Thursday 13 December 2018

Chapter Approved 2018

Hi all

Today we are going to have a look at the first part of the Chapter Approved 2018 review.

As always we won’t be showing you too much, just enough so you can get an idea of how it works. If you have any questions please ask away in the comment section, to me on Instagram or via email.

One of the best features in this years Chapter Approved is the ability to upgrade your heroes and individual units! The character development is based around selecting a Warlord and deciding whether they are a Hero, Mighty Hero or legendary hero. This is a simple 1-3 tier creation tree where the higher the level the more skills and upgrades you can take. A Legendary Hero, for example, can take a massive 8 upgrades! These range from the usual +1 to hit or wound, -1 to the rend characteristic through to special skills like always fighting combat first or you can even upgrade core statline attributes. Here is a look at some of the options:

 There are exceptions of course - like not being able to improve relics and not being able to take multiple or the same skill or take a skill if you have a similar skill already - but I feel there is still enough variety that you can make some great and powerful combos which fit your heroes background. Here is a look at one of GWs creations using the system:

Where this character customisation differs from the Battle Honours system, is that you don’t have to earn these skills and there is no offered cost for the upgrade. In Battle Honours you earn experience with your unit and then you can choose rank 1-5 skills based upon what level you are. It isn’t easy to gain these experience points which, for me, is good because it looks like it will offer a real feeling of reward. When you do gain a skill your power level increases so the unit becomes more expensive to deploy, which is a nice touch.

I feel that I will definitely adopt these rule expansions as it is the narrative side of gaming that I enjoy the most. What I will probably do is create an experience free for the character development (I don’t really want to just choose 8 skills straight off the bat, I would rather try to earn them!) and I will probably incorporate a system whereby if an upgraded squad is killed to a man then they will lose all their experience points. 

Overall these are really cool customisation options that I will 100% be using. 

Tomorrow Ghroll will be taking a look at the Sisters of Battle Beta codex.


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