Friday, 15 September 2017

Quick painting guide Flesh Eater Courts

Hi all


As promised before, here is a quick guide on who I painted my Flesh Eater Courts. Now these will not win any painting competitions, but this is a very fast and effective way of completing these models. 





Step 1 Black undercoat







Step 2 White spray from above. This creates natural shadowing on the model







Step 3 Wast the whole model the desired skin colour. For this model, I used Casandora Yellow. 






Other colours I have used for my army are Athonian Camoshade, Drakenhof Nightshade and Druchii Violet. I have even now start to mix some of these washes together for a little more variety in my army. 


Now all that is left, is to do the finer details, which include teeth, nails, fur etc, in which ever colour you desire. I then just finish the model off with some Blood for the Blood God to give them the look that they have recently fed on some unsuspecting victim. 







As I said above, these will probably not win any painting competitions. However if you are like me, who just want to get my models painting fast and yet still look effective, then  this guide may suit you. 


Let me know what you think in the comments below. 


And don't forget to follow us on Twitter @ageofwarhammer. 


Thank care :-) 

Wednesday, 13 September 2017

New factions for Shadespire

As we all know already, there has been 4 factions announced for Shapespire: Shattered Reflections. Stormcast Eternals, Khorne Bloodbound, Orruks and Deathrattle. However, Games Workshop have treated us to a sneak peek and some more playable factions. 





As you can see in the picture, not only are there the 4 factions mentions above, but there are also Fyreslayers, Skaven and a picture of Nagash himself.  


This really excites me about the game as it brings a lot more variety, and I'm sure there will be more factions added at a letter date. Shadespire is released next month and I am now more tempted to pick this up and give it a go. I would also be interested if Black Library decide to do something based on this game, much like they did for Silver Tower. I guess time will tell. 


Leave comments below and what you think of this sneak peek, and also what factions you are thinking of doing. 


Don't forget to like us on Twitter @ageofwarhammer


Take care :-) 

Monday, 11 September 2017

Hallowed Knights: Plague Garden Review

So, first of all with Hallowed Knights: Plague Garden, although this is a standalone novel, it would help to read some of the previous novels involving the Hallowed Knights tom the Realm Gate Wars series. These include War Storm, Ghal Maraz and Wardens of the Everqueen. This story picks right up where these finish. 




Hallowed Knights: Plague Garden really does have a little bit for everyone. The first third of the story is pretty much one huge assault the Hallowed Knights are carrying out against one of the last Nurgle strongholds in Ghyran. This shows great insight into the Stormcasts tactics in some very good battles scenes. 

Aside from all the fighting, there are some excellent character development. These include a scene with Sigmar himself addressing some of his Stormcasts, we are introduced to some new female Stormcasts, which I feel was an excellent move by Games Workshop as it really adds a new dimension to the Stormcasts. We also get to follow Tornus as he is forced to battle his former kin, and also return to the Garden of Nurgle, which I found very interesting and well written. And lastly, there are numerous intriguing Nurgle characters to delve into. 

So, overall, I feel this book certainly is a must read for not only Stormcast and Nurgle fans, but also anyone interested to see what happens next on the Realm of Life. 

Please comment below your thoughts on the Novel and also if you would like me to go into more detail in the actual story. If there are any other novels or short stores you would like us to review, then pleases comment below also. 

Don't forget to follow us on Twitter 
@ageofwarhammer

Take care :-)

Monday, 4 September 2017

Malign Portents. New Death Model

Today I just wanted to bring to you some information that was released at NOVA open.



 

There is an upcoming event in the Mortal Realms called Malign Portents. Not much information has been given with regards to the details of this event, just that it looks like the Armies of Death will be rising. 


We also go a look at this beautiful new Death model called the Knight of Shrouds. I am a huge fan of this model, being a death player myself. 



If you are not a death player, do not freight, for they have announced a new powerful hero will also be coming for the other 3 grand alliances.  This is due to be released some time in 2018. 


