Thursday, 17 October 2019

Aveinus Kaane Painting Update 7

Hello everyone, 

I’ve just got another quick painting update for you! 

I do have quite a few units that are 95% complete but they’re just lacking a few finishing touches. So for update 7 it’s a terrain update. 

This is my portion of the sector mechanicus terrain we’ve all been working on as a part of the competition. 

The first half of the terrain I have to do has now been completed in red, as you can see from above. 

The second half will be split up into two other colours. 

The scheme itself is really easy and effective but it’s just the dry brushing that can take a while on such a large number of terrain pieces. 

All we’ve done for this is...

Spray it chaos black 
Drybrush with mournfang brown 
Drybrush with leadbelcher
Stipple the mephiston red on to the plates 
Balthasar gold on a few pipes and signs 
Then a wash of Agrax onto the gold and various places around the model. 

Simple and very effective! 

All the red parts in all their glory! 

I should have some more painting updates posted up very soon. 

Thanks for reading, 

Aveinus Kaane 

Friday, 11 October 2019

Iron Hands review: Part 2

Hello everyone,

I’m back the rules part of the Iron Hands review!

Definitely a very interesting time to be an Iron Hands player as I’m sure the chapter has gained plenty of new players after the supplements release! 

So, let’s start with the overall chapter tactics...

Chapter Tactics 

Something we’re familiar with from the previous codex however, there are some changes! 

The 6+ invulnerable save now applies to the whole force, including vehicles so it effectively the grants the whole army extra wounds. Pretty good. 

The second ability now gives them the chance to hit when overwatching on 5s or 6s! Again pretty huge and it gives them the same ability that the tau can use to such a devastating effect. Particularly against my poor orks.

The third allows Iron Hands vehicles to double their remaining wound count when it comes to choosing which damage profile to use! 

This means those dreadnoughts and tanks stay at their most potent until they are pretty much destroyed. 

Doctrine - Calculated Fury 

This again really benefits those vehicles and models with heavy weapons. While the doctrine is in play you do not take penalties for moving with a heavy weapon and you also get to re roll 1s to hit! 

Great for being able to move out of cover and fire without taking any kind of penalties. 

There’s also the added advantage of not needing a  unit to be kept close to a captain to receive those re rolling 1s anymore, meaning lieutenants will be more useful for re rolling 1s to wound! 

Iron Father Feirros 

Now this chap has a beautiful model and I’m sure every Iron Hands player will be including him in their lists.

He’s a powerful more reliable tech marine that also buffs a unit to BS 2+ and also provides a 5+ invulnerable save to units within 6 inches. What a great guy.

I’d like him to be advancing with a couple of dreadnoughts, repairing a flat 3 wounds and providing even more fire support with his master crafted heavy bolter. 

Most importantly for all that goodness he’s only 110 points! 

Iron Hands Units

So we’ll take a look at what I think will be the best units in the range for the Iron Hands... pretty much just dreadnoughts for days. 

Leviathan Dreadnought 

An incredibly tough unit to begin with, a toughness of 8, a 2+ save and a 4+ invulnerable save is great but adding those Iron Hamds abilities on and you’ve got an almost indestructible beast. 

Redemptor Dreadnought 

Another pick that probably isn’t the best dreadnought but it’s something I think I’ll be including as I want to try to stick to the newer models I like so I don’t get stung by GW like with the removal of the Dispossessed Quarrellers and Warriors. It’s still too soon. 

The Redemptor however, again benefits massively from the devastator doctrine and having the iron father close by will make those 13 wounds difficult to chew through! 

Stormtalon Gunship

Another unit I’d like to include in my army, with a point drop and the iron hands devastator doctrine in play, it can now stay at super sonic mode and still hit at its regular ballistic skill for firing heavy weapons. 

Repulsor Executioner 

This is probably my favourite of the newer tank designs that for me have been a bit hit and miss. 

It’s a the turret really, it just reminds me of the British crusader tank in World War 2, not a great tank in practice but it looked cool. The repulsor weaponry is probably just a tad more powerful than the two pounder on the crusader! 

With the iron father knocking around this tank becomes another beast. The 5+ invulnerable save he provides and the chapter tactics mentioned above make it pretty powerful. Survivable and powerful, it’s got to be in my army.

