Thursday, 16 May 2019

Drakenheim Faction Focus - Corustir

Hello everyone and welcome to the first faction focus.

We will be using these articles as an opportunity to have a brief introduction of the four factions from our first Kickstarter.

Today we are looking at the Corustir:

History:
The Corustir are the most common type of societal elves in Mythrandris. They often have vast cities and strongholds that owe allegiance to a royal house. Elves as a race, are often very secretive and reclusive, dealing with other factions on their own terms and protecting their own interests above everything else. The Corustir are an example of this - however it is not uncommon for a royal house to have allegiances with the other races. It is also equally likely to find two Corustir houses that are outright at war with each other. While less likely to be nomadic, it is not unheard of to meet caravans or outposts of Corustir throughout Mythrandris - even as far north as the Great Glacier. They are formidable warriors, artisans and scholars and where an elven society takes root invariably becomes a hub of commerce and trade in that region.                    




How they play: 
The Corustir are currently the most elite army available in the game. They excel in almost all areas leading them to have a lower model count. They are particularly strong in organised close combat where foes will need to bring superior numbers and flanking manoeuvres to really break them down. The Corustir wield light magic for buffing, confusing and controlling their enemies before hitting them with brutal fire spells.

Miniatures:
The Corustir aesthetic is a mix of historical Roman/ Greek, but with a subtle touch of High Elf too. We wanted to convey that they are a more disciplined and regimented force. The split between male and female models will be around 50/50 but for our first prototype and render we choose a female to balance out the first four factions. The model stands 20mm to the eyes and will come on an 18mm base. We hope that the models will be multi-posable so that people can make some great poses of their own. Their troops come with sword and shield options but there will be a stretch goal that will allow for spear and shield. The elite unit wields a double handed sword - excellent for hacking apart heavy foes. The Corustir will have a ranged unit equipped with long bows for thinning enemy hordes and a cavalry unit which will have the same aesthetic as below but will be on horseback with spear and shield. Elite, archer and cavalry units will also come with an option to add a lieutenant to the force - who can act as sub-commanders for large armies or the nominated commander of smaller armies and skirmish forces.

As an add-on, pledgers will be able to buy mages and warlords which will come in male and female variants, mounted and on foot - depending on popularity, these may end up as high quality resin.



Terrain:
The Corustir architecture is very ornate and spacious - we wanted to convey an established and developed society with very clean and clear lines and features. The renders below show a medium sized dwelling in both complete and ruined form. The building is modular and additional stories can be added and extra roofs purchased for customisation. We aim to have a large range of terrain including a Corustir tavern, Blacksmith and merchant shop as well as small, medium and large dwellings. What would you like to see?







To the future:
In the future we would like to add:
  • a cold weather unit with furs to protect from adverse climate conditions.
  • siege units (both attacking and defending).
  • a castle/palace/stronghold (both ruined and complete)
  • naval ships of varying sizes.
For our next faction focus we will be taking a look at the Drek. Check back soon!


Contact me here for more information: noctisgamingltd@gmail.com

Saturday, 11 May 2019

Warhammer Fest Warhammer 40,000 Round Up

Hi all

We have been at Warhammer Fest today and sat through the Warhammer 40,000, Age of Sigmar and Middle Earth Seminars. They wouldn't let us take photos this year so I though I would do just a quick write up of each. Here is what I can remember of the Warhammer 40,000 seminar:

- Bandai marine comes unpainted!!















- Space Marines are going nowhere until the sales drop off.

- expect more primaris characters for chapters - not confirmed who.

- When asked if the Lion was coming back Pete Foley (head of publications) said 'Yes but I couldn't tell you when. I haven't seen anything so far' - it was said very tongue in cheek so personally I would ignore it.

- When asked who would return first - Angron or Fulgrim PF said 'they will come at the same time in the same box' - evidence that they were being tight lipped and couldn't say much.

- Apocalypse comes with everything for 2 players. The movement trays seemed to be particularly popular.

- when quizzed about 9th edition - I got the impression it was not in the works. However, a rules consolidation may be.

- when asked if the Chaos Knight would be an upgrade sprue the answer appeared to be a no - however there would be enough bits in a new box to go back and add stuff to your existing collection.

- the Chaos Knight households will have their own histories of annihilation and their own house rules. 

- Sisters of Battle were promised for this year and it still looks to be the case.

Sorry there isn't many images but the ban on photography really stung the post quality.

