleusercontent.com/_VgulMsoNWLav46j5GULaOpBeMEuDg9f7sJ56LDR8EcIRMB7AQOBJAcaaHuvZ-8" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="font-weight: bold;">Relics</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">On to the relics next, of which there are 2 full pages of. The Arrow of Infinity looks really good. It can only be given to a model who has a Tachyon Arrow. This is replaced with the Arrow of Infinity, which has the following profile. Range 120”, Assault 1, S16, AP-5, D6. This could be used to seriously damage a vehicle, or even target an enemy character. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_eeba_5801_fa20_8bd4" src="https://lh5.googleusercontent.com/uGxRIpuAJKtTi1NTslfRTBI8VeyQW1QAymqtp6wN7OH-KdkFwE-b2eTY_xUJFfM" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s2" style="font-weight: bold;">Powers of the C’tan</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">If your army includes a C’tan Shard, then before the battle, you need to choose, or roll a D6 to determine what extra ability they have. All of them seem really powerful, however I really like Time’s Arrow. This allows you to select one enemy unit within 18” of and visible to this C’tan Shard, roll 1 D6. If the total equals or exceeds the Wounds characteristic of any models in that enemy unit, your opponent selects one of those models to be destroyed. This could be very good against those small model count, multiple wound units. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><img id="id_4860_dba3_250b_ec7a" src="https://lh6.googleusercontent.com/DcScs3Y80y1gKWzSMn7QXO95l6ig8oEsstjsWJiu2DNI3wmJwyJ5Pd2gdsxaxnY" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">This is just a taster of what is included in this new codex. Let me know your thoughts in the comments down below, or if you would like me to cover any other parts of the codex. Questions are also welcome </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Take care :-)</span></p> Ghroll Khuzhttp://www.blogger.com/profile/06753474808954293272noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-4234360045508176362020-10-14T19:37:00.001+01:002020-10-14T19:37:21.894+01:00Codex Space Marines<p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">In this article I want to take a look at the recent Warhammer 40,000 releases for Space Marines, including the codex which we have been sent!</span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><br></span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><img id="id_9cc6_857_f0e0_9d85" src="https://lh5.googleusercontent.com/MQk8zzI-IRR375SPeinPdxKihs6IiPDjVieRdkJ3SMtIzi3SUp_0QONd-rAVJwA" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></span><img id="id_69ba_4726_151a_f51c" src="https://lh6.googleusercontent.com/4sFiKBFYQbrGRkGO5tSFLd5M4g2XlPLVUHaNtCCw9t7yzi9BzXg81g32REOfehc" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_5d5d_1316_2ede_53cd" src="https://lh5.googleusercontent.com/gf-vr2AQSyF3jt6MS2te-7htL1oIxH3z3MnxxcjsjbLJeU5-YdilhBDlmduTrGA" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">First of all I wanted to take a look at the book, now I know that it has been less than 12 months since the last one, but I have to say this is the best Space Marine codex since I have been in the hobby - roughly 27 years. As always, I am not getting into the rules and how powerful the army is as that just isn’t why I play the game. Instead I will be looking at some of the more narrative and aesthetic choices within the book.</span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><br></span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><img id="id_25d1_e838_ee4d_e758" src="https://lh6.googleusercontent.com/3CG8XeWDN4ZDobL3eFf52_zcV7HcuKP7xgcFroly5ddQpodehhuJzRztduwUW-E" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1"><br></span></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">For me, my favourite part is the Crusade section. It gives players who want to craft a narrative a fantastic way to create and develop their own chapters and stories. This has been done very well with the inclusion of battle honours and injuries but also with the marine-centric agendas for use when playing in less competitive games. This progression helps develop and build character in a really fun and positive way. They encourage interesting objectives and tasks to complete that get away from the very vanilla ‘place 4 equidistant objectives around the board’. War is not balanced and different combatants have different goals and objectives. The Crusade section really helps that grow when used in conjunction with the rule book.