Today it’s the turn of the Fyreslayers, so let’s get stuck in.
Who are the Fyreslayers
The Fyreslayers worship the duardin God of War, Grimnir who has been scattered across the mortal realms in the form of ur-gold as a result of a titanic clash with the godbeast Vulcatrix. The Fyreslayers sole purpose is to recover this ur-gold by any means necessary, whether it be acting as mercenaries for hire, looting ancient coffers or simply by mining it from the ground themselves.
Why play Fyreslayers
The ur-gold runes infused in their skin grants the Fyreslayers mystical saves, which means they don’t really need armour. They are superb in close combat, but are also able to deal a fair amount of damage at range. For a relativity small range, you will have the choice of no fewer than 10 hero’s to pick from, some of which can ride into battle on the intimidating Magmadroth.
How will they do in 2nd Edition
With the updated rules regarding Command Abilities (https://ageofwarhammer.blogspot.co.uk/2018/05/command-abilities-and-command-points.html?m=1) this will really benefit the Fryeslayers because of the amount of hero’s available to them. There are multiple new relics that you will be able to choose from for the Fryeslayers in 2nd Edition. Here is a couple of them.
I really do love this army, just wish there was a few more options to take, as they are fairly limited. I do however have the Shadespire gang for them.
Let me know what you think in the comments down below.
Take care :-)