Tuesday, 23 May 2017

Age of Sigmar: Skirmish Review Part 2 - Warbands

Hi all!

Tonight I wanted to continue my review of the Age of Sigmar: Skirmish by looking at how to build a Warband. Firstly there is no direct link to the units points here, instead every model has a Reknown value instead. Hero models range from around 10-30 Reknown and infantry sit between 2-18, with powerful models like Flayers and Horrors sitting at the high end and lowly Longbeards down the bottom.

Here is the guide for how to build a Warband:

Games Workshop recommends that short games sit at around 25 Reknown for starting a campaign, whereas a 50 Reknown game should take an hour and a 100 Reknown game should take about 90 minutes.

Heros can choose command abilities - which offer the usual bubble effects that you would expect - and also artefacts can be taken which either buffs your hero or has a cool rule. My favourite is an artefact that can dish out mortal wounds if your Hero dies! 

When setting up a warband it is important to remember that if your team drops below 50% of the starting number of models they become broken and this means that the game ends - something I imaging most people will probably ignore. 

Tomorrow I have some pictures from a couple of games we played but for now here is a teaser:

On Thursday I will be wrapping up our coverage with a look at the campaign system and how we feel we will use the supplement going forward. I hope you are enjoying the coverage. Please comment any feedback below or let me know if there is anything you want me to post about 🙂

Stay tuned and stay fluffy


Monday, 22 May 2017

Age of Sigmar: Skirmish Review Part 1 - Fluff


Today I wanted to start my review of the new Age of Sigmar: Skirmish book by looking at the fluff. Ever since Games Workshop announced Shadespire, gamers have been questioning what it is. Shadespire is a city which dates back to the Age of Myth. It is located in the middle of a huge desert in the Realm of Death. Humans, Aelves and Duardin all lived here together and a vast merchant and trade empire was born, ruled over by the elite Karaphranes. Eventually Shadeglass started to be mined here - a powerful material which made incredible weapons and artefacts - some of these items could stop the owner from dying which really gave Nagash the hump! Here is a picture of the city from the Age of Myth:

As said above, Nagash became a little bit stroppy over souls being denied to him and he decided to curse everybody that existed in the city, banishing the peoples souls - and even the memories of them too - into oblivion. The city was forgotten and slowly, throughout the ages, it crumbled and sands crept in. Sometimes unwitting travellers would catch a glimpse of one of the lost souls in a shard of glass or reflection, only to find it gone when they looked again...very spooky! Here is another picture of the city:

Now, in the Age of Sigmar, whispers of lost treasure have gotten around and brave warbands have gathered and set forth to reclaim this incredible gifts. Fighting against each other, the dead and the environment it is dangerous quest to set forth on indeed.

Hope you have liked my overview of the fluff. Check back tomorrow to have a look at 'How to Build a Warband'!

Stay tuned and stay fluffy!


Sunday, 21 May 2017

Age of Sigmar: Skirmish!

Hi everyone!

Today I wanted to take a quick look at the new book from Games Workshop - Age of Sigmar: Skirmish! We were lucky enough to have been sent a copy, which I received a couple of days ago, and we have been hammer and tongs trying to get a nice board together so that we can show a couple of games over the next week. 

First of all, let's take a look at what has been released:

Sigmarite Mausoleum:

This is a cool piece of kit, made up of 2 Garden of Morr sets which retail at £30 each so immediately you are making a saving. The kit is quite flexible and can be used in a large number of ways. One of our authors has 3 of these which you will hopefully see really soon on top of this...

Necropolis Battle Mat:

Again, this is a lovely product with some nice detail without going too over the top. Personnally mats are usually quite hit or miss (not a big fan of the other mats GW has created as there is too much going on) but this one is a big hit for me at a nice price of £50. Looking forward to getting one for the blog!

Let's take a look at the gang sets that have been released:

All of these are great value at £40 and are a great way to start getting into the AoS system without a large outlay for a force. Very cool!

Lastly is the book itself.

Age of Sigmar: Skirmish:

At 41 pages the book is great value for £6, introducing readers to a whole new way to play, campaign system, command abilities, artifacts and spells specific to this style of game as well as 6 battleplans to play over (although it states you can actually modify any AoS battleplans to work too). I will be going into more detail over the next week, including a look at a couple of the scenarios we have played. 

Stay tuned and stay fluffy!