Warlord Traits 

One of the coolest things here combined with a stratagem is the ability to make a dreadnought into a character! So some of these warlord traits could be pretty cool on a dreadnought. Also great from a narrative point of view as well. 

Will of Iron 

With this one you have the ability to deny 1 physic power per turn.

Really good when the iron hands don’t have a huge defence against mortal wounds from psychic powers.  

All Flesh is Weak 

Here’s your dreadnought characters warlord trait... a 5+ invulnerable save and no need to be near Feirros. 

Student of History

When a warlord uses this trait it may consolidate 6 inches in any direction. 

Another interesting trait to use on a dreadnought as it means you have good chance of keeping them out of combat and not losing a turn of shooting. 

Relics of Medusa 

So a bit of crazy good relic here with the Iron Stone

Reducing all damage to a minimum of one is pretty crazy, putting this on dreadnought or a repulsor will make them incredibly durable especially if Feirros is healing too. 

The tempered helm isn’t bad at all but it’s got to be Iron Stone for anyone playing this faction. 


Here’s my favourite...

Very thematic and yes vengeance for Isstvan is always needed. 

Machine Empathy

Another very good one, this allows an ironhands techmarine to heal again and repair a model that has already been repaired that turn. Repairing six wounds with Feirros is pretty great. 


A great addition to this book in my opinion. I will definitely be including a librarian in my army.

Probably the best two psychic powers in the discipline for me.

Getting a plus one to hit on a vehicle is great with a low a casting value of 5 is pretty reliable. The only downside is that you have to be within 12 inches. So those advancing dreadnoughts might not be in range. 

Also adding +1 to your save is pretty great and another way to keep those dreadnoughts fighting until the game end because let’s face it they’re just not going to die! 


I am very excited about this book both narratively and competitively. I really didn’t expect to get this much love from GW so it is very welcome.

Vehicles in this army will now be the cornerstone or I mean Ironstone of any list. They’ll just keep firing all game and I’m sure it’ll be devastating...

If you’re an existing Iron Hands player the book is pretty amazing. No real advancements lore wise but you don’t normally see that in a codex and for £20 it’s a great book if you want to play the army, with a tonne of rules and options to use for a long time. 

Let’s just hope we see some primaris combat units soon, hopefully intercessors and terminators as I feel they’re really missing from the newer range.

Thanks for reading,

Aveinus Kaane

Thursday, 10 October 2019

Kaelo Rylanus Painting Competition Update

Hey everybody

As we are nearly half way through the last month of the competition you can expect the updates to be coming thick and fast, while also scattered with a fair few reviews!

Today's update is having a look at my Iron Golem! 

I am pretty happy with how these have turned out. I followed the guide on Warhammer TV but then just really darkened it down with some Agrax and Nuln oil, added some Blood for the Blood God and some chipping and weathering. Overall I feel it gives a pretty cool 'fantasy horror' look. 

When we have finished the painting competition I will do some more pictures with the bases complete and maybe a better backdrop.

Thanks for reading and come back soon for my review of Warcry!

Kaelo Rylanus

Wednesday, 9 October 2019

Iron Hands Codex Review: Part 1

Hello everyone, 

We’ve been lucky enough to receive the Iron Hands Codex for review! 

Now I will warn you I will probably be completely positive in this review as I have always been an Iron Hands player and that’s not because they’re now the new filth! 

All of my Heresy Era Iron Hands are still on the Battle Bunnies blog but I’ll show you some of those units and my plans for my Iron Hands in Part 3.

For now part 1 will be focusing on what’s in the book lore wise. 

As you can expect there’s not much change in the overall lore for the Iron Hands and a lot of this using what was in the old Clan Raukaan Codex from a few years ago. 

For someone who is interested in the Iron Hands there is plenty of information like the Sthenelus System where the Iron Hands homeworld of Medusa lies. 

Something I am really interested in is the organisation of the chapter as a whole and it’s differences from Codex Astartes structure. 

Although I’d really like to do the First company, the Avernii are all veterans and I don’t really think the model range represents that company well as I’d want to see new primaris terminators and close combat squads of intercessors before starting the company. 

However, it doesn’t look like they will be out for a while at least and I’ve decided to not buy much of the older style marines as it looks like they’ll be on their way out of production eventually. 