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_9c3f_ac43_c678_f6e0" src="https://lh4.googleusercontent.com/u60ikNR6QddtwIrTxMyZ_YWavUc7ItfhP-rVqpuRxAoVyb0WYxisVJb2Fr9IDFQ" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br><img id="id_b923_7b60_b214_7f44" src="https://lh5.googleusercontent.com/ipsTxCD1oTMzU7FcQZdmT8EJx9zYMA6_w0Q9LRz_OvID7qtsjEOBc_RdxwRpw48" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">This leads me on to the ability to create your own chapter hierarchy - something that I think has been long overdue for some time. The one provided in the codex is very solid and I can imagine great successor chapter guidelines also coming with their respective supplements. Only problem with that is that I want the information now as I am currently starting the creation of my chapter lol.</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_aeed_143b_3f63_2f86" src="https://lh6.googleusercontent.com/0CPmjUG9C2xwwXWnVV7xSwN6GZ5YiURv0uu6Ad7pYMOXJkpmCJrU5Qjj2v2qpTo" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">There is the usual warlord traits and relics you would expect in a codex now but one thing I think deserves special mention is the stratagems. This is an area of the game I have really not enjoyed because I find that there are so many and they are rather situational and hard to navigate to the point that by the time the situation is over you are like...’yeah, I could have used XXXX stratagem there...’. Well this should happen no more as they are very well organised now and colour coded as to when they are able to be used. For gaming fossils and casual gamers, like me, this is fantastic news!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><img id="id_3350_ef50_aa96_14f2" src="https://lh4.googleusercontent.com/CY_iv4bzretv2gBqUIZrnPPbmN28oNd58Ag1axX92aT8G4oN8c7CoqR_CXjDvLU" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">Let’s take a look at the models. I like a lot of the Primaris stuff but I am still of the era where the Imperium were on the back foot, so some of the newer design decisions are still not my cup of tea. I love the new tanks, all of them - I just wish they were tracked instead of hover. Now the only army that doesn’t have flying tanks is the imperial guard. For me, it just doesn’t feel like the old aesthetic. The new ATV is a particular low point in my opinion, but everything else is really cool. My favourite of the new models are the heavy intercessors which look amazing!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><img id="id_5b4a_705_1430_fd7a" src="https://lh5.googleusercontent.com/6Ysdyb1idy5c_AWcdil9jZHly_LQJRDf6JfPGS52U8v9_huXdp2kvnpk-RDRwVE" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">All in all I think it is a great release but I genuinely hope this is the end of generic marines for the time being the range is vast (I would go as far as saying it is actually too big) and there are now too many units all doing the same thing to the point that even some of the newer models feel redundant. I think some chapter specific units and characters would be great and more loyalist Primarch’s returning would be very welcome (although Guilliman needs fixing compared to Ghaz and all the Necron shards). It’s not that Guilliman is rubbish it’s that normal captains have now become so powerful that a Primarch doesn’t feel special. Maybe this is the intention by GW to kind of almost kill off a lot of the old lore by making it obsolete. Who knows?</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><img id="id_531e_a5a5_ce63_4ced" src="https://lh6.googleusercontent.com/Zcy1IUbTlbo0DVtTOuLH43RVVo9Ihj8sStg8X9599Iu5qYM5lYEGbRIaF8MxhgA" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">Anyway, thanks for reading and I hope to see you soon!