Monday, 31 May 2021

Age of Sigmar - Blood Knights Unboxing

Hi all.


Games Workshop sent us a box of the new Blood Knights to review, so I just wanted to share a quick unboxing with you.




First off we have the cover. I have to be honest, I am not a fan of how the models have been painted at all. The armour looks too bright for me, as if they have forgotten to do a final wash. Since I prefer models painted grim dark, I would personally paint them much darker.


Onto the sprues, and I think these models do look great. Minimal mould lines, and they look simple enough to assemble. 








I am looking forward to see how these do on the battlefield.


Let me know what you like of these new models in the comments below :-)


Take care

Ghroll Khuz

Saturday, 20 March 2021

Warhammer 40k - Drukhari Codex Review

Hi all


We have been fortunate enough the have been sent a review copy of the new Drukhari Codex. 




As always, I will have a look at the rules, and pick out some bits that really stand out to me.


Warlord Traits


There are 3 ways you can build your army. A Kabal, Wych Cult or a Haemonculus Coven. Each of these come with their own Warlord Traits. 


For the Kabal Warlord Traits, I really like Ancient Evil. With this trait, at the start of the Fight phase, you can select one enemy unit within Engagement Range of the warlord. That unit is not eligible to fight this phase until after all eligible units from your army has done so. This would be really good way of ensuring you Warlord always fights first. 




With the Wych Cult Warlord Traits, I would possibly pick Quicksilver Fighter. This simply adds 2 to the Attacks characteristic of the Warlord. I feel this one would be good in most circumstance.




Next up is the Haemonculus Coven Warlord Traits. I believe Master Artisan would be a good bet. This adds 1 to the Toughness and Wounds characteristics. This would make a huge difference to the survivability of your warlord. 




Relics 


On to the relics, and I really like the Nightmare Doll. This can only be equipped on an Heamonculus and it means that each time the bearer would lose a wound, roll a D6. On a 4+ that would is not lost. This adds even more survivability to the warlord. 




Abilities


Here is the new table for Power From Pain. 




I think it’s pretty good, and there are some abilities which treats the battle round as one more than it actually is when working out what buff your units have. 


Here are the Combat Drugs. 




These are always exciting to see what one you roll. All of which are really good. 


Stratagems


The last thing I wanted to bring up is the Stratagems. As always, there a tons to choose from, and I will pick a couple that really stand out to me.


First up is Hyperstimm Backlash. This doubles the effect of Combat Drugs for one of your units for one turn. This means you could have a squad of Wyches now at +2 strength. Or +2 to their weapon skill. Both pretty deadly I think you’ll agree. 




Another one that stands out for me is Potent Metallotoxins. This means that poison weapons will also effect vehicles. I think this would be great for a whole squad of Kabalite Warriors opening up on a tank with 4+ poison splinter rifles. 




That concludes my review of this codex. If you have any questions, or would like me to go into more detail in any section, then please feel free to comment down below. 


Take care :-)

Ghroll Kurz

Saturday, 27 February 2021

Warhammer 40,000 - Kill Team Pariah Nexus Review

Hi all

Bit of a rushed unboxing today as we only received the box set 2 days ago due to postal delays.

So here we go:

The box: 



The usual side opening with slide out tray, packed to the brim with sprues!

Heavy Space Marine Captain:


Heavy Intercessors - the multipart ones!



The new multipart Flayed Ones - these are stunning but a real ball-ache to assemble!



Chronomancer - lovely model which comes across 2 wee sprues



All the new terrain:



The rulebook - please note that you actually need the core Rulebook to be able to use this. It does, however, include all the newer unit rules for the models in Indomitus (for both factions). There are also new rules for different dynasties and some new missions. The only thing I would have liked to have been included is a more apparent explanation of the terrain - I know the names but no idea what they do...



Here are the new objective cards too - going to have a better look when we have a game on Tuesday night.



Here is the new double sided board. This is great to really flesh-out what the inside of Necron structures may actually look like. I think I will try to make some of these and walls from plastic card in the future.