Wednesday, 17 May 2017

Rumour Engine

Hello all

I hope you are well and that the hobby gods are shining upon you. I have been on a bit of a hobby hiatus recently as I have been moving home etc. I also felt it would be a good time to re-evaluate my hobby with 8th Edition 40K round the corner too. I expect I will be back to a full schedule, both here and on Battle Bunnies, towards the end of June. For today I thought we could wildly speculate as to the new image released by Warhammer Community:

It looks really cool, but what is it?? Some mortal human army? Some new sea-faring Aelves? ...More Stormcast? 

Definitely excited to see what is coming. AoS has seemed to take a bit of a step back with all the 40K fuss so it would be lovely to see a new faction released again soon.

So, what do you think it is?

Stay fluffy


Tuesday, 25 April 2017

4 Ground Ruins of Daldorr

Hi all

Today I have a pretty special post to share with you all. Kaelo Rylanus and myself attended the Salute event in London this weekend passed, where we were both so impressed with the scenery pieces by 4 Ground, that we both walked away hands full and wallets lighter.

I'm sure Kaelo will share the purchases he made in a future post, but as for myself, I picked up a number of the Ruins of Daldorr kits as I feel they will go with my Flesh Eaters well.

I decided to crack right on with building my first kit, the "corner with stairway", and here is the end result.


I must say that this really is a joy to put together. The instructions are really simple to follow, as you can see below, and the pieces fit together like a dream. The only thing I will mention is you will need a large number of pegs or clamps, as they are vital for getting a good finish and alignment with the gluing. 


Another thing I really like about this kit, is the ability to customise the ruins to your liking due to the multiple interchangeable parts. 


This means you could potentially purchase multiple kits and put them together to build a larger piece of scenery.

As you can tell in the pictures, the pieces also come already painted, which is a huge bonus for me. I am however consisting weathering it a little using washes or powder. I will be sure to share more pictures when I get round to doing that :-)

Overall, i can not recommend 4 Ground enough. Fantastic value for money and a great looking product at the end of it. Stay tuned for more scenery in future posts.

Take care :-)  

Thursday, 20 April 2017

Kharadron Overlords: Arkanauts WIP

Hello Everyone,

Just a really quick post from me today (Busy day!) to show you the progress I have been making on my Arkanauts. I do really like this kit and GW have managed to include a lot of character in these sculpts!

So I have been toying around with a few different paint schemes for these guys over the past few weeks. I originally wanted to have the main colour of the army as a light blue colour to match my Dispossessed Warden King, however, once painted I changed my mind as I didn't think the blue really worked on the Arkanauts.


I chose to go with the main colour scheme used by GW which has the burgundy coloured clothing and tan coloured straps. I chose to go with this scheme because I am always wanting to find ways to improve my painting, so using the box art and other artwork I have been able to copy the techniques and colours used.

It is a tricky scheme to get right and I had to figure out how to get the straps to look as they do on the box art. I had to use a base of Zandri Dust, Seraphim Sepia Wash, a 50/50 mix of Zandri Dust and Ushbati Bone and then a edge highlight of Ushbati bone. I may also include a final highlight of Screaming Skull.

So I am hoping to keep improving on this scheme as I go and I'll hopefully have another Arkanaut painted by the next time I get to post!

Thanks again,

Aveinus Kaane

Saturday, 15 April 2017

Kharadron Overlords: Review

Hello everyone!

Welcome to our review of the new Kharadron Overlords battletome from us on Age of Warhammer and the Battle Bunnies. I was very excited about this book as I am a big fan of Warhammer Dwarves and it has not been a disappointment!

Image result for kharadron overlords

So I do have a lot to say about this book, so the review will look at the aesthetics of the book, what it includes and how good the Overlords seem to be from a gaming perspective. I won't be writing much about the fluff but will add in some interesting points that I have found. There will also be a lot of pictures, however, (As much as I would like to share it) I'm not allowed to post pictures of all of the warscrolls, rules or points so just expect snippets from the Warhammer Tv Stream.

So the book does have some negatives obviously but I'll get to them at the end. So to begin the book is just like anything you would expect from games workshop, beautifully made in hardback and stands at 144 pages! Much better than the Ironjawz book!

So whats in the book....

The Fluff!

As you can see there is a lot rammed into the book! I don't think I need to talk too much about the Overlords as I am sure you all know about them being pirate/mercenary dwarves who hunt for riches and aether gold in the mortal realms. If you are interested in the fluff, Atia has done a post focusing on this over on War of Sigmar.