Let me know what you think of this in the comments below.


Take care :-) 

Saturday, 26 August 2017

Kaelo Rylanus - Silver Tower and Terrain Update

Good evening everyone!

Tonight I want to show you briefly what I have been working on. 

I have not made any further progress on my Primaris marines this week as I had planned to try to get my Silver Tower set finished so we could play some games this bank holiday weekend. Here are some pictures of the assembled models I have been working on.

Ogroid:


My Loremaster character:


6 Tzaangors:


8 Kairic Acolytes:


Also, I am still receiving the bits and pieces I have ordered for my new grass board. I like to do projects all at once so that it is consistent. This has some cons however - for example, projects take a lot longer to complete so I go from no progress to having loads to show. It also means that projects are expensive to start but then there is obviously no cost later on. Today I received some of the Battlefield in a box hills and rocky outcrops. 

Extra Large Hill:



Large Hill:



Rocky Outcrops:



I had seen these before and wasn't a fan of the flock and I new it also wouldn't necessarily fit with the flock I would use on my future grass board. However, after reading the description, finally, I discovered that they came unflocked!!! When I unpacked them earlier today I was so impressed I wanted to show them. With a little bit of paint (change the soil to be consistent with my trees and other scenery) and my flock mixture, I think these will look fantastic on my board.

I am looking forward to completing some projects over the next few weeks and certainly will have some progress to show in my next post.

I hope you have enjoyed tonights update. Leave any comments below 🙂

Kaelo

Wednesday, 23 August 2017

General's Handbook 2017 Review


Hello everyone,

So we've finally got the Generals Handbook 2017 to hand and I can tell you its been worth the wait! 

I am sure most of you will have already seen other reviews and images on other blogs but we'd also like to have our say on the new book too! 

As always please bare in mind I can't reveal a whole lot in these reviews in terms of rules and points but I'll do my best to give a good account of the book, which in my opinion is again another brilliant addition to Warhammer Age of Sigmar. Also forgive the lack of detail as its a pretty extensive book!

So lets get started..

Open Play


Firstly there is the new Open War Cards, having played a game I can say they did really have a positive effect on the game and with hundreds of possibilities available its another great resource for us to use. There are the Map, Objective and Twist cards which form the basis of each game along with the additional Ruse and Sudden Death cards. I didn't really like these cards personally as they are essentially a copy of the Sudden Death rules you can find in the four page rules section in the older books.




There are also options in the book to run campaigns and tournaments with the Open War Cards.


As I mentioned before we did manage to have a game using these cards. Where Dispossessed and a small contingent of Shifthawk Agents took on some Ironjawz. I will add with uncompleted models, but we're getting there slowly but surely!!




The game revolved around us having two objectives, one where you had to discover the treasure in one of six objectives and the second one involved you earning points for each enemy wound you took away and double points were earned for killing the enemies general.





Overall it turned out to be a great game and just another alternative way to play the game. 


So following on from this there are a number of multiplayer options, including Coalition of War, Triumph and Treachery and Triumph and Treachery map campaigns these versions of the game are actually quite complex so I'll post a few pictures but unfortunately won't be able to go into them in any great detail.



The Coalition of Death is a team based multiplayer game with a lot of additional rules, like the Fog of War where players can only communicate if there generals are within 3 inches of each other or by hand written notes! 

There is also another cool rule where you have to write down which units will charge that turn but you cannot show it to anyone else friend or foe. This means teams can not coordinate their attacks, with units then getting in each others way!




Above is a battle plan from the game. 

Next is Triumph and Treachery!




As I am sure many of you have seen before this a revamp of the old version for Warhammer Fantasy and it looks like it will be just as fun. I am hoping to play a game of this at the weekend so I can not elaborate much but it has Treacherous Acts, Bribes and Secret Objectives for each player to use and six battle plans to choose from!

