Thursday, 15 October 2020

Codex Necrons Review

Hi all


As you may know, we have been sent a copy of the Necron codex by Games Workshop. So I just wanted to share some of my favourite parts of it with you all.


Dynastic Codes


There are some really great Dynastic Codes to choose from to give your army a unique feel to them. 


One of my favourite is Mephrit: Solar Fury. This not only adds 3” to ranged weapons, but any ranged attacks that targets a unit within half range, the ap is improved by 1. That is a pretty huge army wide buff. 




If you would rather create your own Dynasties, then you need to choose 1 Dynastic Traditions and 1 Circumstances of Awakening. With these, there are so many possible combinations, that you should be able to find ones that match your play style. 


Cryptek Arkans


If are you taking a battle forged army, each of your Cryptek models my take an item of Cryptek Arkans. 


One that stands out to me is the Quantum Orb. Once per battle, in you Command phase, The bearer can activate this item. Select one point on the battlefield anywhere within 24” of the bearer and place a marker on that point. At the start of your next command phase, roll one D6 for each unit within 6” of the centre of that marker, subtracting 1 if that unit being rolled for is a Character. On a 4-5, that unit suffers D3 mortal wounds, on a 6, that unit suffers 3 mortal wounds. I like this one as you can potentially use it to force your opponent off an objective. 




Warlord Traits


As always, there are 6 warlord traits to choose one. Each of them are quite different, so there should be one go with how you like to play. I would more than likely choose Enduring Will. This subtracts 1 to attacks allocated to the warlord to a minimum of 1. 




Relics


On to the relics next, of which there are 2 full pages of. The Arrow of Infinity looks really good. It can only be given to a model who has a Tachyon Arrow. This is replaced with the Arrow of Infinity, which has the following profile. Range 120”, Assault 1, S16, AP-5, D6. This could be used to seriously damage a vehicle, or even target an enemy character. 




Powers of the C’tan


If your army includes a C’tan Shard, then before the battle, you need to choose, or roll a D6 to determine what extra ability they have. All of them seem really powerful, however I really like Time’s Arrow. This allows you to select one enemy unit within 18” of and visible to this C’tan Shard, roll 1 D6. If the total equals or exceeds the Wounds characteristic of any models in that enemy unit, your opponent selects one of those models to be destroyed. This could be very good against those small model count, multiple wound units. 




This is just a taster of what is included in this new codex. Let me know your thoughts in the comments down below, or if you would like me to cover any other parts of the codex. Questions are also welcome 


Take care :-)

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