Tuesday, 22 September 2020

Crusade: Cassalain Sector

 Following on from Aveinus’ post the other day, I am going to discuss more about the Cassalaian Sector and the also the planet of Catharn - of course this is the Imperial Designation for the planet and our two Xenos forces will probably have a different name for it. So here is an overview of the sector:


As we uncover more sub-sectors and other anomalies, we will be updating the map so that our readers can chart our progress. The Cassalaian Sector is a vast area of space that has been previously lost by the Imperium. It has been rediscovered by a few Rogue Traders following Roboute Guillimans decree after the Indomitus Crusade - Rogue Traders were sent to explore unknown areas of the galaxy and report back with any sites of potential future settlement (as per the fluff in the Kill Team: Rogue Trader campaign).


The first planet we will be coming into contact with is Catharn (drawn and with permission to use by XXXX), located within the


. It is a Verdant planet, much like Terra but far smaller. It has a 21hr day/night cycle and due to its abundant resources and being part of a sub sector that is very central, is an ideal staging ground for the Tau to get a foothold in the sector. Whereas the Orks have been drawn for other reasons...More of this will be fleshed out in the upcoming pre-campaign narratives.



The planet will be updated as the campaign evolves with different areas of control and focal points being show visually. Regions of interest will be highlighted and between Aveinus and myself we will be able to make some decisions on priority targets.

If you have better digital skills than me and would like to help out with some of the maps etc, please feel free to drop me an email at Kaelorylanus@gmail.com.

I hope you are looking forward to it as much as we are!

Kaelo

Thursday, 17 September 2020

Crusade and the Cassalaian Sector


Hello everyone, 

It’s been a while due to Covid-19 with a few of us having been working through the lock down it’s meant there hasn’t been a lot of progress! 

However, after what really is years we’ve finally reached a point where we all have playable armies for 40K. I personally did manage to make some decent progress on my days off during lockdown and now the Bad Moons are ready for their first foray into galactic domination!





As a group we are quite mixed in our preferences whether it’s matched play or narrative. However, with the recent Crusade rules coming out with ninth edition, we’ve found a system that we think will work brilliantly along side our plans for a campaign.


So, what are we planning? 

We have all really wanted to run a set of campaigns over the past few years involving a particular part of space that can be a sandbox for our leaders and their armies to fight for dominance. 





It’s early days though so to begin with we’ll be playing right out of the box and will then probably add house rules in and campaign mechanics as we gain more experience with the rules or decide the campaign is missing something important. 


How will it be presented? 

We don’t really have the time or equipment to film and edit our battle reports and campaign progress so we’ll be keeping it simple in order to keep us releasing regular enough updates. 

There will be battle reports on the blog which won’t be blow by blow but they will give you an idea of how the battle progresses and how the key moments unfolded.





We will be letting the games tell the story and working the narrative around that so you can follow the campaign. Crucially the crusade system will help to improve the narrative and the character progression of our armies as the games unfold.

We’ll see if any house rules need to be brought in for this though! 

Finally we’d like to create a running history of our sector of space so we’ll have a chronology to the campaigns and battles so if you find us at a later date you can revisit the past victories and defeats of the sectors inhabitants. 


How will it all start? 

We’ll be posting over the next few weeks to give more detail on the campaign including the Cassalaian Sector itself, with a pretty cool map of it so you can place armies and campaigns. 

Initially the first two armies to invade this somewhat peaceful sector of imperial space and in particular the planet of Catharn will be the Orks and the Tau. 

You’ll hear more on these two forces in upcoming blog posts. But it certainly will be a tough adversary for the Orks to deal with! 

Future campaigns may then involve other armies we’ve been working on but we’ll leave that for now! 

So look out for an overview post on the Cassailian Sector and the two armies to first appear from the warp. 

There was no bias in which generic pictures were chosen for this post. 

But Green is best! 

Thanks for reading, 

Aveinus Kaane 

Thursday, 30 July 2020

The Edge of Silence review

Hi all


Today I wanted to have a quick look at the lore in The Edge of Silence which comes with the new Indomitus boxset.




Firstly, we are told about an area of space known as The Pariah Nexus.  this area has been steadily getting more treacherous to travel through. This is as a result of a relentless expansion of the Necrons. This expansion is being led by none other than Szarekh, last of the Silent Kings. With the uneasy allegiance of an ancient conclave of Crypteks known as the Technomandrites, Szarekh is attempting to propagate a star-spanning weapon of such potency that it could end the threat of Chaos altogether. This in-turn would also kill every non-Necron life form.  




It then goes onto detailing a planet called Vertigus II. This planet was extremely valuable to the imperium due to the reserves of promethium, as well as of rarer materials. As a readily of this, the planet was heavily guarded by Astra Militarum alongside macroclades of Skitarii. All of this however did not stand a chance when Szarekhan Dynasty launched their attack. Scores of Guardsmen fell in bloodless pieces, efficiently carved apart by fractal-edged  blades which blackened and withered the flesh. 

