Monday, 22 May 2017

Age of Sigmar: Skirmish Review Part 1 - Fluff


Today I wanted to start my review of the new Age of Sigmar: Skirmish book by looking at the fluff. Ever since Games Workshop announced Shadespire, gamers have been questioning what it is. Shadespire is a city which dates back to the Age of Myth. It is located in the middle of a huge desert in the Realm of Death. Humans, Aelves and Duardin all lived here together and a vast merchant and trade empire was born, ruled over by the elite Karaphranes. Eventually Shadeglass started to be mined here - a powerful material which made incredible weapons and artefacts - some of these items could stop the owner from dying which really gave Nagash the hump! Here is a picture of the city from the Age of Myth:

As said above, Nagash became a little bit stroppy over souls being denied to him and he decided to curse everybody that existed in the city, banishing the peoples souls - and even the memories of them too - into oblivion. The city was forgotten and slowly, throughout the ages, it crumbled and sands crept in. Sometimes unwitting travellers would catch a glimpse of one of the lost souls in a shard of glass or reflection, only to find it gone when they looked again...very spooky! Here is another picture of the city:

Now, in the Age of Sigmar, whispers of lost treasure have gotten around and brave warbands have gathered and set forth to reclaim this incredible gifts. Fighting against each other, the dead and the environment it is dangerous quest to set forth on indeed.

Hope you have liked my overview of the fluff. Check back tomorrow to have a look at 'How to Build a Warband'!

Stay tuned and stay fluffy!


1 comment:

  1. Sounds very cool. I wonder if black library will do some stuff on it