Kaelo

Ps I am launching my own war game through Kickstarter in the first week of June. Please take a look at my introduction page and get in contact if you have any questions! https://drakenheimgame.blogspot.com/2019/05/drakenheim-emerging-empires-introduction.html?m=1

Warhammer Fest Middle Earth Round Up

Hi all

We have been at Warhammer Fest today and sat through the Warhammer 40,000, Age of Sigmar and Middle Earth Seminars. They wouldn't let us take photos this year so I though I would do just a quick write up of each. Here is what I can remember of the ME SBG seminar:

- there will be more models coming to last chance to buy.

- the next campaign book is the Scouring of the Shire and it will be available soon.

The SotS book is:
- 80 pages long
- 16 narrative scenarios that cover the SotS + 3 extra scenarios (please be about Bullroarer Took - who is confirmed as being in the book).
- new profiles
- a complete guide to making Hobbit Holes





















- Bill Ferny has a model coming as do some more of Sharkey's ruffians. I am sure these will have featured on Warhammer Community by now.

In the Q&A they confirmed more terrain would be coming but wouldn't say what.

That was all the information that was given.

Kaelo

Ps I am launching my own game on Kickstarter in early June and I will be doing articles over the next few weeks. Here is a link to my the introduction page that I hope you will enjoy checking out: https://drakenheimgame.blogspot.com/2019/05/drakenheim-emerging-empires-introduction.html?m=1

Thursday, 2 May 2019

Fyreslayers Battletome Review

Hi all


We have been fortunate enough to have been sent a copy of the new Fyreslayers Battletome to review, so here it is. 




Lore


The best place to start when talking about the Fyreslayers is their origin. Fyreslayers are a faction of duardin that’s dedicated to the fallen god Grimnir. They are normally very aggressive, and o let really care about war and gold. This makes them the perfect mercenaries for hire.   


Fyreslayers first appeared in the Realm of Fire, Aqshy during the Age of Myth but have since spread throughout the realms. Some believe they are Grimnir’s children, while other believe the god made them out of his Incandescent rage, in fact, no one really knows their true origin. 




To outsiders, possibly the strangest habit of the Fyreslayers Is the practice of pressing metal into their flesh, which glow in battle as if come straight from the forge. After battle, they collect their fallen, and any payment due, and return to their stronghold, which is more often a magmahold beneath the mountains. However, since the construction of larger cities of Order, they can also be found in forge-temples within the cities. 




During the Age of Myth, Grimnir sought to serve those loyal to him, so he acted on their pleas and hunted and caught the godbeast known as Ignax. He chained Ignax to the Land of the Chained Sun so that all might have light and fire. After this happened, an event called the Thagduegi - the Great Betrayal - occurred. Although the details of this event is unknown, this caused the duardin pantheon to split. Grimnir and his brother Grungni were shackled atop the tallest of the Iron Mountains of Chamon, destined to stay there forever had it not been for Sigmar. 


When Sigmar freed them, they both pledged oaths to repay the favour. During their imprisonment, Grimnir’s rage steadily built up close to boiling point. As a result of this, he demanded Sigmar name a mighty enemy for him to slay, thereby fulfil his vow. Sigmar names the godbeast, Vulcatrix, the mother of all salamanders, a decision to which he regretted shorty afterwards. 




So epic was the clash between Grimnir and Vulcatrix that when Grimnir delivered the killing blow, a nova-like event ignited the magics of Aqshy. The sheer heat of the event fused the divine spirit of Grimnir with the Great Salamander’s blood of liquid metal. God and godbeast were intertwined and scattered far across the realms. Where these fragments fell, they burrowed themselves into the ground with a fused with veins of gold. This gold was undistinguishable from normal gold to all apart from the Fyreslayers, who called this new metal ur-gold. It is this very gold that has caused the Fyreslayers mercenary lifestyle, as they wish to retrieve as much of it as possible. They believe that releasing the power within ur-gold durning battle, will bring them closer to their god, and also if enough of Grimnir’s Spirit is released, he can be reborn. 


The other after-effect of the epic encounter between Grimnir and Vulcatrix was that black spheres were formed in some flamestruck regions. This spheres were in fact eggs that would one day give hatch Magmadroths, the offspring of Vulcatrix herself. 


The Battletome then goes on to explain Magmaholds, the name given to a Fyreslayer stronghold, and also what Lodges are. Which basically they are a group of Fyreslayers with a common ancestor. 




My favourite lodge out of the ones names in this Battletome has to be the Ulrung. A lodge from Shyish who actually mark their bodies with white ash of the dead. This sounds like a really fun and interesting colour scheme, and even one that I would strongly consider doing of I was to one day for a Fyreslayer force. 




Durning the Soul Wars, the Fyreslayers suffered as most other races did. Loosing whole Magmaholds, and even some lodged had their entire bloodline severed.


There is a great deal of interesting information detailing the different units that make up a Fyreslayer forces. With of course some beautiful artwork as well as an excellent painting guide. 