</span></p><p class="p2" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; min-height: 16.7px; -webkit-text-size-adjust: auto;"><span class="s1"></span><br></p><p class="p1" style="margin: 0px; font-stretch: normal; font-size: 14px; line-height: normal; -webkit-text-size-adjust: auto;"><span class="s1">Kaelo</span></p> Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-2276897499881488942020-10-05T20:21:00.002+01:002020-10-05T20:21:30.753+01:00Chapter Approved Tactical Deployment Mission Pack<p> </p><p>Hello everyone,</p><p>So its another review, we've managed to get our hands on the Chapter Approved Tactical Deployment supplement and its an interesting addition to 40k.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJiLxLSYHIAPUJrIdsbQs23SrSOKsFdbulDwJ7DN6jGKYYLkMCy5YHT9A-ngRTcdy3_8yPcIICBH0ps_fvP4UD2Yc_xIyNBpXubNqxJQBuAxxXEhLE6uWaQE5WU5JniY0JCT5pjNuOTg/s1000/YOW05AoWJPVV0qV2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJiLxLSYHIAPUJrIdsbQs23SrSOKsFdbulDwJ7DN6jGKYYLkMCy5YHT9A-ngRTcdy3_8yPcIICBH0ps_fvP4UD2Yc_xIyNBpXubNqxJQBuAxxXEhLE6uWaQE5WU5JniY0JCT5pjNuOTg/w640-h640/YOW05AoWJPVV0qV2.jpg" width="640" /></a></div><br /><p>It is very much a gaming book for matched play even down to how the book is designed physically and laid out. </p><p>The binder format certainly helps with laying the book out flat during your games and keeping your page position. </p><p>I think GW are looking to capitalise on the new edition with the book but I personally can't see the new terrain rules being a popular gaming aid as its not really for narrative gamers nor is it something I can see tournament organisers or gamers using. However, I'm sure the extra secondary objectives and missions will be a welcome edition.</p><p>Lets see what's in the book...</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiro6y25a2KsspA3O3kCcX-_0BpA5YGKQAKFY79ZJUttRBzEGV0DRkygBgw4LGIEPXEQfdyiV38-RdrU7gcLprMjX84GyYkTyfJaKNoeAwPG532ezEJSsiBQVAI0MF2mWrUPbJmS3FoTQ/s2048/IMG_779311.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1437" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiro6y25a2KsspA3O3kCcX-_0BpA5YGKQAKFY79ZJUttRBzEGV0DRkygBgw4LGIEPXEQfdyiV38-RdrU7gcLprMjX84GyYkTyfJaKNoeAwPG532ezEJSsiBQVAI0MF2mWrUPbJmS3FoTQ/w450-h640/IMG_779311.jpg" width="450" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><div style="text-align: justify;"><br /></div><span style="text-align: left;"><div style="text-align: justify;"><br /></div></span></div><div class="separator" style="clear: both; text-align: justify;"><span style="text-align: left;">My initial thoughts are that from a more competitive point of view tournaments are looking to create an even playing field both with terrain set up and type. They're also going to want to keep game times down to a minimum and this will only complicate things further and extend deployment times or rules queries. </span></div><p>However, on the flip side I can see this as a way of giving some tournament organisers more guidance and it also solves the problem of them having to source a tonne of terrain because players would now bring their own. </p><p>Another potential issue is players using the terrain to create very favourable defensive positions for their units, which is kind of the idea but it could lead to very defensive gun line style games that aren't the most exciting. </p><p>This could therefore also create an imbalance for offensive armies as they need to attack and it would then favour an army who can defend and then push out of their deployment in later turns. Orks could be an army to suffer in that sense.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdkj_i301srug4SPNIydnvNb5t1wQApXbOjYSgZVSs_Axfrz05ZeMbcpxkGB1zmEF3ih3DbsdCj3-4deJ7pPX3xd5rIvYqO7xIr3pe5OgoM5O8GHX7bQhyAgGYkqIsDhv4P0BDbqE2kw/s2048/IMG_7795.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdkj_i301srug4SPNIydnvNb5t1wQApXbOjYSgZVSs_Axfrz05ZeMbcpxkGB1zmEF3ih3DbsdCj3-4deJ7pPX3xd5rIvYqO7xIr3pe5OgoM5O8GHX7bQhyAgGYkqIsDhv4P0BDbqE2kw/w480-h640/IMG_7795.JPG" width="480" /></a></div><br /><p>Above you can see the general set up for these games with, terrain limits and points limits. You will also get a roster sheet to record what you're taking for your opponent.