Vertigus quickly fell to the Necrons. Even before its remaining human defenders were overwhelmed, the Crypteks of the Szarekham had begun work on the dynasty’s true purpose. Before the Great Sleep, they were recognised as the greatest artisans of blackstone in the Necron Empire. On Vertigus, conclaves of Crypteks channelled vibrant streams of energy into the surface of the mining communes. From deep underground rose semi-liquid spears of blackstone, rippling upwards. More pillars appeared from thin air, phasing into being in shafts of sickly light as they were beaned from the Necron ships. 

Vertigus was the final link in the Silent King’s design. It was the last nodal system in the zone of stable space so large, and so maddening in its complex geometrics, as to defy human comprehension. It’s systems would be stilled and the Szarekhan’s stellar ascension would be unstoppable. 




The next section is all about the Pariah Crusade. The Ultramarines comprised of the leading elements of Battle Group Kallides’ task forces. As decreed by Groupmaster Marran, the battle group’s primary deployment was to the Nephilim Sector, though the violent warp storms hindered its progress many times. Conflicting accounts of an identifiable attackers were interspersed with tales of a spreading entropy, which the Imperium was classifying as the Pariah Nexus. Among the battle group’s objectives was the valuable mining world of Vertigus II. The planet had been silent for the past three tithe cycles. The need for its mineral resources was all the more desperate after uprisings and psychic calamities claimed other minding worlds in the sagmentum.

Task Force III was created to discover the cause of Vertigus’ silence. Despite repeated vox-hails, they did not receive a response. Though the task force’s ships scanned the system, no sign of any craft, Imperial or otherwise, was detected.  The Ultramarines and allies made landfall at multiple points across Vertigus’ primary landmass. There was no trace of the planet’s inhabitants, however there were obvious signs of fighting - las burns and craters from high explosive shells. Suddenly, solid contact signals sprang up in every quadrant. From pools of shimmering air like heat haze there lurched skeletal forms of metal, actinic beams of energy spearing from their heavy rifles, while out of mine shafts clambered talon-limbed aberrations that span towards the Space Marines. Ultramarines squads reacted instantly, reforming and firing into the advancing Necrons. They closed with the xenos attackers, determined to drive them from the world. The battle for Vertigus had reignited. 




As a lover of the narrative side of the hobby, I really like all of this lore. And of course there it lots of really cool artwork to go along with it. 


Take care :-)


Ghroll

Saturday, 4 July 2020

Warhammer 40K Indomitus Unboxing Necrons

Hi all


Hope you are all keeping safe. 


If you missed our lest post which showing an unboxing of the new Indomitus boxset and a look at the new marines, then stop what you are doing and click here http://ageofwarhammer.blogspot.com/2020/07/warhammer-40000-unboxing-marines.html?m=1


Today, I will be looking at the new Necron models you’ll find in the boxset 


Necron Overlord and the Royal Warden



Plasmancer, Cryptothralls, Skorpekkh Lord and the Canoptek Reanimator on 1 jam-packed sprue. 




Skorpekh Destroyers and Plasmacyte. Although it’s very close, I might pick the Destroyers as my favourite. Would love to see these slice their way though marines :-)




Last but by no mean least, the Warriors and Canoptek Scarab Swarms. A must for the core in any Necron force. 




Comment down below with what you are most looking forward in the boxset, or just with 9th Edition in general.


Over the next few days, we will be having a look into both the rulebook and Edge of Silence book. 


If you can’t wait, the free rules are now available here:

https://www.warhammer-community.com/2020/07/02/free-core-rules-new-models-sighted/?utm_source=CUSTOMERS&utm_medium=email&utm_campaign=40k_2nd_July_Core_Rules&utm_content=&utm_term=_&m_i=RD%2B_xYR4k2MYcx9fJzmDacCYV7cyatTf_h42n23yuYsbbHpY%2B3eh7DpozkJUDr_s8XwHCDWzSOHUvy0WV_HIwAEj_2%2BRR8


Take care :-)


Ghroll


Make sure you get in early and order yours! We suggest Battleground Gaming. Fantastic service and really great prices! https://www.battlegroundgaming.co.uk/

Thursday, 2 July 2020

Warhammer 40,000 Unboxing Marines

Hi all

This is a bit undercooked as we weren’t supposed to be discussing the product with you yet. Unscrupulous people who have undone hours of preparation by the Warhammer Community have leaked much of the new content and Age if Warhammer hopes they are found and dealt with. 

Anyway here are some of the pictures from our unboxing of the box set, focused around the marine half.

Beautiful box art. 



It’s a very large box, almost as big as the Dark Uprising set!





Some nice cardboard dividers for protection!



Tonnes of glorious models to smite your foes!