The general idea of the game is that you have three or more players and at the start of each turn you roll to see who goes first, however that person can choose another player to go first instead, if they are wanting see to what moves they are going to make.

At the start of each phase the player who's turn it is must pick an opponent to be there enemy, the other player is then neutral. This is important as only the 'enemy' models can be attacked, effected by buffs and have spells cast on them. This can only be interrupted if neutral players spend treachery points to attack instead of remaining neutral.

You can also pay victory points to players in order to bribe them into fighting for you. Whilst Treachery points are also earned each turn with the losing player generating the most to use on treacherous acts, hopefully turning their losing situation around!

The winner is who end up with the most VPs.




Narrative Play

This is another area which I haven't had much experience of playing through but it does look great. Forging a narrative, themed armies and time of war rules are inlcuded, which gives you chance to play in the different environments of the mortal realms, with rules applying to any battle fought in that realm. 




New to the Generals Handbook 2017 is the Siege Warfare section, this looks very interesting. 



It has rules for Battering the opponents stronghold, Starving it or Tunneling underneath it! 





Matched Play


Now for a section I understand! There has been some huge changes to matched play with the new book. As I am sure you have heard, there are now five rules of one, allies available, points updates and new allegiance abilities for some of the races that have had no love from GW so far, which is a brilliant move in my opinion!


The Rules of One 

There are now two extra rules for us to abide by in this section.

The 4th rule is that you can't reroll or modify the dice roll that determines who takes the first turn with the 5th rule being that you can't take two of the same artefact in one army. Both I think are fair and welcome editions into the game. 

However, it doesn't look like they have taken away the ability to stack buffs such as the Warchantas +1 to hit. Please correct me if I am wrong though when you get a copy yourselves! :)


Allies

This a brilliant addition to the game in my opinion as it again opens up the boundaries between certain factions. For example I never really understood why they separated Brayherds and Warherds in first place but now you can ally the two and incorporate the units that are needed to make the beastmen armies of old!




So 400 points I think is a good allowance for 2,000 point armies and gives me the chance to work on an Ironjawz Giant or an Arachnarok Spider! 

The allies are obviously restricted to factions in the same grand alliance.


Massive Regiments




Another great addition to the game this time around can be seen in the picture above, you now get a points discount if you take a larger unit of infantry. I think this will be very interesting and i'm sure we'll now see hordes of skeletons or clan rats potentially having a role to play in the game. You can also take 30 Ardboyz now with a discount of 90 points!


Updated Profiles




They've also said that when a new addition of the book comes out these little gold stars will mark out which units have had points adjustments. I am happy with most of the adjustments for the Ironjaws, particularly Gore-Gruntas! They have thankfully gone down!




As you can see above there is the points reduction for Gore-Gruntas, which I think was well needed, as only a warscroll change would justify the 180 points from the last book!

Overall there has been widespread points changes though, in pretty much every faction. Even for the most recently released Kharadron Overlords!

Also they have made more units in each faction available to be taken as battleline, which is another good move. Units are also now classed as battleline if you take a certain leader as your general!


Warscroll Battalions

There are not many new warscroll battalions in the new book, but they are there to add to the existing new factions books, so expect them for Fyreslayers, Seraphon and IronJawz. Again I think this is a great idea for giving existing players for these factions some more diversity.

One thing I have picked up on is that there is a big points increase for warscroll battalions across the board. I am assuming this is so they have greater control, as they can now point the very best battalions highly whilst making the worst a lot cheaper and therefore more enticing.

However, some of the increases are huge, for example the Ardfist was 40 points in the first GHB but has now risen to 140 points! If you don't know the battalion, it isn't very good and certainly in my opinion isn't worth that price. To me it then makes the points decreases on other units mostly useless for the Ironjawz as they are paying an extra 100 points for the same battalion that previously cost 40.

Below is one of the new abilities from the Dracothions Tail battalion for the Seraphon.