Rules


Now I’m going to have a look at some of the rules available to all Fyreslayer players.


First up is the Command Traits. I really like Destroyer of Foes. This increases the damage of the generals melee weapons by 1. This could be used to increase the damage of a Auris Runefather’s Latchkey Grandaxe to 4!!!




Next up, Artefacts of Power. The Shimmering Blade really stands out to me. This increases the Rend characteristic of one of the bearers melee weapons by 1. So, combine this with Destroyer of Foes, and you then have a weapon that is 3 attacks, 3+ to hit and wound, -2 rend and 4 damage. Not only that, but on an unmodified hit role of 6, the damage increases by another 1, bringing it to 5. 




There are even traits for the Magmadroth. The Coal-heart Ancient is a fairly save bet as it reduces the Rend characteristic of melee weapons that target this model by 1, to a minimum of 0. 




Next in the Battletome, is Prayers. Most of these are pretty situational, however the one that I think may be the most used is Prayer of Ash. This lets select a friendly unit within 18” of the priest, and on a roll of 4+ that unit adds 1 to its save roll until the start of your next hero phase. This would be great for trying to keep a unit on an objective. 




There are some extra abilities you can take if your force is from 1 of 4 lodges. The Lofnir seems pretty over powered, as each Magmadroth is able to have a trait instead of just 1. Also, if you are fighting a pitched battle, you can take an extra behemoth. 




There are of course some new battleplans, and also information on using the Fyreslayers in a Path to Glory campaign. 


Now on to the actual warscrolls, I will have a look at what’s new. Firstly, we have the new piece of scenery, the Magmic Battleforgr. This piece of scenery helps nearby Priests cast their prayers, and can also help with save rolls of all Fyreslayer units on the battlefield for a turn. I really am not a fan of most of the Scenery models that are coming out for Age of Sigmar, as most of them do not make sense. I mean, does a lodge just carry this forge along with them to battles? The only way it makes sense to me is if a lodge is defending their Magmaholds. 




Finally, we are up to the new Endless Spells. All of these are pretty great to be honest. You have the Runic Fyrewall which is line of sight blocking, and also allows nearby friendly units to re roll save rolls of 1. The Zharrgron Flame-Spitter and the Molten Infernotg are both offensive spells with the ability to inflict multiple mortal wounds.




Overall, I quite like this battletome. Possibly because these are one of my favourite armies released in Age of Sigmar so far, or it could be because this army is pretty low fantasy, which is exactly what I like.


Let me know what you think in the comments down below. Also, if there are any questions you have, or if you would like me to cover something in more detail, then please let me know.


Take care :-)

Monday, 18 March 2019

Shadowspear Chaos Review


Hello everyone,

I was intending to get this out earlier this week, however, work and then the damn blogger app has prevented me from doing so unfortunately!

This part of the review will just be giving my opinion on the chaos side of the box which I will be adding to my collection of unpainted models...

I will be starting to paint them up though as soon as my Ork army is up to a sufficient point level. 

Models

So the models first! 





I have been waiting for new chaos space marines for years so I love the new sculpts. They do come with fixed poses in this box but I’m sure there will be a new multi part kit coming too, which as I’ve been writing this has been previewed!




For me though I love having the variety in my army so for me I’m not particularly bothered about their weapon load outs. 



The greater possessed are also superb, however, I just hope they update the possessed models as I think they’re very old looking sculpts and do not look good anymore in my opinion.





Finally the new obliterators again look incredible. The fact that all these new models tie in with the old Dark Vengence box is also great as I still have all of those models unpainted. 

I’m sure there will be a close combat variant coming for them too! 

Background

So the background for the new Daemonkin is quite interesting, with a big emphasis on the possessed marines. I’d love to have a new possessed kit with options for each of the four gods included. Some Slaaneshi possessed could look terrific.





I’ll definitely be looking forward to the actual big release for chaos space marines. I think new terminators are on the way too if you look at some of the artwork they feature quite prominently.




Again as I've been trying to get this to post to work properly it looks like new terminators have been shown! 





All of the undivided legions are featured in the book but there’s no images of any World Eaters or Emperors Children. I find this quite interesting as this could mean they’re taking a backseat due to having books of their own coming at some point. However, they are mentioned in the rules which we’ll look at soon. 



Rules

As mentioned earlier this is where we see Emperors Children and World Eater rules come in. Along with the other legion key words that we’ll get too. 




Death To The False Emperor is a great rule for a combat based chaos armies especially with the Emperors Children legion rules where you get the always strikes first special rule! Pretty powerful!




The Alpha Legion Trait is also extremely good, with the -1 to hit buff surely being pretty popular. Although I think my deep striking ork boyz could do quite well with negating that.





