The next rule changes we will be looking at are all about how you can choose which realm your battles will be taking place in, Which in turn comes with their own rules. Each realm is different, so the experience you have with battling in these realms, should also be different.
Firstly, each realm will have its own command ability. With the exception of Shyish, which has 2, and Ghur, which has wild monsters wondering about instead. Each ability will be themed appropriately according to the realm. Here are 2 examples.
Secondly, each realm will have 6 unique Realmscape Features. These are random in-game effects. With there being 6 for each realm, I am assuming that a dice roll will determine which effect is taking place. Here is 1 on there Realmscape Features for both Aqshy and Ghur.
The last thing to mention, is that each realm with have a total of 7 unique spells available to any wizards. This will give a boost to any wizard who does not particularly have their own powerful spells. Here is an example
Endless spells will also be more powerful if cast in certain realms.
I really like these changes, as it will bring a lot of variety to battles in different realms. They could also help make a battle more thematic.
Let me know what you think in the comments down below
Take care :-)