If you have any questions about this product or Kill Team in general then please leave a comment or send a message to Kaelorylanus@gmail.com!

Thanks for stopping by and reading!

Kaelo


Monday, 15 February 2021

Kaelo Rylanus 2021 Preview and Competition!

 Hi everybody 


The blog has been a lot quieter than usual since the pandemic hit and it is such a shame. There are several factors for this such as inconsistent content, lockdown blues and demand (since the start of WarCom we have seen our viewing numbers diminish which also hits author motivation). 

Today I wanted to take the opportunity to announce my return from hiatus, my plan for the coming year and also a wee competition to see if we can start to get the ball rolling. 

Here are the goals I have set for myself this year:

1. Video Battle Reports - First and most important I want to start playing more games and producing video battle reports. At Age of Warhammer, we are mostly narrative players so the results of these games will be linked together by written narratives to show the decisions made and the resulting consequences. We will be trialling this with a skirmish campaign, to begin with, most likely Warcry. We hope to be able to start this over the coming months.

2. Warhammer 40,000 Space Marine Army - I want to complete the background and structure for my own Space Marine Chapter as well as paint the whole army. I will provide regular updates for this but am currently at the mercy of the weather due to undercoating. I want to get the whole army complete by the end of May.

3. Warhammer 40,000 Zone Mortalis - I have a 6'x4' board, 4.5 copies of Dark Uprising, 2 Strongholds and a guide from Rapid Tabletop on how to make awesome modular boards. This is something I will probably start tackling in May time.

4. Warhammer 40,000 Thousand Sons Army - I actually am well through this project and the hope is that I will have it complete by the end of April.

5. Star Wars Legion Clone Trooper Army - I have actually been dabbling in this game since I saw Mandalorian season 2. Although it is not part of the Warhammer universe I still feel I would like to share the progress. If readers are not interested then I may create a sister blog for content. I would, again, like to get this complete by May.

6. Boardgame - I am working on getting my first boardgame published, which is something I excited to share in the coming months so hopefully, you will all like it too.

7. Drakenheim - Many of our longer-term readers will know that I tried to Kickstart my own wargame, Drakenheim, in 2019. Due to naivety, ambition and personal reasons the game didn't quite take off and it has had to go on a bit of a backburner from real life. However, I am frequently asked about the project and it is something I would still love to trial at a less ambitious scale, to begin with. If you are a 3D modeller or sculptor or just interested in more information please feel free to email me at Noctisgamingltd@gmail.com for more information. 

8. Author - I would very much like to speak to anybody interested in writing articles for the blog. For more details please contact me at kaelorylanus@gmail.com.


So, finally, let's talk about the competition. All you have to do to enter is follow the blog and leave a comment below saying the following:

1. What goals you have this year?

2. What from my list above are you most looking forward to and why?

The competition ends at midnight (UK time) 28/02/2021 and the prize will be a voucher worth £35/$50 or 40euro (or local equivalent - this may fluctuate up or down value-wise if you would like to know the exact amount please contact me - kaelorylanus@gmail.com - with the details of your local store and I will see what values they do) for a local gaming store. A name will be randomly generated and announced the first week of March.

To get extra entries, send a screenshot of the various places you have shared a link to this page to kaelorylanus@gmail.com!

I look forward to reading your responses and I will be back tomorrow with a review of the Hedonites of Slaanesh Battletome.

Kaelo

Saturday, 30 January 2021

Warhammer 40,000 - Death Guard Codex Review

Hi all


We have been fortunate enough to have been sent the new Death Guard codex to review. So here we go :-)




I will start off with the new character, the Lord of Virulence. 




As you can see, his stat line is the same as most the other characters for the death guard, however, he is aimed with a pretty deadly flamer. The twin plague spewer is Heavy 2D6, S5, AP-1, D1. As with all flamers, this automatically hits, but it’s also classed as a plague weapon. This means you re-roll wounds rolls of 1. 