I would really like to follow the organisation for the companies, however I’ll have a decision to make as Sorrgol was my Heresy era Iron Hands Clan. So I’ll have to decide whether to stick to Sorrgol or go for another company. 

Sorrgol isn’t one of the four main battle companies from 2 through 5 but it does say they persecute their own campaigns. 

It would be cool to follow the structure but I doubt I’ll ever do sixty intercessors! 

There’s also a description for each company which is also brilliant. As you can see the Avernii below. 

There is also a history section for players new to Iron Hands but I’d still say the best lore is still in the Horus Heresy black books by forge world. Alan Bligh did a great job expanding the legions background. 

The Iron Hands in present day 40k seem to be undertaking a new Iron Crusade so it seems. As the Iron Hands are reluctant to give up territory so easy to the new chaos threats. 

The Iron council coming to the aid of the Mordians is pretty cool. I am certainly hoping they’ll update the imperial guard range adding some modelling options in for making Mordian iron guard! They were always on me of my favourites in the imperial guard books over the years. 

You can see the overview here with the Stygian Crusade and the overall time line for the Iron Hands in Imperium Nihilus. 

It never is easy to talk about the background in these reviews as there never really is much new information regarding the narrative in a codex. 

The chapter organisation and the individual descriptions of the companies is a very cool part of the book though and I’ll be trying to stick to that when I start my 40k Iron Hands. 

I should have Part 2 up tomorrow hopefully and that should be better content wise as I look at the new rules and combinations for the Iron Hands as it now seems they are pretty brutal on the battlefield! 

Thanks again for reading, 

Aveinus Kaane 

Monday, 7 October 2019

Kaelo Rylanus Painting Competition Update

Hi all

Time for a quick update to show what I have been working on for the painting competition. Here are the first 5, of 72, Gondor Warriors.

The paint scoring works a wee bit differently for LotR and Hobbit models because they are so easy to paint - so as a maximum you can only get 16 painting pts for a model on a 25mm base. 

They are not the most detailed of models and they lend themselves to an easy paint scheme. I am happy with how they turned out. Can't wait to get all 72 complete 😂

Until next time! Stay fluffy!


Ps thanks again to Battleground Gaming for sponsoring the competition which is now in its final month! Grab all you GW goodies from here :

Saturday, 5 October 2019

Bad Moon Orks: Meganobz

Hello everyone, 

It’s a combined post today for Painting update 6 and showing you my previously completed Meganobz. 

This guy is my latest edition to my Ork army to take my Meganob contingent to a mighty five! 

I’ve been meaning to paint him for a while now but I originally just didn’t feel as though I needed a fifth Meganob. 

It does give me the choice of weapon load-outs though and I do prefer the 4 attacks with them having the -1 to hit. 

However, I do think I’ll now take five in the list to help have a bit of redundancy if a few are killed whilst  getting into combat. 

The rest of the boyz. Next up painting wise it’s going to be terrain. I’ll try and finish half of it before getting on with my Dakkajet! 

Having finished this chap for 39 points and the 20 points for a post it now puts me on 729 points for the competition! 

Don’t forget to check out Battleground if you’re wanting to get any GW products at a discounted price :). 

Next I’ll be putting up a review for the Iron Hands Codex so stay tuned for that. 

Thanks again for reading, 

Aveinus Kaane 

Friday, 27 September 2019

Bad Moon Orks: Kills Kans

Hello everyone, 

Another quick throwback post to get all of my finished Bad Moons models onto the blog! 

Next up it’s the Killa Kans...

I do love these models and they’re potentially my favourite in the ork model range alongside the Battlewagon.

They’re a pain to paint though as I spray them corax white first and then apply yriel yellow before filling in the other base colours which takes an age to get it neat before the washes!

Its a shame they’re pretty awful in the game and quite expensive! 

I armed them both with rocket launchers but they’re just too expensive to be worth taking. 

I am however planning on completing six when I get around to doing them. I’ll probably just field them all with big shootas to minimise the points cost of the unit. 

They’ll look great though.

I am also planning on doing an Ork Big Mek themed list so these will be a big part of that. A Gorkanaut and Megadreads will also be a big chunk of the list. 

As the competition heads into its final month I am now on 670 points. 

I’ve definitely got my work cut out for me so stay tuned to find out what I manage to finish! 

Thanks for reading and have a good weekend! 

Aveinus Kaane