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrN1XOQOMwz3rOhHRKObjxc84whL-eD_ELl4mlKtDO3imH0gsPI7psYb2o4mydu_yzKRVqCmq3fHhEyzEuhk_VJ4e5L8r7vXqHT3iZcjlqPUBsKBzRO5ljdMLzXJZmPQhEOp8CM8S_ig/s2048/IMG_779811.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1621" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrN1XOQOMwz3rOhHRKObjxc84whL-eD_ELl4mlKtDO3imH0gsPI7psYb2o4mydu_yzKRVqCmq3fHhEyzEuhk_VJ4e5L8r7vXqHT3iZcjlqPUBsKBzRO5ljdMLzXJZmPQhEOp8CM8S_ig/w506-h640/IMG_779811.jpg" width="506" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br /><p>Here you can see the more detailed instructions of how terrain can be set up.</p><p>Below is also an example of the terrain datasheets that will be included in future terrain boxes.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2DPWAp9zziUBIcAi-pgwHuhu0punvRAHPHuoxGKtiazF5Kx9CUWf9LFAgxqcnMHmC68wqOUbd2UQ6ti0pjzACZwmBlaz7w2uwVq7wUWG_XWuLOm9di1ofOhWDONr7SXVpAOrYR3LNQA/s2048/IMG_780122.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1604" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2DPWAp9zziUBIcAi-pgwHuhu0punvRAHPHuoxGKtiazF5Kx9CUWf9LFAgxqcnMHmC68wqOUbd2UQ6ti0pjzACZwmBlaz7w2uwVq7wUWG_XWuLOm9di1ofOhWDONr7SXVpAOrYR3LNQA/w502-h640/IMG_780122.jpg" width="502" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><p>The writing is very small but it says, half of a unit rounding down can throw grenades instead of just one model and the unit can also then re roll ones to hit when shooting! </p><p>Certainly a big advantage with this terrain if you're defending along with the +1 to hit you get on overwatch with defensible terrain.</p><p>One thing to bear in mind too, is that the actual rules for the terrain are not in this book other than the Storage Fane. This is not a great move from GW as its unfair on the people who have already bought a lot of terrain already, this may change of course so we should give them some time to see what they come up with. As it may have something to do with the new 40k app.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZI3BkV3GjALoXxGkMUM8LLmNtEHQPQpL_NjSV4IrJC82-wD6xgPPr4tQqU3Fo_ppZeT6p27jDCA3848TVtUFVRitkncyibGh_4bm0KKuh0PtDPNQu4BNxZ5qS6jEALjR7o_-KTCiBKw/s2048/IMG_7809sss.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1227" data-original-width="2048" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZI3BkV3GjALoXxGkMUM8LLmNtEHQPQpL_NjSV4IrJC82-wD6xgPPr4tQqU3Fo_ppZeT6p27jDCA3848TVtUFVRitkncyibGh_4bm0KKuh0PtDPNQu4BNxZ5qS6jEALjR7o_-KTCiBKw/w640-h384/IMG_7809sss.jpg" width="640" /></a></div><br /><p>There are also some new secondary objectives which could well see some play, however, we will see secondaries specific to factions in their codex which I think will be more popular.</p><p>Finally there are also new missions which you would expect to see some use. Obviously we can't show them all but Protect The Nerve Centre wasn't one that was shown on the community site.</p><div class="separator" style="clear: both; text-align: center;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd2e5fEDaP1rP73wBj0t-4N6DXnfd6lJfJypGMSTDbaU41hadpZFGLeuBPvjCHdF9yq35vxHksXHkSZyppOIHzkvNBIrhnAVavSzsyOiLEm4cuED0X1OMqCdbbcVY_qprv9bJgItEBCA/s2048/IMG_7812sssaa.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1813" data-original-width="2048" height="566" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd2e5fEDaP1rP73wBj0t-4N6DXnfd6lJfJypGMSTDbaU41hadpZFGLeuBPvjCHdF9yq35vxHksXHkSZyppOIHzkvNBIrhnAVavSzsyOiLEm4cuED0X1OMqCdbbcVY_qprv9bJgItEBCA/w640-h566/IMG_7812sssaa.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><br /></td></tr></tbody></table><br /><p>Also the deployment...