There is some pretty awesome artwork in here as you can see from the pictures below...

Also rather than me trying to explain it here's some of the fluff about the sky fleets!

Now this is the interesting part that myself and Atia found whilst looking through the book, first of all the obvious weird looking dragons? Or are these wingless and legless snake monsters the same as the little monster we saw in the one of the suspected Aelve rumour engine pictures...

Here they mention the Harkraken, Chimera and Megalofin?

Airborne Grots also mentioned above and in this picture below...

So an exciting prospect for in the future, the Grotbag scuttlers sound like an amazing idea for an army! Lets all pray for pirate goblins lol. Also some interesting artwork giving you an idea of how the Overlords operate in the mortal realms. Following these seams of Aether-gold...

'Eavy Metal

So onto the next talking point, the 'eavy metal part of the battletome looks brilliant as usual, my photos late at night aren't really doing the models much justice, but I think I will find these pages really useful for painting.

I also think despite their weird appearance these guys will be some of the most commonly seen models in Overlord armies, they are fast units with a decent save and some very good weaponry!

Painting Guides

A really cool addition to the new battletomes although it is quite basic, there are paint guides for all six of the major skyports. I'm not sure if this means that we wont be seeing paperback paint guides anymore due to them being included in the new books. I personally hope that isn't the case!

Another great addition, is also how to paint symbols on the armour and other useful tips like weathering and painting the blue glowing portholes.

Path to Glory

There is also a path to glory campaign system in here like the other battletomes, which as always is great.

How to play with the Kharadron Overlords

So this again seems to be another new section to the battletomes. It explains some simple tactics and strategies to playing with your overlords army!

It also goes into how to theme your army like basing it on one of the major sky ports, which is what I am going to move onto next.

The Major Skyports

Now things are getting a little more interesting as we move onto the six mjor skyports. I can only reveal what has already been shown on the Warhammer tv live stream and that is Barak-Thryng and rules for Barak-Nar.

Thumb dwarf1

A very interesting scheme for this skyport and the smallest of the big six. Next is a look at some of the rules bonuses the Barak-Nar skyport has the ability to use.

Thumb dwarf2

So these are all different for the major skyports but they do use some generic ones, which can be taken from the build your own skyport table. Unfortunately there was not a picture of that shown.

I do think these major ports definitely have the better rules though compared to the table, although the major ports do not have the not have ability to tailor your list build very much.

As you can see Barak-Nar has a real affinity for unbinding spells and some good battleshock bonuses for the army. This faction could be good against the many Slyvaneth and Tzeentch armies we are seeing at the moment.


So I am now going to talk about the Kharadron Overlords from a gaming point of view. Obviously a lot of games will need to be played with the army before we see its true strengths and weaknesses but here is my initial take on how good I think they will be. Firstly I'll go through the pros and cons and then we'll have a look at some units.


Having had a good read of the book and all its options, its easy to see that the main strength of the overlords is their shooting ability. Lots of high rend and fairly long range weapons at up to 24 inch range, isn't too shabby.

The next major positive for a Dwarf army is the movement gained. The Erdrinriggers, Skywardens and ships can all move a considerable distance and there are also bonuses in the army allegiance for increasing that movement. Also Brokk Grungsson is a very quick hero which could be very useful for three places of power.

Next the ability to pick and chose abilities and artefacts makes the army adaptable and gives you the ability to even improve your ships which you can see in the section below this.

The Arkanauts are also a very good unit from a shooting point of view as they can take special weapons.

They do have very good heroes. The admiral and aether chemist are excellent and the chemist can give out some great buffs.

There are also lots of units and builds to choose from so lots of variety and opportunity for changing tactics and strategy.

The Endrinriggers and Skywardens are some of the best units available in my intial opinion, as they movement, good combat weapons and the ability to take ranged weaponry too.


Its always a lot easier to look into the negatives but I do think there are quite a few with the army.

They as a whole have a very low bravery, this is very apparent on the Arkanauts. A lot of the abilities that can be chosen do buff this but it then means you are not taking a better ability from the table.

This low bravery is made worse when you see how fragile the army is. Again the Arkanauts bare the brunt of this but their 5+ save and one wound makes them easy to kill with anything with a -1 rend. Therefore you could lose five in a combat phase so then making a battleshock test with no buffs could be disastrous.

This leads onto another major weakness. They don't really have any unit that can take damage and stick around, other than the Ironclad for a considerable points investment. You will get to see what I mean when the book is released. I do think they have the armour saves wrong on the ships.. considering they have an iron hull?! So this makes the other ships pretty weak in a fight even with the amount of wounds they have.