A little blurry but a group of these monsters shooting from your backfield should be pretty strong! At -1 to hit their +2 save and 5+ invulnerable save will make them really tough to shift. The only downside is their range at just 24 inches it could be an issue. 

Onto some psychic powers now...






do really like the Maliefic Disciplines, they’re focused on the Daemonkin elements of the army.

Rerolling on hits and wounds for posssessed units will be an excellent buff as well as also increasing the invulnerable save on those obliterators to a 4+ makes them even more invincible! 

Finally on to Warlord Traits...





Again these are weighted towards becoming a more powerful psyker rather than damage dealing. 

Infernal Gaze is quite a nice improvement, giving you that extra distance on smite. Also Reader of Fate is great way to keep generating command points. 

My Hobby Plans 

So after taking all that in I’ll just talk briefly about my plans. I’ve always wanted to do an Emperors Children army for 40k and these releases are a great chance to make that happen. However, I was hoping for a specific book for them. I do think this will happen eventually but it could be a year or more away. 

So I think I will wait for the dust to settle on the releases and I will make my choice. I’m really hoping we’ll see some slaanesh specific heads in some of the kits but I think they will all be undivided. The other legions are also really tempting though, as are the black legion simply because of the characters they now have to draw from. 

I’ll definitely be going for a marine heavy army, with hopefully some new possessed models. If they don’t bring out new ones though, I’ll not be buying the old ones so fingers crossed! 

Okay well that’s it from me let us know if you are intending to pick this box up or are starting a new chaos army! 

Also if you’re looking to buy into a new chaos army or you just want Shadowspear then check out Battleground Gaming where you’ll be able to get the box at a discounted price.

Thanks for reading, 

Aveinus Kaane 

Friday, 8 March 2019

Decisions, Decisions!


Hello everyone,

Tonight it’s a bit of a work in progress report ahead of the Shadowspear reviews!

I’ve currently got a decision to make regarding what I spend most of my hobby time working on with my 40k and Age of Sigmar armies needing some love.

As you know I’m working on Dispossessed, but I also have 40k Ork projects and a new AoS army that I’ve started working on... 





Slaanesh! I’m not sure Valaya will forgive me for this but the reason is because I’d like to start attending some Age of Sigmar events and the Dispossessed just aren’t remotely competitive. 

Not that I’d expect to do well but I’d like to win a couple of games at least! Slaanesh armies are doing well and are due a book after the release of Wrath and Rapture. 

As for the Dispossessed the future is pretty uncertain when it comes to a book being released for them. I think the best bet is a combined book with Fyreslayers and Kharadron Overlords but that could also prove to be wrong. 

So do I shelve the Dispossessed until they get a book or go for Slaanesh which will be a much faster army to paint up. Decisions, decisions! 





I have spent today almost finishing my Longbeards though, just the final gold highlight, gems and banner to go! 

Because I do want to take my time with my Dispossessed it is going to be a longer army to paint but I am 850 points in. 

I have also painted a few Daemonettes up to near completion although I will show you these in their own post. 

Finally it’s my 40k Ork progress! For this I basically need to paint up about 40 Ork Boyz which feels like an impossible project, but I have started on the next ten boyz to complete a squad of 30. 





I also need to complete a unit of 10 Tankbustas and here are the first two...





The only problem being finding the parts to make ten boyz with rokkits as I think the actual tankbustas kit is very dated now. 

I will start to show 40k progress on here now too and I will post up my completed units for my Bad Moons. 

That’s all for now but I have some thinking to do, as much as Dispossessed are my favourite army they really need some attention from GW to start to stand a chance of appearing at events. I’m also sure the new Keeper of Secrets model will be brilliant and I will need to buy it!

Let us know if you have or have had any hobby dilemmas like this yourself before in the comments.

Thanks for reading, 

Aveinus Kaane

Saturday, 2 March 2019

Dispossessed Cannon


Hello everyone,

I’m back to show you my next completed project for my Dispossessed army. 

I did start this cannon back in 8th edition so I’ve decided to give it a new paint job! 





I’m really happy with the end product and it fits in well with my Warrior and Quareller units with their blue fabrics.





In my games it’s definitely been a bit hit and miss. In the last game it died horrifically to a 12 mortal wounding warp lightning cannon but in the game before it managed to help kill a ten strong unit of the Boingrot Bounders. 





This is also the first larger base I’ve done and I’m happy with the results, although I feel the scheme doesn’t look quite as good on the small bases. 





I have also recently built 30 warriors but it will be the Longbeards that I should be finishing next. I’ll give a work in progress update on the Dispossessed next week! 

Thanks again for reading, 

Aveinus Kaane