</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4WMjJv2rLXGAojwtnQYGaa71OeNYkc-_K3WAG3Mww-acnsmMvRk3Ys4IcLbpcUSZZu4v5DMS91x1Wy69PwE_wXaGR3oEofhfyZx0I4-AZE9I2ENi2-7xrYh6wsHnKTDHuJ9AqCrwPfA/s2048/IMG_7813ttt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1781" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4WMjJv2rLXGAojwtnQYGaa71OeNYkc-_K3WAG3Mww-acnsmMvRk3Ys4IcLbpcUSZZu4v5DMS91x1Wy69PwE_wXaGR3oEofhfyZx0I4-AZE9I2ENi2-7xrYh6wsHnKTDHuJ9AqCrwPfA/w556-h640/IMG_7813ttt.jpg" width="556" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><br /></div><span style="text-align: left;"><div style="text-align: justify;">In conclusion, this is a great little gaming aid in general with easy access to terrain rules and condensed version of the ninth edition rules set. With the way its designed it will stay open and it will be easy to flick through for the different rule sets. </div></span></div><p>It could also be a great gaming aid to add for variety to casual matched play gamers who can mix up their games accordingly and won't have to worry about time limits. For narrative or matched play gamers it could also provide a structure to create some house rules for games without using the entire terrain rule set. </p><p>The Secondary objectives and the new missions will certainly be what gets some play from the this book, but I doubt we'll be seeing the new terrain ruleset being played in the mainstream 40k games we see played on YouTube for example. </p><p>It is however, a shame it does not have all of the terrain rules for the different terrain sets in here though, as I think that is unfair on people who have already bought the new terrain sets before this rule set was released. </p><p>Thanks again for reading,</p><p>Aveinus Kaane </p><p> </p>Aveinushttp://www.blogger.com/profile/13727007107394871028noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-49234748124365151522020-10-03T10:30:00.001+01:002020-10-03T10:30:57.460+01:00New Necron Reanimation Protocols <p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Hi all</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">We have been fortunate enough to have been sent a review copy of the new codex for the Necrons. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1"><img id="id_aa3c_6371_fd6_f0ee" src="https://lh3.googleusercontent.com/9KDAoLpiAZJ_cV-SJjgcohgSnA8BPRZ1Dp9HAdyzFkg-87tZGZzCAntBkxx7iHU" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br></span><br></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Today, I would like to do a quick post regarding the Reanimation Protocol ability.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">The way this rule now works is Reanimation Protocol rolls are made after an enemy unit attacks, and not at the end of the turn. For example, if an enemy unit fires at a squad of 10 Necron Warriors, and kills 5 of them, Reanimation Protocol is immediately activated. The Necron player will roll dice equal to the total number of wounds of the models lost. For every 5+, you put that dice in a separate pool. You then add every dice in this pool and bring back lost models equal to their wounds. For example, if the model has a single wound, it only takes one dice to bring it back. However, if the model has two wounds, it would take two dice to bring it back and so on. So going back to my example above, if the Necron player rolls 2 5+, then he gets to bring back 2 Necron Warriors straight away. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">For me, the key thing with this rule is that it activates straight away and not at the end of the turn. So a unit could lose models to shooting and get to bring some back straight away, and then later in the same turn they could lose models in the combat phase or even from different unit shooting them, and they will get to bring units back straight away again. This is also the case to models lost during overwatch, however the rule does state you cannot bring models back to make the charge distance smaller. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">I hope I have explained this well, however if you have any questions or would like me to clarify something, then please ask below in the comments. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal; min-height: 20.3px;"><span class="s1"></span><br></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Take care </span><span class="s2">😊</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-family: UICTFontTextStyleBody; font-size: 17px; margin: 0px; font-stretch: normal; line-height: normal;"><span class="s1">Ghroll</span></p> Ghroll Khuzhttp://www.blogger.com/profile/06753474808954293272noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-15520574314033752972020-10-03T10:02:00.001+01:002020-10-03T10:02:07.325+01:00Space Marine Codex Q&AHi all!