Here is the ‘Despoiler’ Intercessors. You get 2 sprues of these to make 10 Models.



Here are the bike sprues (awkwardly shaped for photos)!



This is the Lieutenant - probably one of my favourite ever models. 



The Captain. Another fantastic model.



The Judiciar, Eradicators, Banner Bearer and Chaplain. This sprue is overflowing!



...another divide! For hiding....



The Edge of Silence book and the Rulebook!







Here is some bonus pictures from inside the new Rulebook of - what looks like - new terrain!

As you can see, these stand about 2/3s the height of the currently released buildings!





I can’t be sure but these look like new pipes too!



And that is it for today. We will be showing the Necron sprues over the coming days as well as a wee dive into both the Rulebook and the Edge of Silence book.

If you can’t wait, the free rules are now available here:


Until next time!

Kaelo

Make sure you get in early and order yours! We suggest Battleground Gaming. Fantastic service and really great prices! https://www.battlegroundgaming.co.uk/

Saturday, 23 May 2020

Warhammer 40,000 9th Edition (with some pictures NOT in the preview)

Hi all


So here is is...a new edition! Something a lot of the community have wanted for a while. Here are some of the pictures from today’s reveal and also a few more that weren’t in the production that I have been sent.









I hope that you are all as excited as we are.

Now that Covid-19 is settling down we are hoping to return to a bit more regular content.

Stay safe

Kaelo

Friday, 27 March 2020

Seraphon Battletome Review

Hi all


Today we are going to be taking a look at the new Seraphon Battletome which has been out for a few weeks now. 




This is the second version of the Battletome for this popular army and brings them inline with the more recent standard of release including a lovely piece of terrain and the datacards. However, Seraphon fans will probably be a bit pieved at the lack of endless spells (more on this later) and, I may be wrong, but I can't see any dice! These seem like quite strange omissions as they are very popular areas of the collecting and gameplay of AoS...




With a lack of new or updated kits, I feel that this release further misses the mark. The Cold one, Saurus and some of the other kits are so old and no longer fit with the GW quality. In fact, other companies have created some lovely lizardmen models that are superior to the current Seraphon line. In my opinion, as the Seraphon are a completely unchanged-aesthetically faction between AoS and WHFB, we may only see an update for them when The Old World is revisited - which is pretty clever from GW as it creates multiple avenues of sale.

Anyway, enough rambling! On with the review.


Lore:

This Battletome has undone/modified one of the worst pieces of lore in the mortal realms, since AoS began - Seraphon are actually lizards again...sort of...Many gamers were very put out when the first Seraphon Battletome came out and one of the Realmgate War books confirmed (I forget which one) that the Lizardmen were no longer beings of flesh and blood, but were now celestial bodies of light that could beam down onto the foe. A lot of players didn't like this. I didn't like this and I wasn't even a player. However, you now have the option of your army being from Azyr (or the starships which float far above Azyr) or having settled in one of the realms as flesh and blood beings called the coelesced. These are more tribal warbands and no longer dwell in the temple ships, instead settling in jungles much more akin to their fluff from the Old World. For me, it is great that the option is now there for either lore follower.





Rules:

So as discussed above, we now have 2 types of Seraphon - the Celestial and the Coalesced kinds. When creating your army you can choose which type your army is. The Celestial Seraphon play a bit like they used to, with teleporting and summoning, whereas the Coalesced play a bit more aggressively. The Coalesced enjoy an extra attack with their jaw weapons as well as reducing damage of incoming attacks. This is quite a nice buff for the army and can be further enhanced by choosing one of the various sub-faction rules to really let your Seraphon play to the style you like. For me, this is a really neat way to differentiate the between the two forms they can take and it looks like they will both play well, but also very differently. As always, I can't tell you how competitive either of these armies will be as that isn't my style of play. From a narrative approach however, I think that both forms are really cool.





Endless spells:

Instead of gaining their own endless spells (which I find very strange for an army which is known for how magic they are) the Seraphon can use some of the ones that are available already, but can modify their behaviour. While this is quite cool, I still think that they deserved their own spells.




Conclusion:

In the conclusion I want to take a look at the release as a whole and not just at the book (which on its own is very cool). For me, it feels like GW doesn't know what to do with the faction and the announcement of WHFB being remade has potentially hamstrung the Seraphon from getting any love. I can understand this to a degree - as a company they probably didn't forecast the popularity of WHFB and the interest that would be generated from the Total War games. Seraphon were also a tough army to incorporate in the transition from the Old World to Age of Sigmar. Seraphon players would, in my opinion, be justified in feeling a bit disappointed in the release although it is a step in the right direction. For now, I feel the faction is in limbo until the Old World is revisited.


Let me know your own thoughts and feelings on the Seraphon below. Please ask any questions, I get a lot of emails from readers and comments here are more likely to be responded to than via email - although I will always respond when I can.


Thanks for reading.


Kaelo