Allegiance Abilities

So probably the biggest and most exciting change to the GHB this year are new allegiance abilities for the factions that have had no love from GW before GHB 2017. It's a shame not all factions have received the abilities but for factions like Moonclan grots and Death Rattle, there's a chance this could be because there are books on the way for them. Moonclan have proved to be a popular faction and we have already seen some new skeleton models when shadespire was previewed!

However, for other factions like Wanderers and Brayherds it could be to try and rustle up some interest in two factions you don't hear of very often in Age of Sigmar. Either way it is a brilliant move and I am very excited to see how it effects the game.

So the first new ability for these factions are the battle traits.



Battle traits are one or two army wide abilities, available to factions like the Darkling Covens now, as you can see above Lethal Coordination encourages synergy within the army, this gives the unit its +1 to hit buff without having to be over 20 models, potentially saving you some points too!

Next up are the new Command Traits these are also available alongside the battle traits and are exclusively for the armies general.



The ones above are some now available to the Skaven Clan Skyre!

There are also some new variations on this for the Slaves to Darkness who now have a chaos rewards table of their own.




Time to bring the chaos spawn models back out again! I'm not sure how good spawns are in AoS but I think most players would just accept the D3 mortal wounds!

Finally new artefacts have also been given to the revamped factions, again this a brilliant move as it adds more diversity and power to these armies that have so far been a bit neglected.




I think both the Brayherds and Wanderers could be very interesting factions now as a lot of their abilities revolve around ambush tactics and give buffs to their movement in the game.


Conclusion


The Generals Handbook 2017 is an excellent book and for £20 is a complete bargain for the wealth of information it contains. Again it caters to everybody playing Age of Sigmar whether it is narrative, open or matched play and is also a great book for new players to be inspired by the diversity in the game.

For me personally adding in the new allegiance abilities and updating the points is a hugely positive sign and it also keeps players hopes of their army improving or becoming more balanced alive, as we know we'll receive another addition this time next year too. I'm very excited to see how these additions and changes effect the state of the game and adding in allies for each faction is yet again increasing the diversity we have. I just hope at some point more of the factions will be given a chance too with either a new book or allegiance abilities.

In terms of the narrative and open play sections, the multiplayer additions such as Triumph and Treachery look very fun to play and i'll hopefully be having a game of this at the weekend! The rules for Siege Warfare are another really interesting part of the book that i'm sure can be incorporated into campaigns!  

There really is too much information in this book to do it justice and its definitely a big thumbs up from me, so I would highly recommend picking up the book no matter what part of the game you're interested in.


thanks again for reading,

Aveinus Kaane




Sunday, 20 August 2017

Blightwar, new models and rules.

Hi all. 


So, today we have been blessed with further information regardsing the new upcoming box set for Age of Sigmar, Blightwar. 





As we could see from the teaser video, the box contains both a Nurgle and a Stormcast army. These include a new model for both. 





The first one is Neave Blacktalon. A female Stormcast of the Knights-Zephyros. It states she is equipped with 2 Whirlwind Axes and a Boltstorm Pistol for range. Personally I really like this model. I am a big fan of them doing female Stormcasts, and this one does not disappoint. I love the pose, and the to head options, helmeted and non helmeted. 





The next model is the one that was teased in the video. Horticulous Slimux. It states he is Nurgle’s Grand Cultivator, helping to seed and maintain the plagued gardens of his realm and beyond. So he is obviously a significant character, and one I hope appears in some Black Library novels soon. Like the other model, I am also a big fan of this one. It looks like his main still will be to improve to other Nurgle models and yet can still handle himself in close combat. 


Other things that come with the box set are some new rules and new battleplans which will really add some flavour and there will also be some background which will continue the Age of Sigmar story. 


Overall I think this box set is a must for any Nurgle or Stormcast players. 


Let me know what you think in the comments down below, and don't forget to follow us on twitter @ageofwarhammer. 


Take care 


Ghroll