<div><br></div><div><img id="id_ed48_8026_1d24_f871" src="https://lh5.googleusercontent.com/nMEv4xTKjvXevji773Jl4LbUuvdmjkdTYwK4ass6ZqiW4bFIWQV8l88Tm6INf0s" alt="" title="" tooltip="" style="width: 298px; height: auto;"><br><br>Today is the launch of the new codex. I have this in hand and would like to offer a Q&A service for it. If you have a question about anything please pop the question below and I will answer throughout the day. You can also email your question to: Kaelorylanus@gmail.com</div><div><br></div><div>Kaelo</div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-82792914361757853102020-09-28T16:45:00.001+01:002020-09-28T16:45:25.769+01:00Gorzods Bad Moons <div><br></div><div>Hello everyone, </div><div><br></div><div>It’s time for the Bad Moons to show off their 50 power level for the beginning of the crusade set in the Cassalaian Sector and the planet of Catharn...</div><div><br></div><div>I’m not completely familiar with the terminology used in the Crusade section of the rule book but here’s the starting 25 power level list out of the 50 for Gorzods Orks.</div><div><br></div><div>A Bad Moon Warboss Gorzod is going to be portrayed as a more intelligent Warboss for an Ork at least who’s favoured deity is Mork. </div><div><br></div><div><br></div><div><img id="id_f0b9_a906_ee36_33cd" src="https://lh3.googleusercontent.com/wZG1dqUsKBOR_FgdfsQRTWJ2GneWL9ZdlLlu_cu8gNEiGQsE48sBXN_PsEPwdb4" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Although with his battlefield decisions being made by me some mistakes will definitely be made regarding his tactics in the heat of battle. </div><div><br></div><div><br></div><div><img id="id_c08b_4ad2_d7dd_db27" src="https://lh5.googleusercontent.com/ZzTb9s9HZhjNeQS0y6QNSw1-UHUEgeIyJcF7w8Y8Ff1EwNpTAYud4i6MTrLbQvo" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>We then have Gorzods Boyz, which will be the first boyz to travel to the surface of Catharn with him in a big unit of 30. </div><div><br></div><div>This is try and give them some survivability as their lifespan will be particularly short especially against the Tau! </div><div><br></div><div>The Ardboyz stratagem may be used in order to give these a 5+ save to again save a few of them where possible. </div><div><br></div><div><br></div><div><img id="id_e04f_a9e_8ee_7e70" src="https://lh4.googleusercontent.com/5TDXDVtZtQlnTR8VbfTwfGCcHSg4cKBxjeeDUyLRE_eQcF-HjiSxqKCktEx4peY" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>To back them up we then have the Stormboyz to provide some deep striking movement in the early stages. Although Tau overwatch may mean these guys struggle and possibly not get in at all if they fail a charge. </div><div><br></div><div><br></div><div><img id="id_82_f953_fc82_8236" src="https://lh4.googleusercontent.com/SBDBNP2jHRUNYy9EK-khZDo8O__1omiGHUAJhZf41R83hAMjShTUmI0X1v7sg-o" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>Finally it’s Gorzods Uva Boyz. Just a unit of ten these will have to try and stay out of the way and claim an objective. </div><div><br></div><div>I’m wanting to try going infantry focused initially but we’ll see how this goes with the shooting they’ll face, including a Trukk would have been nice but at 25 Power it’s not really possible. Unless I go for smaller units of boyz.</div><div><br></div><div><br></div><div><img id="id_41ad_cd8c_dfa6_ccd2" src="https://lh4.googleusercontent.com/JZdIZvcw0h4w8ElK1utLn28Z0Q-xTeooDkKDAF7A7fY5wwtOtnyEpo3eW8KnQRE" alt="" title="" tooltip="" style="width: 353px; height: auto;"><br><br><br></div><div>So there you have it, Gorzods initial scouting force who will be making planetfall. </div><div><br></div><div>It’s going to be hard playing against the Tau with Orks so there will be a lot to learn and I think we may have to adapt the force as things progress to having some transports and some shooting but we’ll see! </div><div><br></div><div>I’ll be providing some initial narrative for why Gorzod is at Catharn soon in another post and then I’ll also show the full 50 power level roster. </div><div><br></div><div><br></div><div>Thanks again for reading, </div><div><br></div><div>Aveinus Kaane </div>Aveinushttp://www.blogger.com/profile/13727007107394871028noreply@blogger.com0tag:blogger.com,1999:blog-6827159467488044029.post-70088308365319012892020-09-22T09:04:00.002+01:002020-09-22T09:04:40.017+01:00Crusade: Cassalain Sector<p><span style="background-color: #444444;"><span style="color: white;"> <span style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;">Following on from Aveinus’ post the other day, I am going to discuss more about the Cassalaian Sector and the also the planet of Catharn - of course this is the Imperial Designation for the planet and our two Xenos forces will probably have a different name for it. So here is an overview of the sector:</span></span></span></p><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWdfkK2uUwAdaeUqz5UD-eNxgajZges9uORP7FpEiTqYzcsftYohFRcmFlWvNgK5LU0eeJsT-7vRYr9oxzBnrlXYOrAPq0WA3IoxEyfSN6l1sT3Oz9xpHns_vXHYs2S2_gSL2YLf6xxa9M/" style="background-color: #444444; margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img alt="" data-original-height="755" data-original-width="1208" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWdfkK2uUwAdaeUqz5UD-eNxgajZges9uORP7FpEiTqYzcsftYohFRcmFlWvNgK5LU0eeJsT-7vRYr9oxzBnrlXYOrAPq0WA3IoxEyfSN6l1sT3Oz9xpHns_vXHYs2S2_gSL2YLf6xxa9M/w640-h400/Cassalain.jpg" width="640" /></span></a></div></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">As we uncover more sub-sectors and other anomalies, we will be updating the map so that our readers can chart our progress. The Cassalaian Sector is a vast area of space that has been previously lost by the Imperium. It has been rediscovered by a few Rogue Traders following Roboute Guillimans decree after the Indomitus Crusade - Rogue Traders were sent to explore unknown areas of the galaxy and report back with any sites of potential future settlement (as per the fluff in the Kill Team: Rogue Trader campaign).</span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">The first planet we will be coming into contact with is Catharn (drawn and with permission to use by XXXX), located within the</span></span><div class="separator" style="clear: both; text-align: center;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><span style="background-color: #444444;"><span style="color: white;"><br />. It is a Verdant planet, much like Terra but far smaller. It has a 21hr day/night cycle and due to its abundant resources and being part of a sub sector that is very central, is an ideal staging ground for the Tau to get a foothold in the sector. Whereas the Orks have been drawn for other reasons...More of this will be fleshed out in the upcoming pre-campaign narratives.</span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLSW1orYuIovylWThwPWpFwfRxVD0PqUxVz9_YIPjlJE-UeInhqKdH7colZbNow2LF8AWY4gSCGxTqpwc65-mji_LZfgbj0PgSwkb7BrsqfcH4iXmKJtuLTK08fVZyK6citSFSSTQzizEZ/" style="background-color: #444444; margin-left: 1em; margin-right: 1em;"><span style="color: white;"><img alt="" data-original-height="722" data-original-width="725" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLSW1orYuIovylWThwPWpFwfRxVD0PqUxVz9_YIPjlJE-UeInhqKdH7colZbNow2LF8AWY4gSCGxTqpwc65-mji_LZfgbj0PgSwkb7BrsqfcH4iXmKJtuLTK08fVZyK6citSFSSTQzizEZ/" width="241" /></span></a></div><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">The planet will be updated as the campaign evolves with different areas of control and focal points being show visually. Regions of interest will be highlighted and between Aveinus and myself we will be able to make some decisions on priority targets.</span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">If you have better digital skills than me and would like to help out with some of the maps etc, please feel free to drop me an email at Kaelorylanus@gmail.com.</span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">I hope you are looking forward to it as much as we are!</span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;"><br /></span></span></div><div style="font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; font-size: 13px;"><span style="background-color: #444444;"><span style="color: white;">Kaelo</span></span></div>Kaelo Rylanushttp://www.blogger.com/profile/14355453151184988222noreply@blogger.com0