He also comes with a plague claw, which is his melee weapon. Sx2 (8), AP-3, D2. This also is classed as a plague weapon.


He comes with a 4+ invulnerable save, due to his diseased terminator armour. 


As you can see, he can dish out a ton of damage at close range, and just like most death guard, is really survivable. 


I must also add that I absolutely love the model. If I was to do a death guard army, he would definitely be at the top of my list. 


Stratagems


I have had a read of all the stratagems included in this codex, and just wanted to mention a couple of my favourite.




First up is Haze of Corruption. This has a cost of 2CP and causes damage to carry over to other models in the same unit. It’s always a bit annoying when you have wasted damage left over from a kill. This gives you the opportunity to kill multiple models with a single shot.




The second one that really good out for me is Diseased Effluents. For this one, you get to choose a death guard character, and 1 enemy model that is in engagement range. The death guard take 1 moral wound. Then you roll a D6, on a 2+, the enemy model takes 2D3 mortal wounds, D3 if they are a character. This only costs 1 cp, and I think is a great way of dishing out damage before you even start the combat phase. 


Deadly Pathogens


Next up is the deadly pathogens. These are upgrades that you can give any death guard characters in a battle forged army. These automatically adds 1 to the strength characteristic to a plague weapon, and you can either add 1 to the power rating, or each one has their own points value. 




The one I like is acidic malady. It’s a pretty simple one that just improves the weapons armour penetration by 1.  So take the lord of virulence as an example. You could make his flamers AP-2. Brutal!!!


Warlord Traits


Moving onto the warlord traits, all of them are really good, and it was quite tough to pick a favourite. 




I really like Rotten Constitution. This added 1 toughness to the warlord, also, weapons with an armour penetration of -1 or -2, is treated as AP0 when targeting the warlord. This would make your warlord even more survivable than normal


Relics


Most of the relics available, Are very situational, and can only be a equipped on people with certain weapons. Quite a safe pick for me and one that anyone can use is the Plague Skull of Glothila. Once per battle, the bearer can use this item. When it does, you pick an enemy unit within 6” and roll 7 D6s. Every 4-5, that unit suffers 1 mortal wound. And rolls of 6, the unit suffers D3 wounds instead. This is a really good way of weakening a unit before the combat phase. 




There really is so much more I could mention about this brilliant codex, but I more thing I will say, is now I am extremely tempted to do a Death Guard force now. I really like the idea of a tough, low model count army, and there isn’t many batter at that than the Death Guard.


Let me know what you think of the codex, and if you have any questions in the comments down below. 


Take care :-)

Ghroll Khuz

Saturday, 19 December 2020

Age of Warhammer

Hi everyone!

What a year!

We have all been so busy over the last few months that the hobby has really taken the back seat. We are breaking up for the Holiday period and want to take this opportunity to thank you all for the support and messages this difficult year. 

We are hoping that next year will bring a lot more regular content as lockdowns are eased and life returns to a new normal.

All the best everyone! See you in the new year!

Kaelo!

Tuesday, 3 November 2020

Warhammer 40,000 - Imperial Armour Compendium

Hi all!


Today we are taking a look at the new Imperial Armour book for 9th Edition Warhammer 40,000. 




Forge World used to be synonymous with the development and creation of large, specialist models for the Games Workshop ranges - they have created and developed a lot of my favourite designs you see on the tabletop today - and this book is the publication of the rules for many of those models. Many, but not all...




There are some very notable omissions in the form of the entire Corsair range and also the Aeldari Vampire to name a few (hopefully a Corsair range is on its way from GW as they are become more and more talked about in the lore).





There is no fluff in the book (except a 2 page spread on the FW originating Space Marine chapters and how to use them, and some fluff for Death Corps of Krieg) and maybe this heralds the end of those beautiful campaign times that FW used to create before they started developing the Horus Heresy and took over specialist games.




All in all it is a great value book for a group to share but unless you have multiple forces with multiple FW units, one of the FW created forces or you want to use Titans, I think it may be a bit on the pricey side.


Thanks for reading!


Kaelo