This lack of combat unit, could really make it difficult for the army when taking objectives, as they just won't be able to keep alive. Even Gore Gruntas could do some damage here! Yes GW please make them better! But again the ships aren't too survivable either so in my opinion they still aren't a great option.

It is also an expensive elite army if you looking at using points, so you can't really take lots of ships in a 2,000 point list. Maybe three frigates or four grundstok gunhalers with battleline and heroes included. A bit pricey in my opinion.

A lot of the ships are also very reliant on their main gun. Even though it can do considerable damage if you miss then that is really all you have for doing damage other than on the ironclad which has some torpedoes. So gaining re rolls for the army is a must in my opinion.


So you might be thinking what about the battalions? Maybe they could improve the armies fortunes?

Unfortunately with only five, we are a bit limited. I think they have made them a bit too specific for matched play. As when you include all of the required units you are at around two thirds of your 2000 point list.

To top that off the abilities gained from them are a little bit underwhelming, other than a couple which do give some useful abilities away, but it depends on what units you want to include in your army. One has Stormcast in it! Very interesing.

However, I don't think it makes too much of a difference to the army as you already get plenty of abilities.

Mortal Wounds

The army doesn't really have many units that can provide mortal wound damage. They have the bombs and mines but they are mostly 1 damage and are very situational in how you can use them.


So lets have a look at a few of the few units we got to see on the Warhammer Tv feed. These are just screenshots.

Thumb dwarf5

So this is what I was talking about, low bravery, wound and armour. However, they have some great weapons with the rend and D3 damage and you can inlcude up to three of them! Also glory seekers looks like a great rule, getting those re rolls is key for the army.

Thumb dwarf7

Next the Endrinmaster! Another really good hero for the army. The ability to heal the skyvessels is great. but how many points do you want to invest in that one ship particularly if it isn't putting a huge amount of damage out. I think he would be good in an ironclad though.

Also like brokk and the admiral, a very solid combat hero and a lovely model to boot. I'll definitely be buying one.

I really like this hero, not great in combat but an auto include in any overlords army. He can sit behind the Arkanauts and with a buff can do some good damage with his watering can and then can also buff the Arkanauts! A great hero!

Not so initially keen on this unit. They look great on paper but for me lack any good distance on the better guns. There is lots of room for experimenting with this unit though which is cool. But they are really the only unit I can see being able to stick around for a bit longer with the retreat ability and the 4+ save.

The Decksweeper looks to have the most potential for me. But you would need a lot of boxes of them to create a unit with all of them having that gun. Unless the sprue gives you all the options. Which I doubt it will.

Thumb dwarf8

This screenshot gives you a good idea of what the Ironclad can do. It can only take one of the top three weapons but has the torpedoes which are a good addition to the main gun.

The Sky cannons are common in the army which is great but their one attack means its all or nothing.

Kharadron Overlords Allegiance  

This is a really good part about the new book, you get the usual command abilities and there are a couple of very useful ones for your general.

Then you get to pick three abilities from a table, if you are creating your own skyport. Which as mentioned before really gives you a lot to choose from. However, the major skyports have the best abilities available and they are mostly unique.

Then you can chose from the artefacts. By the looks of things its one for your general plus another one for another hero if you have a battalion. These have some great options on two separate tables.

Finally there are the Great Endrinworks which are as you can see for one of your ships to take!

Thumb dwarf3


So in conclusion I think its an excellent book. I am really loving the new format they have been given recently, I just wish the Ironjawz were lucky enough to have a book like this! The inclusion of so many sections is great to see as well. Particularly the painting guides, hints and tips.

If you like the look of fast shooty dwarfs then this is a great army. I think it will be really fun to play and experiment with but I don't think it will be particularly competitive at this stage. However, there are some really good abilities, buffs and synergies in the book which I can see people playing very well. I think the lack of a combat unit, is going to trouble them, but again without playing games there's only so much you can find out. Maybe a mixed order list could be the way to go.

I am also working on a Kharadron Overlords army so I'll hopefully be able to show you what I have been working on over the next week.

So unfortunately I can't give away anymore information about the rules or points in the book. The images I have on here are fluff based or from the Warhammer TV stream so I can talk about them as they have been officially shown on the stream. Any questions about the review just fire away below :).

Thanks for reading,

Aveinus Kaane